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Sorcerer/Wizard, Spells

To Sorcerer Base ClassTo Wizard Base Class

0 Level Sorcerer/Wizard Spells (Cantrips)

Abjuration
ResistanceSubject gains +1 on saving throws.
Conjuration
Acid SplashOrb deals 1d3 acid damage.
Divination
Comprehend WritingYour can make sense of foreign writing and strange symbols.
Detect Poison Detects poison in one creature or small object.
Detect MagicDetects spells and magic items within 60 ft.
Read MagicRead scrolls and spellbooks.
Read the Guilty FaceThis simple divination enhances your ability to interpret the expressions and body language of a single individual.
Enchantment
Dazehumanoid creature of 4 HD or less loses next action.
Cloud the Guilty MindThis spell affects a single creature; it warps her perceptions, subliminally encouraging her to ignore you.
Evocation
CandlelightYou cause an object to glow like a candle, shedding light in a 5-foot radius from the point you touch.
Dancing LightsCreates torches or other lights.
FlareDazzles one creature (-1 on attack rolls).
LightObject shines like a torch.
Ray of FrostRay deals 1d3 cold damage.
Illusion
AgonyThis minor spell heightens the victim’s sensations of pain, sending illusionary signals of agony throughout his nervous system.
Endure Pain
Ghost SoundFigment sounds.
Silent PortalThis simple cantrip negates the sound of opening and closing a single portal (door, window, gate, drawer, chest lid, or the like).
Unnerving GazeSubject takes -1 penalty on attacks for 1d3 rounds.
Necromancy
BleedYou cause a living creature that is below 0 hit points but stabilized to resume dying.
Disrupt UndeadDeals 1d6 damage to one undead.
Preserve OrganProtects one detached organ from decay for 24 hours.
Touch of FatigueTouch attack fatigues target.
Transmutation
AmanuensisYou cause writing from one source (such as a book) to be copied into a book, paper, or parchment.
DepilatoryThis spell enables you to selectively shave hair and prevent its regrowth for 24 hours.
GropeThis variation of the mage hand spell lets you “feel” a creature from a distance as if you were actually touching it.
Mage Hand5-pound telekinesis.
MendingMakes minor repairs on an object.
MessageWhispered conversation at distance.
No LightPrevents normal light from illuminating.
Open/CloseOpens or closes small or light things.
Pull of the EarthThis spell doubles the weight of the selected item.
Slash TongueSubject takes -1 penalty on attacks, saves, and checks for 1 round.
Univ
Arcane MarkInscribes a personal rune (visible or invisible).
PrestidigitationPerforms minor tricks.

1st Level Sorcerer/Wizard Spells

Abjuration
AlarmWards an area for 2 hours/level.
Block the SeedYou are incapable of getting someone pregnant or becoming impregnated for the duration of this spell.
Ectoplasmic ArmorYou gain a +5 armor bonus to AC.
Endure ElementsExist comfortably in hot or cold environments.
Hold PortalHolds door shut.
IrongutsYou make a creature more able to fight the effects of poison.
Protection from Chaos/Evil/Good/Law+2 to AC and saves, counter mind control, hedge out elementals and outsiders.
ShieldInvisible disc gives +4 to AC, blocks magic missiles.
Suspend DiseaseKeeps disease from harming creature for 24 hours.
Conjuration
Air BubbleCreates a small pocket of breathable air that surrounds the touched creature’s head or the touched object.
Black Bag.Creates extradimensional bag of torture tools.
Corrosive GraspYour hand becomes coated with a thick layer of acid that does not harm you or
your equipment.
Extract Drug.Creates drug from inanimate object.
GreaseMakes 10-ft. square or one object slippery.
Little DipperA small ladle of glittery lights pours water at your command.
Mage ArmorGives subject +4 armor bonus.
MountSummons riding horse for 2 hours/level.
Nether TrailCreates a trail compelling evil outsiders to follow.
Obscuring MistFog surrounds you.
Phantom MusicianThis spell causes a Musical instrument to hover above the ground and allows it to animate and play.
Summon Monster ICalls extraplanar creature to fight for you.
Summon Undead ICalls undead creature to fight for you.
Unseen ServantInvisible force obeys your commands.
Wall of SmokeThis spell creates a thin wall of black smoke.
Divination
Anticipate PerilA creature affected by anticipate peril gains a preternatural sense of danger.
Comprehend LanguagesYou understand all spoken and written languages.
Critical StrikeUpon uttering the ancient phrase that completes the spell, you feel the weapon in your hand drawn toward a creature standing nearby.
Detect Secret DoorsReveals hidden doors within 60 ft.
Detect UndeadReveals undead within 60 ft.
Identify MDetermines properties of magic item.
Sniper’s ShotWhile muttering a short chant you focus your awareness, looking only at the areas of your foe that seem most vital to its survival.
True Strike+20 on your next attack roll.
Enchantment
Charm PersonMakes one person your friend.
DistractThe targets are distracted as they study anything and everything gets their attention, if just for a moment.
Drug ResistanceSubject is immune to Addiction.
HypnotismFascinates 2d4 HD of creatures.
Sacrificial SkillCaster gains +5 bonus on Knowledge (religion) checks made during sacrifice.
SleepPuts 4 HD of creatures into magical slumber.
StuporOne helpless subject is put in a state that allows him to be moved but take no other actions.
Evocation
Acid Orb, LesserAn orb of acid about 2 inches across shoots from your palm at its target.
Aid of the WindDoubles a weapons’ range increment.
Burning Hands1d4/level fire damage (max 5d4).
DarklightCreates 5-ft.-radius area where all can see without light.
Floating DiskCreates 3-ft.-diameter horizontal disk that holds 100 lb./level.
Hot FootWith a successful ranged touch attack, magical flames spring to life on the target’s feet.
Magic Missile1d4+1 damage; +1 missile per two levels above 1st (max 5).
Shocking GraspTouch delivers 1d6/level electricity damage (max 5d6).
Illusion
Animate ImageThis spell creates a visual representation of a piece of text or static graphic.
Change selfYou make yourself-including clothing, armor, weapons, and equipment-look different.
Color SprayKnocks unconscious, blinds, and/or stuns weak creatures.
Disguise SelfChanges your appearance.
Magic AuraAlters object’s magic aura.
Mystical VoidSurrounds a creature with a field that absorbs the background emanations of magical items or effects.
Relative IdentityThis spell prevents those not related to you from recognizing you.
Serene VisageYou gain an insight bonus equal to one-half your caster level (maximum +10) on Bluff checks.
Share SensationThis spell enables you to feel physical sensations just like your target feels.
Silent ImageCreates minor illusion of your design.
VentriloquismThrows voice for 1 min./level.
VertigoSubject dizzied, -4 to Dexterity
Undetectable AuraThe spell allows you to mask a magic item’s aura from detection.
Necromancy
Cause FearOne creature of 5 HD or less flees for 1d4 rounds.
Chill TouchOne touch/level deals 1d6 damage and possibly 1 Strength damage.
Contact ShadeThis spell allows you to contact a specific spirit of the dead by name, although it does not bring the spirit before you.
Death GrimaceCaster leaves a magical “calling card” on corpse.
Fury EyesYour fiery eyes give you an intimidating presence.
HamstringThe target suddenly feels a shooting pain in his leg or arm (your choice), and has difficulty moving that limb properly.
MuteThe subject cannot speak or make any sound from his throat and mouth for the duration of the spell.
Ray of EnfeeblementRay deals 1d6 +1 per two levels Strength damage.
Transmutation
AberrateSubject becomes an aberration.
Animate RopeMakes a rope move at your command.
Bestow WoundCaster transfers 1 hp/level of wounds to another.
CheatCaster rerolls when determining the success of a game of chance.
Cloth of FlameYou imbue a selected piece of cloth or single cloth garment with flame.
Decorate ItemYou can add detail to a crafted item, or alter existing details.
Enhanced TasteMakes tasting ability more sensitive.
Enlarge PersonHumanoid creature doubles in size.
EraseMundane or magical writing vanishes.
Expeditious RetreatYour speed increases by 30 ft.
Fist of StoneYou transform one of your hands into a mighty fist of living stone.
GlamourMakes target appear more attractive or ugly
Feather FallObjects or creatures fall slowly.
JumpSubject gets bonus on Jump checks.
Magic WeaponWeapon gains +1 bonus.
QuickswimThis spell increases your base swim speed by 10 feet; this adjustment counts as an enhancement bonus.
Raging FlameThis spell inflames existing fire, giving it a passion to burn.
Ray of ClumsinessThe energy of the ray stiffens the subject’s muscles and joints, making it more difficult for the subject to move.
Reduce Personhumanoid creature halves in size.
Remove ScentWith a touch of a wax-covered finger to the subject, you inhale deeply and smell nothing.
Slow BurnFires consume less of the physical fuel that sustain them.
Snapdragon FireworksA favorite display at midsummer festivals, this spell lets you create fireworks in the shape of tiny dragons.
Sonic Blast2d4 sonic damage, deafens for 1d6 rounds.
Tongue TendrilsCaster spits out tendrils that grapple.

2nd Level Sorcerer/Wizard Spells

Abjuration
Arcane Lock MMagically locks a portal or chest.
FilterAn invisible bubble of protection around the recipient’s body that filters out all noxious and toxic elements in the air.
Gaze ScreenThis spell creates a mirrorlike area around the recipient’s eyes.
Obscure ObjectMasks object against scrying.
Protection from ArrowsSubject immune to most ranged attacks.
Resist EnergyIgnores first 10 (or more) points of damage/attack from specified energy type.
ScapegoatThis spell transfers your bad luck to another. You nominate a creature within range to be the scapegoat, or recipient.
Touch Me NotThis spell charges your body with protective energy.
UnheavenedSubject gains +4 save bonus against powers of good outsiders.
Conjuration
Acid ArrowRanged touch attack; 2d4 damage for 1 round +1 round/three levels.
Big DipperA large ladle of glittery lights pours refreshments at your command.
Fog CloudFog obscures vision.
GlitterdustBlinds creatures, outlines invisible creatures.
Inky CloudThe cloud created by this spell billows out from your location.
Summon Monster IICalls extraplanar creature to fight for you.
Summon SwarmSummons swarm of bats, rats, or spiders.
Summon Undead IIThis spell functions like Summon Undead I, except that you can summon more powerful undead.
WebFills 20-ft.-radius spread with sticky spiderwebs.
Divination
Detect ThoughtsAllows “listening” to surface thoughts.
Gold FinderYou can sense the presence of gold within the range of the spell.
Locate ObjectSenses direction toward object (specific or type).
See InvisibilityReveals invisible creatures or objects.
Enchantment
AddictionSubject becomes addicted to a drug.
BeguileAs Charm Person, except target is romantically inclined towards you.
Daze MonsterLiving creature of 6 HD or less loses next action.
DiscordHidden hostilities become prevalent.
ElationYour allies become elated, full of energy and joy.
Entice GiftCreature gives caster what it’s holding.
Friendly FaceEveryone you meet sees you as friendly and nonthreatening.
Hideous LaughterSubject loses actions for 1 round/level.
InsomniaThe target cannot sleep for the duration of the spell.
MasochismFor every 10 hp damage caster takes, he gains +1 on attacks, saves, and checks.
Mindless RageYou fill the subject with so great a rage that it can do nothing but focus on engaging you in personal physical combat.
SadismFor every 10 hp damage caster deals, he gains +1 on attacks, saves, and checks.
Sap StrengthSubject becomes exhausted.
Silver TongueGain +10 bonus to 1 Charisma based skill check, affects 1 sentence only
Touch of IdiocySubject takes 1d6 points of Intelligence, Wisdom, and Charisma damage.
Evocation
Continual Flame MMakes a permanent, heatless torch.
DarkboltDeals 1d8 damage/2 levels and stuns 1 round.
Darkness20-ft. radius of supernatural shadow.
Flaming SphereCreates rolling ball of fire, 2d6 damage, lasts 1 round/level.
Gust of WindBlows away or knocks down smaller creatures.
Mystic AnchorYou magically anchor a boat of your choosing.
Pressure SphereThis spell suddenly causes the water around a target to take on the terrible, bone-crushing pressure of the deepest ocean trenches.
Scorching RayRanged touch attack deals 4d6 fire damage, +1 ray/four levels (max 3).
ShatterSonic vibration damages objects or crystalline creatures.
Snowball SwarmA flurry of magic snowballs erupts from a point you select.
Illusion
Approaching WizardWhenever someone other than you touches the designated target, the sound of approaching voices and footsteps fill the area.
BlurAttacks miss subject 20% of the time.
Broca’s Curse of BabbleOne subject can speak only babble.
Culture IdentityAs the spell relative identity, but you can designate one social group (warriors, men, women, Thebans, priests, etc.) that is immune to the illusion.
Fool’s GoldThis spell makes metal objects, such as a bronze statue or a handful of copper coins, appear to be made of gold.
HauntedThe victim will believe that he is going mad or the world around him is.
Hypnotic PatternFascinates (2d4 + level) HD of creatures.
InvisibilitySubject is invisible for 1 min./level or until it attacks.
Irritating SnivelerSubject appears to be continuously sniveling.
Magic Mouth MSpeaks once when triggered.
Minor ImageAs silent image, plus some sound.
Mirror ImageCreates decoy duplicates of you (1d4 +1 per three levels, max 8).
MisdirectionMisleads divinations for one creature or object.
Phantasmal SpiritCreates illusory phantasm, permanent until touched (but not attacked).
Phantom Trap MMakes item seem trapped.
Necromancy
Blindness/DeafnessMakes subject blinded or deafened.
Command UndeadUndead creature obeys your commands.
Dance of RuinNondemons take 2d20 points of damage.
Death ArmorSkin becomes acidic, 2d6 acid damage when touched.
False LifeGain 1d10 temporary hp +1/level (max +10).
FreezebloodYour touch freezes the blood.
Ghoul GlyphYou inscribe a glyph that paralyzes any living creature of Large or smaller size that enters, passes, or opens the warded area.
Ghoul TouchParalyzes one subject, which exudes stench that makes those nearby sickened.
Pernicious PoisonYou weaken the target’s defenses against poison.
ScarePanics creatures of less than 6 HD.
ShriekSubjects within burst are shaken.
ShrivelingSubject takes 1d4 damage per level.
Slow ConsumptionCaster absorbs health and sustenance from helpless subject.
Spectral HandCreates disembodied glowing hand to deliver touch attacks.
Spirit of ConfessionYou can command the spirit or intelligent undead of any sort to speak truthfully and to withhold nothing.
Wither LimbCaster reduces subject’s speed to 5 ft. or makes it impossible for subject to use objects or cast somatic spells.
Transmutation
Alter SelfAssume form of a similar creature.
Aura of GloryYou invoke the holy words and a soft golden light radiates from you. You feel surer of yourself, bolstered by the power of your beliefs.
Bear’s EnduranceSubject gains +4 to Constitution for 1 min./level.
Body of the SunBy drawing on the power of the sun, you cause your body to emanate fire.
Bull’s StrengthSubject gains +4 to Strength for 1 min./level.
Cat’s GraceSubject gains +4 to Dexterity for 1 min./level.
DarkvisionSee 60 ft. in total darkness.
DisrobeThe creature’s clothing, including undergarments, belts, and footwear, loosen and fall off, leaving it naked.
Eagle’s SplendorSubject gains +4 to Charisma for 1 min./level.
Energize PotionThis spell transforms a magic potion into a volatile substance that can be hurled out to the specified range.
Escape of the SnakeSkin becomes flexible, +10 bonus to Escape Artist checks.
Fins to FeetThis spell transforms tails, tentacles, or finned extremities into humanoid legs and feet.
Fleet Feet of HermesThis spell increases your base land speed by 60 feet.
Fox’s CunningSubject gains +4 Intelligence for 1 min./level.
Graz’zt’s Long GraspCaster’s hand flies from her arm to make grapple attacks.
Guard WatchTarget doesn’t need to sleep for the night.
Jaws of the MorayThis spell grants the subject a bite attack.
KarmaYou become more charismatic, more intelligent, and wiser.
KnockOpens locked or magically sealed door.
Indelible MarkA powerful variation of Arcane Mark, this ritual allows you to brand a living creature with a message, symbol, or sigil.
LevitateSubject moves up and down at your direction.
Merciful WeaponThe caster causes one weapon to loose its sharpness or hardness so that it deals subdual damage instead of normal damage.
Owl’s WisdomSubject gains +4 to Wisdom for 1 min./level.
PhysiqueYou become more agile, more resilient, and stronger.
PyrotechnicsTurns fire into blinding light or choking smoke.
Rope TrickAs many as eight creatures hide in extradimensional space.
ScentYou give the target an enhanced sense of smell, equivalent to the Scent ability of some monsters.
Sculpt SimulacrumYou create cosmetic changes to a simulacrum, similar to disguise self, except the changes are physical rather than illusory.
Spider ClimbGrants ability to walk on walls and ceilings.
Whispering WindSends a short message 1 mile/level.
Whirling BladeAs you cast this spell, you hurl a single slashing weapon at your foes.
WraithstrikeYour weapon becomes translucent almost to the point that you cannot see it, though it still weighs as heavily in your hand.

3rd Level Sorcerer/Wizard Spells

Abjuration
Avoid planar effects You gain a temporary respite from the natural effects of a specific plane.
Dispel MagicCancels magical spells and effects.
Explosive RunesDeals 6d6 damage when read.
Magic Circle against Chaos/Evil/Good/LawAs protection spells, but 10-ft. radius and 10 min./level.
Nondetection MHides subject from divination, scrying.
Protection from EnergyAbsorb 12 points/level of damage from one kind of energy.
Scapegoat OtherAs scapegoat, except that you may nominate another person to be protected by this spell.
Conjuration
Acid BreathYou breathe forth a cone of acidic droplets.
Ball LightningYou create glowing balls of electricity.
Contagious FogThis spell functions like fog cloud, except as noted here.
Corpse CandleThe ghostly hand carries a lit candle that sheds light in a 5-foot radius.
Continual FireCreates real flame that doesn’t die out through normal means.
DrownSubject begins to drown or takes 2d6 damage.
HaboobA thick haze of swirling dust and sand swirls out from the point you designate.
Phantom SteedMagic horse appears for 1 hour/level.
Regal ProcessionYou toss a bit of horsehair into the air, and as it drifts toward the ground, an array of finely adorned mounts appears.
River of BloodA river of globular, black blood spews from the books pages dousing everyone within a 10-ft. radius of the book.
Sepia Snake Sigil MCreates text symbol that immobilizes reader.
Sleet StormHampers vision and movement.
Stinking CloudNauseating vapors, 1 round/level.
Summon Monster IIICalls extraplanar creature to fight for you.
Summon Undead IIIThis spell functions like Summon Undead I, except that you can summon more powerful undead.
VipergoutA churning in your stomach overtakes you as you complete the spell. Something slithers up your throat, and you vomit serpents.
Wall of ChainsCreates barrier of woven chains that has 20 hp/4 caster levels.
Divination
Analyze portalYou know the sizes and locations of any magic portals in the area.
Arcane Sight Magical auras become visible to you.
Circle DanceYou divine the relative direction and condition of another creature.
Clairaudience/ClairvoyanceHear or see at a distance for 1 min./level.
Detect Metal and MineralsThe spell will detect everything from a vein of iron ore to a pile of gold coins.
Devil’s EyeCaster can see in even magical darkness, up to 30 ft.
Eyes of the ZombieCaster sees through a zombie’s eyes.
Glimpse of TruthCaster gets an answer to a yes-or no question.
Lesser Telepathic Bond You forge a telepathic bond with another creature with an Intelligence score of 6 or higher.
Limited TelepathyThis spell enables you to create a connection with one other creature with an Intelligence score of 6 or higher within range.
Spark of InsightRememberence some forgotten piece of lore or information that pertains to the situation
at hand.
Sweet WhispersYou can hear anything that your target says, regardless of how far the person moves from you.
TonguesSpeak any language.
Enchantment
Deep SlumberPuts 10 HD of creatures to sleep.
Dolorous MotesThis spell creates flickering motes of light that cause intense mental anguish.
Evil EyeSubject takes -4 penalty on attacks, saves, and checks.
HeroismGives +2 bonus on attack rolls, saves, skill checks.
Hold PersonParalyzes one humanoid for 1 round/level.
Mystic SleepAs sleep, but affects caster level +1d4 hit dice of creatures.
RageSubjects gains +2 to Strength and Constitution, +1 on Will saves, -2 to AC.
SuggestionCompels subject to follow stated course of action.
Witch Wail5 HD or less take 4d6 sonic damage, and will save to avoid scare affects. Greater than 5 HD take 2d6 sonic damage.
Evocation
Billowed SailThis spell provides wind for a boat’s sails, even on a calm day.
BlacklightThe caster creates an area of total darkness.
Daylight60-ft. radius of bright light.
Dread Word1d3 Charisma drain on one target.
Fireball1d6 damage per level, 20-ft. radius.
FlashburstFlashburst creates a blinding, dazzling flash of light.
Hydraulic TorrentYou call forth a powerful stream of water that batters all creatures and obstacles in its path until it strikes something it cannot push past.
Lightning BoltElectricity deals 1d6/level damage.
NorthwindCreatures within the effect must make a Fort save or take 2d4 points of cold damage.
Pain strikeRacks the targeted creature with agony.
ThunderstrikeThe caster commands a powerful jolt of energy to erupt at the point of origin.
Tiny HutCreates shelter for ten creatures.
Vile LanceCreates +2 shortspear that deals vile damage.
Wind WallDeflects arrows, smaller creatures, and gases.
Illusion
Animal CamouflageYou take on the appearance of a member of an animal or magical beast of 5 HD or less, but only to members of that species.
Cruel DisappointmentFools subject for 1 round, then -4 penalty on attacks, saves, and checks.
Curse of the Putrid HuskSubject is unconscious for 1d10 minutes.
Curse of the Suspicious MindRenders subject completely paranoid for 1 hour per level.
DisplacementAttacks miss subject 50%.
Illusory GlueThe affected pages bond to one another as if smeared with incredibly potent glue.
Illusory Script MOnly intended reader can decipher.
Invisibility SphereMakes everyone within 10 ft. invisible.
Major ImageAs silent image, plus sound, smell and thermal effects.
Oozing ScriptIf an authorized reader attempts to read the book, the ink apparently alters its shape, forming oozing streams of liquid that pour down the page.
Rainbow SprayA spray of rainbow colors stuns and blinds your enemies.
Reality BlindSubject can take no actions and afterward does not heal naturally.
Witch WritingDisguises writing so it can only be seen under certain terms.
Necromancy
False Confidence The target is filled with confidence, perceiving himself to be competent in every social and sexual aspect of life.
Gentle ReposePreserves one corpse.
Halt UndeadImmobilizes undead for 1 round/level.
Ray of ExhaustionRay makes subject exhausted.
Spider PoisonYou inflict a paralyzing poison upon the subject by making a successful melee touch attack.
Vampiric TouchTouch deals 1d6/two levels damage; caster gains damage as hp.
Transmutation
Arctic GraspTouch attack, 1d6 cold damage / level and target can only take partial actions.
Augment ObjectThis spell adds +20 to the break DC of the object and doubles its hardness and hit points.
Babau SlimeThis demon-inspired transmutation causes the subject to secrete a slimy red layer of jelly that coats her skin, armor, and equipment.
BabbleVictims in 20+5 ft per caster level cone speak babble
Beast Shape IWhen you cast this spell, you can assume the form of any Small or Medium creature
of the animal type.
BlandnessThe target’s Appearance score is lowered or raised to the average Appearance score of that creature’s race.
Blink You randomly vanish and reappear for 1 round/level.
Corrosion ArrowYour missiles are imbued with acidic energy.
Cursed OrgasmThe next time that the subject achieves orgasm, he is wracked with incredible pain.
DiamondsteelEnhances the strength of one suit of metal armor.
Dire ChargeThe recipient becomes capable of terrible charge attacks.
Distilled JoyYou draw forth the material essence of joy from a creature experiencing great bliss.
Flame ArrowArrows deal +1d6 fire damage.
FlySubject flies at speed of 60 ft.
Gaseous FormSubject becomes insubstantial and can fly slowly.
HasteOne creature/level moves faster, +1 on attack rolls, AC, and Reflex saves.
Keen EdgeDoubles normal weapon’s threat range.
Liquid FormThe subject and all its gear become translucent liquid.
Magic Weapon, Greater+1/four levels (max +5).
ReforgeYou target a particular metal item with this spell and you can then reshape it into any desired form.
RepulsivenessThe target becomes hideous to gave upon, taking 1d6 points of Appearance damage per caster level (maximum 5d6).
Reverse GenderReverse target’s gender for 1 hr./level.
Rite of Remote SeeingCaster can see through her familiar’s eyes.
Secret PageChanges one page to hide its real content.
Shifting SandYou cause an earthen or sandy surface to shift and churn within the area.
Shrink ItemObject shrinks to one-sixteenth size.
SlowOne subject/level takes only one action/round, -1 to AC, reflex saves, and attack rolls.
Tongue SerpentsCaster spits out one Tiny viper/4 levels.
Undead Anatomy IWhen you cast this spell, you can assume the form of any Small or Medium corporeal creature of the undead type.
Water BreathingSubjects can breathe underwater.

4th Level
Sorcerer/Wizard Spells

Abjuration
Dimensional AnchorBars extradimensional movement.
Fire Trap MOpened object deals 1d4 damage +1/level.
Globe of Invulnerability, LesserStops 1st- through 3rd-level spell effects.
Guarded FormYou fix the target’s true appearance and attributes in place.
Know Thy MasterYou mystically mark a given item as “claimed” by a person of your choice.
Psychic PoisonPoisons those casting divination spells or mind-affecting spells at object, creature, or area.
Remove CurseFrees object or person from curse.
Scapegoat, GreaterAs scapegoat, except that you may transfer multiple poor rolls to the target.
Stoneskin MIgnore 10 points of damage per attack.
Wall of GoodYou create an immobile barrier that inhibits evil creatures.
Conjuration
Abyssal MightCaster gains +2 to Strength, Constitution, Dexterity, and SR.
Black TentaclesTentacles grapple all within 20 ft. spread.
Blast of SandSand sprays from your outstretched palm with enough force to strip flesh from bone and scour surfaces.
Caustic MireYou cover the ground in an acidic slime, roughly the consistency of thick mud.
Dimension DoorTeleports you short distance.
Hell’s PowerCaster gains +2 AC and +1 to existing DR.
Minor CreationCreates one cloth or wood object.
Orb of AcidAn orb of acid about 3 inches across shoots from your palm
Orb of ForceYou create a globe of force 3 inches across, which streaks from your palm.
Phineus’ Writhing TentaclesWhenever anyone but one touches or opens the book, writhing gray tentacles emerge from the ground in a 5 ft. radius.
Secure ShelterCreates sturdy cottage.
Solid FogBlocks vision and slows movement.
Summon Monster IVCalls extraplanar creature to fight for you.
Translocation TrickYou and the other target switch locations, as if simultaneously using dimension door spells and exchange appearances.
Wall of Deadly ChainsCreates barrier of woven chains that has 20 hp/4 caster levels and deals 3d6 damage to all within 5 ft.
Wall of WaterThis spell creates a 10-foot-thick wall of fresh water or seawater (as selected by you).
Divination
Arcane EyeInvisible floating eye moves 30 ft./round.
Detect ScryingAlerts you of magical eavesdropping.
Locate CreatureIndicates direction to familiar creature.
Mind to MindThis spell links the caster with one other individual.
Scrying FSpies on subject from a distance.
Enchantment
Charm MonsterMakes monster believe it is your ally.
ConfusionSubjects behave oddly for 1 round/level.
Crushing DespairSubjects take -2 on attack rolls, damage rolls, saves, and checks.
Geas, LesserCommands subject of 7 HD or less.
Orgasmic VibrationsA grand, shuddering orgasm overwhelms a living creature that fails its saving throw, making the creature dazed for the duration of the spell.
MoonstruckYou invoke the mystical power of the moon to drive the target into a mad, bestial frenzy.
Siren’s CallThe targets of this spell hear a sudden, distant song that instills in them a longing for the sea.
Evocation
Acid OrbOne or more orbs of acid about 3 inches across shoot from your palm at their targets.
Battering RamYou project ram-headed beams of force.
Damning DarknessDarkness deals either 2d6 or 1d6 damage per round
Fire ShieldCreatures attacking you take fire damage; you’re protected from heat or cold.
Ice StormHail deals 5d6 damage in cylinder 40 ft. across.
Mirror SendingCaster sends her image to a mirror and can see and speak through it.
Purifying FlamesBurns a foe every round until extinguished.
Resilient SphereForce globe protects but traps one subject.
Shooting StarYou shoot a fiery sphere of fire and force.
ShoutDeafens all within cone and deals 5d6 sonic damage.
Wall of FireDeals 2d4 fire damage out to 10 ft. and 1d4 out to 20 ft. Passing through wall deals 2d6 damage +1/level.
Wall of IceIce plane creates wall with 15 hp +1/level, or hemisphere can trap creatures inside.
Illusion
Deceptive ObjectSubject believes that an item is something else that it really is.
Hallucinatory TerrainMakes one type of terrain appear like another (field into forest, or the like).
Illusory Wall Wall, floor, or ceiling looks real, but anything can pass through.
Intangible Cloak of Shadowscreates shadow form, inaudible, intangible, partial invisibility, +7 to Hide.
Invisibility, GreaterAs invisibility, but subject can attack and stay invisible.
Phantasmal KillerFearsome illusion kills subject or deals 3d6 damage.
Rainbow PatternLights fascinate 24 HD of creatures.
Shadow ConjurationMimics conjuration below 4th level, but only 20% real.
Necromancy
Animate Dead MCreates undead skeletons and Zombies.
Bestow Curse-6 to an ability score; -4 on attack rolls, saves, and checks; or 50% chance of losing each action.
ContagionInfects subject with chosen disease.
CrystalskinYou crystallize earth with positive energy to form a flexible skin around you.
DesperationTarget is filled with self-doubt and lacks confidence, yet, filled with a powerful desire to copulate.
EnervationSubject gains 1d4 negative levels.
FearSubjects within cone flee for 1 round/level.
Grim RevengeTears hand from target, dealing 6d6 damage, then hand attacks target.
JealousyYou place a curse on the subject. If the target attempts sex with any creature other than yourself, she experiences wracking pain.
Liquid PainExtracts one dose of liquid pain from tortured victim.
Venomous PagesYour touch coats a number of pages equal to your level with a virulent contact poison.
WrackBlinds subject and renders it helpless for 1 round/level, then -2 on attacks, saves, and checks for 3d10 minutes.
Transmutation
Beast Shape IIThis spell functions as Beast Shape I, except that it also allows you to assume the form of a Tiny or Large creature of the animal type.
Bite of the WerewolfA howl erupts from your lips as your face contorts and expands into a wolf-like form.
Cat’s Grace , GreaterThis spell functions like cat’s grace, except as noted above.
Corporeal InstabilityYour touch transforms a living creature into a spongy, amorphous mass.
Distort SummonsCreates area where only evil creatures can be summoned.
Dancing ChainsAnimates one chain per level.
Darsson’s PotionYou transform the water in a flask so that it is capable of storing a spell in the manner of a potion.
Eagle’s splendor, GreaterThis spell functions like eagle’s splendor, except as noted above.
Enlarge Person, MassEnlarges several creatures.
Improved bull’s strengthAs bull’s strength, but with a longer duration.
Improved Cat’s GraceAs Cat’s Grace , but with a longer duration.
Improved eagle’s splendorAs eagle’s splendor , but with a longer duration.
Improved Fox’s CunningAs fox’s cunning, but with a longer duration.
Improved KarmaThis spell functions like Karma, except as noted above.
Improved PhysiqueAs physique, but with a longer duration.
Metal MeltYou alter the physical properties of a metal object so that it runs like water.
Mnemonic EnhancerWizard only. Prepares extra spells or retains one just cast.
Mortal CloakThe provider is used as a mask for the recipient, who is polymorphed into the provider’s form as if by the polymorph spell.
PolymorphGives one willing subject a new form.
Reduce Person, MassReduces several creatures.
SandformThis spell transforms your body, along with all equipment worn or carried, into living sand.
Separate but EqualYou can touch an object composed of two blended elements, and separate them back out.
Stone ShapeSculpts stone into any shape.
Voice of the DragonYou gain a +10 enhancement bonus on your Bluff, Diplomacy, and Intimidate checks.
5th Level Sorcerer/Wizard Spells
Abjuration
Break EnchantmentFrees subjects from enchantments, alterations, curses, and petrification
DismissalForces a creature to return to native plane.
DuelwardThe caster feels as if their link to the arcane has increased, filling them with confidence and a sense of security.
Imprison PossessorSubject that can possess creatures is trapped in current body.
Mage’s Private SanctumPrevents anyone from viewing or scrying an area for 24 hours.
Scapegoat Other, GreaterAs greater scapegoat, except that you may nominate another person to be protected by this spell, transferring her bad luck instead of your own.
Conjuration
Arc of LightningYou create natural conductivity between two creatures, and a bolt of electricity arcs between them.
Blackwater TentacleYou create a tentacle-shaped mass of blackwater, drawn from the deepest ocean trenches, to attack an enemy as you direct it.
Call Dretch HordeSummons 2d4 dretches.
Call Lemure HordeSummons 2d4 lemures.
Call NightmareSummons a nightmare.
CloudkillKills 3 HD or less; 4-6 HD save or die, 6+ HD take Constitution damage.
Dragon Ally, LesserA large dragon lands nearby. “You wish to discuss something?” it asks, eying your belongings.
Ethereal LibraryYour spellbook exists simultaneously on the Ethereal and Material Plane.
Mage’s Faithful HoundPhantom dog can guard, attack.
Major CreationAs minor creation, plus stone and metal.
Planar Binding, LesserTraps extraplanar creature of 6 HD or less until it performs a task.
Secret Chest FHides expensive chest on Ethereal Plane; you retrieve it at will.
Summon Monster VCalls extraplanar creature to fight for you.
TeleportInstantly transports you as far as 100 miles/level.
Toxic WeaponWhen you cast this spell, you coat the target weapon with poison.
Ursa MinorYou summon an axiomatic black bear composed of stars.
Wall of OozeCreates barrier that has 50 hp/4 levels that paralyzes and deals 2d6 damage to all that touch it.
Wall of StoneCreates a stone wall that can be shaped.
Divination
Aim of SagittariusYour ranged attacks strike with uncanny accuracy.
Analyze MagicStudy magic item or spell to learn about caster or creator.
Contact Other PlaneLets you ask question of extraplanar entity.
FlowsightBy touching a nearby source of water you can perceive creatures and objects in contact with the water.
Prying Eyes1d4 +1/level floating eyes scout for you.
Telepathic BondLink lets allies communicate.
Enchantment
AmnesiaThis spell causes the target to forget who he is and where he is from.
Animal Camouflage, GreaterThis spell functions like animal camouflage, save that the duration is greater.
Dominate PersonControls humanoid telepathically.
FeeblemindSubject’s Intelligence and Charisma drop to 1.
Hold MonsterAs Hold Person, but any creature.
Mind FogSubjects in fog get -10 to Wisdom and Will checks.
SchreckScream causes Fear.
Symbol of Sleep MTriggered rune puts nearby creatures into catatonic slumber.
Evocation
Cone of Cold1d6/level cold damage.
Emerald BurstThe gemstone explodes on impact, releasing a coruscating pulse of green light.
Flaywind BurstThis spell produces a brief windstorm (approximately 70 mph), filled with scouring, supernatural grit that literally strips flesh.
Interposing HandHand provides cover against one opponent.
Pain Strike, MassThis spell works like pain strike, except as noted.
SendingDelivers short message anywhere, instantly.
Wall of ForceWall is immune to damage.
Illusion
DreamSends message to anyone sleeping.
False Success of the FoolSubject believes that he completed the task at hand despite being not the case.
False Vision MFools scrying with an illusion.
Mirage ArcanaAs hallucinatory terrain, plus structures.
NightmareSends vision dealing 1d10 damage, fatigue.
Persistent ImageAs major image, but no Concentration required.
SeemingChanges appearance of one person per two levels.
Shadow EvocationMimics evocation below 5th level, but only 20% real.
Necromancy
Black SpotThe black spot is a specific and feared pirate curse.
BlightWithers one plant or deals 1d6/level damage to plant creature.
Bloodcurdling ScreamSubjects within burst flee for 1 round/level.
Magic Jar FEnables possession of another creature.
Soul ShacklesImprison soul of dead creature in talisman from which caster can question it.
Stop HeartSubject drops to –8 hp immediately.
SuffocationThis spell extracts the air from the target’s lungs, causing swift suffocation.
Symbol of Pain MTriggered rune wracks nearby creatures with pain.
ThalassemiaThis spell thins the target creature’s blood to little more than seawater, dealing 1d6 points of damage per level (maximum 15d6).
Waves of FatigueSeveral targets become fatigued.
Transmutation
Airy WaterThis spell turns normal water (or watery solutions) into a frothy substance that is as breathable as air.
Animal GrowthOne animal/two levels doubles in size.
Baleful PolymorphTransforms subject into harmless animal.
Beast Shape IIIThis spell functions as Beast Shape II, except that it also allows you to assume the form of a Diminutive or Huge creature of the animal type.
Bitter VintageYou transform wine into the poison of your choice.
Create PoppetCreates a small construct to perform tasks for the witch.
Draconic MightUpon casting this spell, your ally’s face is covered briefly with a fine pattern of yellow scales, the scales, fade, but the golden radiance remains.
FabricateTransforms raw materials into finished items.
Lucent LanceThe light erupts in a coruscating beam of radiance shaped like a needle-sharp lance.
ImpotencyA male creature that is touched by the caster becomes permanently impotent. A female becomes frigid and completely disinterested in sex.
Improved EraseThis spell functions as erase except that it can affect all magical symbols, including all symbol spells.
KeepsakeYou bind a particular item to you. The item affected by this spell cannot be lost, and cannot be separated from you by more than ten feet.
Overland FlightYou fly at a speed of 40 ft. and can hustle over long distances.
PasswallCreates passage through wood or stone wall.
Resonating ResistanceFoes must check Spell Resistance twice against caster.
TelekinesisMoves object, attacks creature, or hurls object or creature.
TemperYou supernaturally temper metals, strengthening them and refining them.
Transformation of the DeepsThe creature you touch undergoes a transformation that allows it to survive in the terrible lightless depths of the oceans.
Transmute Mud to RockTransforms two 10-ft. cubes per level.
Transmute Rock to MudTransforms two 10-ft. cubes per level.
TsunamiA massive animated wave is created from any body of water large enough.
Undead Anatomy IIThis spell functions as undead anatomy I, except it also allows you to assume the form of a Tiny or Large corporeal creature of the undead type.
Univ
Permanency XMakes certain spells permanent.

6th Level Sorcerer/Wizard Spells

Abjuration
AnathemaArcane spellcasters use this ritual incantation to strip priests of their power.
Antimagic FieldNegates magic within 10 ft.
Dispel Magic, GreaterAs dispel magic, but +20 on check.
Globe of InvulnerabilityAs lesser globe of invulnerability, plus 4th-level spell effects.
Guards and WardsArray of magic effects protect area.
Impotent PossessorSubject that can possess creatures is rendered powerless.
RepulsionCreatures can’t approach you.
Snare Astral TravelerCaptures one astral creature and holds it motionless.
StarmantleThis spell manifests as a draping cloak of tiny, cascading stars that seem to flicker out before touching the ground.
Symbol of SealingThis spell allows you to scribe a potent rune of power upon or above a door or other opening.
Conjuration
Acid FogFog deals acid damage.
Acid StormAcid rain deals 1d6 points of acid damage per caster level (maximum 15d6) to each creature in the area.
Alert BebilithSummons bebilith to deal with a demon.
Planar BindingAs lesser planar binding, but up to 12 HD.
Spirit BowA phantom bow fire magical arrows at your enemies.
StormwalkAs teleport, save that you draw upon the power of a storm to teleport yourself and a number of others from one place to another.
Summon Monster VICalls extraplanar creature to fight for you.
Wall of Iron M30 hp/four levels; can topple onto foes.
Divination
Analyze Dweomer FReveals magical aspects of subject.
Legend Lore M FLets you learn tales about a person, place, or thing.
Method of Madness Mentally compute vast amounts of information.
Probe ThoughtsRead subject’s memories, one question/ round.
True Seeing MLets you see all things as they really are.
Enchantment
Geas/QuestAs lesser geas, plus it affects any creature.
Heroism, GreaterGives +4 bonus on attack rolls, saves, skill checks; immunity to fear; temporary hp.
Primal Scream5 HD or less take 6d6 sonic damage, greater than 5 takes 4d6, all subjects must save or Scare.
Sirine’s SongAll within the area must make a Will save or become mesmerized by the music and be drawn to it.
Suggestion, MassAs suggestion, plus one subject/level.
Symbol of Persuasion MTriggered rune charms nearby creatures.
Evocation
Chain Lightning1d6/level damage; 1 secondary bolt/level each deals half damage.
Contingency FSets trigger condition for another spell.
Fires of PurityThe creature you touch bursts into magical flames that do not harm the target, but can harm anyone else who comes into contact with them.
Forceful HandHand pushes creatures away.
Freezing SphereFreezes water or deals cold damage.
Ray of LightYou direct a short ray at the eyes of a target.
SiroccoA blast of furnace-hot wind blasts downward, inflicting 4d6 fire damage +1 point per caster level to all creatures in the area and knocking them prone.
Wind ShearYou cause a 30ft. diameter cylinder of pummeling winds to bash down on an area.
Illusion
Dream CastingThis spell functions like dream, except you can alter the sleeping person’s dreams to produce a specific desired effect.
False SendingAs sending, except caster imitates someone else.
MisleadTurns you invisible and creates illusory double.
Permanent ImageIncludes sight, sound, and smell.
Programmed Image MAs major image, plus triggered by event.
Shadow WalkStep into shadow to travel rapidly.
VeilChanges appearance of group of creatures.
Necromancy
Blackwater TaintWhen this spell is cast, you call up the cold blackness of those stygian depths, infusing the waters in the spell’s area with negative energy.
Circle of Death MKills 1d4/level HD of creatures.
Create Undead MCreates Ghouls, Ghasts, mummies, or mohrgs.
Ectoplasmic EnhancementIncorporeal undead gain +1 AC, +1d8 hp, +1 on attacks, +2 turn resistance for every 3 levels.
EyebiteTarget becomes panicked, sickened, and comatose.
Ghoul GauntletConvert Victim to a ghoul under your control.
Shared FateAllows a meeting between two rivals to be as safe as possible.
Symbol of Fear MTriggered rune panics nearby creatures.
Undead DestructionDestroy undead as good cleric.
Undead EnslavementRebuke undead as evil cleric.
Undeath to Death MDestroys 1d4/level HD of undead (max 20d4).
Withering CurseYou reach out magically and drain the life force from one humanoid, animal, giant or magical beast.
Transmutation
Bear’s Endurance, MassAs bear’s endurance, affects one subject/level.
Beast Shape IVThis spell functions as Beast Shape III except that it also allows you to assume the form of a Tiny or Large creature of the magical beast type.
Bite of the WeretigerYou snarl, and your features shift into those of a tiger.
Blandness, GreaterAs Blandness, except that the duration is permanent.
Bull’s Strength, MassAs bull’s strength, affects one subject/ level.
Cat’s Grace, MassAs cat’s grace, affects one subject/level.
Cloak of the SeaThe subject retains his or her form but takes on a blue-green watery appearance.
Control WaterRaises or lowers bodies of water.
Curse of LycanthropyCauses a person to become infected with lycanthropy.
DisintegrateMakes one creature or object vanish.
Eagle’s Splendor, MassAs eagle’s splendor, affects one subject/level.
Fiendish QuickeningCaster’s ability to teleport without error is quickened.
Flesh to StoneTurns subject creature into statue.
Fox’s Cunning, MassAs Fox’s Cunning, affects one subject/ level.
GlasstrikeYou transform the target into glass.
HardeningThis spell increases the hardness of materials.
ImmunityTarget becomes immune to poisons.
Karma MassAs Karma, but affecting multiple creatures.
Mage’s LucubrationWizard only. Recalls spell of 5th level or lower.
MaledictionA malediction is a more severe form of bestow curse.
Mortal Cloak ForcedAs mortal cloak , save that the provider is not a willing participant (though he must be within range of the spell).
Move EarthDigs trenches and build hills.
Owl’s Wisdom, MassAs owl’s wisdom, affects one subject/level.
Physique MassAs physique, but affecting multiple creatures.
Sever from the SourceStrips arcane spellcasters ability to perform magic.
Stone MetamorphosisYou can change an existing piece of rock to another type of rock.
Stone to FleshRestores petrified creature.
Transformation MYou gain combat bonuses.
Undead Anatomy IIIThis spell functions as undead anatomy II, except it also allows you to assume the form of a Diminutive or Huge corporeal creature of the undead type.

7th Level
Sorcerer/Wizard Spells

Abjuration
Antimagic AuraThe target creature is impervious to most magical effects including spells, spell-like abilities, and supernatural abilities.
Antimagic RayThe target, if struck, functions as if it were inside an antimagic field.
BanishmentBanishes 2 HD/level of extraplanar creatures.
SequesterSubject is invisible to sight and scrying; renders creature comatose.
Spell TurningReflect 1d4+6 spell levels back at caster.
Conjuration
Champion of the TomeWhenever any creature approaches the protected spellbook, a magical warrior materializes.
Come to MeThe spell instantly transports a willing ally to you.
Dragon AllyThis spell functions like lesser dragon ally, except you can call a single dragon of up to 18 HD.
Instant Summons MPrepared object appears in your hand.
Mage’s Magnificent Mansion FDoor leads to extradimensional mansion.
Phase DoorCreates an invisible passage through wood or stone.
Phantom RamYou conjure a phantom ram of terrible might.
Plane Shift FAs many as eight subjects travel to another plane.
Summon Monster VIICalls extraplanar creature to fight for you.
Teleport, GreaterAs teleport, but no range limit and no off-target arrival.
Teleport ObjectAs teleport, but affects a touched object.
Wall of EyesCreates barrier that caster can see through and that paralyzes and consumes those that touch it.
Divination
Arcane Sight, GreaterAs arcane sight, but also reveals magic effects on creatures and objects.
Fiendish ClarityCaster sees in even magical darkness, sees invisible up to 60 feet, and can detect good.
Scrying, GreaterAs scrying, but faster and longer.
Vision M XAs Legend Lore, but quicker and strenuous.
Enchantment
Hold Person, MassAs Hold Person, but all within 30 ft.
InsanitySubject suffers continuous confusion.
Power Word BlindBlinds creature with 200 hp or less.
Sleep of AgesYou throw the targeted creature into an endless sleep.
Symbol of Stunning MTriggered rune stuns nearby creatures.
Evocation
Delayed Blast Fireball1d6/level fire damage; you can postpone blast for 5 rounds.
Forcecage MCube or cage of force imprisons all inside.
Grasping HandHand provides cover, pushes, or grapples.
Mage’s Sword FFloating magic blade strikes opponents.
Prismatic EyeYou create a visible orb that can produce ray effects duplicating the beams of a prismatic spray spell.
Prismatic SprayRays hit subjects with variety of effects.
Whirlwind of TeethCreates moving 5-ft./level cylinder that deals 1d8 damage/2 levels each round.
Illusion
Blind LoveSubject falls in love with any creature that you want him to.
Invisibility, MassAs invisibility, but affects all in range.
Project ImageIllusory double can talk and cast spells.
Shadow Conjuration, GreaterAs shadow conjuration, but up to 6th level and 60% real.
Simulacrum M XCreates partially real double of a creature.
Necromancy
Control Undeadundead don’t attack you while under your command.
Finger of DeathKills one subject.
Symbol of Weakness MTriggered rune weakens nearby creatures.
Waves of ExhaustionSeveral targets become exhausted.
Transmutation
Bite of the WerebearYou become a half-bear creature.
Control WeatherChanges weather in local area.
Ethereal JauntYou become ethereal for 1 round/level.
Eye of the BeholderCaster’s eye gains random beholder ray.
Gold FingerYou can transform normal nonmagical objects into gold.
Mend FortificationsAs with the Make whole spell, mend fortifications allows the caster to repair damaged objects.
Mirror WalkingYou or the one you touch may pass through any mirror or reflecting surface of sufficient size onto the Plane of Mirrors.
Reverse GravityObjects and creatures fall upward.
StatueSubject an become a statue at will.
Teleport without Error This spell instantly transports the caster to a designated destination.
VitrifyThis spell transforms normal sand of any depth into crude glass.
Univ
Limited Wish XAlters reality-within spell limits.

8th Level
Sorcerer/Wizard Spells

Abjuration
Dimensional LockTeleportation and interplanar travel blocked for one day/level.
Eye of the Stormcreates a zone that nullifies all weather related effects.
Mind BlankSubject is immune to mental/emotional magic and scrying.
Prismatic WallWall’s colors have array of effects.
Protection from Spells M FConfers +8 resistance bonus.
Restored FormThis spell changes the subject back to its true form, no matter how it was altered.
Conjuration
Incendiary CloudCloud deals 4d6 fire damage/round.
MazeTraps subject in extradimensional maze.
Phantasmal ThiefCreates an unseen force that steals from others.
Planar Binding, GreaterAs lesser planar binding, but up to 18 HD.
Plane Shift, GreaterThis spell functions like plane shift, except that if you have visited the desired location, the spell takes you to the precise location.
Summon Monster VIIICalls extraplanar creature to fight for you.
Trap the Soul M FImprisons subject within gem.
Divination
Discern LocationReveals exact location of creature or object.
Moment of PrescienceYou gain insight bonus on single attack roll, check, or save.
Prying Eyes, GreaterAs prying eyes, but eyes have true seeing.
Enchantment
AntipathyObject or location affected by spell repels certain creatures.
Binding MUtilizes an array of techniques to imprison a creature.
Charm Monster, MassAs charm monster, but all within 30 ft.
DemandAs sending, plus you can send suggestion.
Desert BindingThis spell functions like binding, except as noted.
Irresistible DanceForces subject to dance.
Maddening ScreamThe subject cannot keep him or herself from behaving as though completely mad.
Orgasmic Vibrations, MassAs orgasmic vibrations, except this spell affects multiple creatures.
Power Word StunStuns creature with 150 hp or less.
Splinter the MindShatters the conscious and subconscious minds
Symbol of Insanity MTriggered rune renders nearby creatures insane.
Sympathy FObject or location attracts certain creatures.
Wrathful CastigationYou brandish the whip, and your target begins to shake uncontrollably, then collapses on the ground, its spasms eventually fading as it dies.
Evocation
Clenched FistLarge hand provides cover, pushes, or attacks your foes.
DepthsurgeThe water within the area suddenly explodes outward in a massive surge, as if driven by a powerful explosion.
Polar RayRanged touch attack deals 1d6/level cold damage.
Shout, GreaterDevastating yell deals 10d6 sonic damage; stuns creatures, damages objects.
SunburstBlinds all within 10 ft., deals 6d6 damage.
Illusion
Scintillating PatternTwisting colors confuse, stun, or render unconscious.
ScreenIllusion hides area from vision, scrying.
Shadow Evocation, GreaterAs shadow evocation, but up to 7th level and 60% real.
Telekinetic SphereAs resilient sphere, but you move sphere telekinetically.
Necromancy
Clone M FDuplicate awakens when original dies.
Create Greater Undead MCreate shadows, wraiths, spectres, or devourers.
GutwrenchKills subject and gives caster 4d6 temporary hit points and +4 Strength.
Horrid WiltingDeals 1d6/level damage within 30 ft.
Steal LifeCaster drains 1 ability score point per round and becomes younger.
Symbol of Death MTriggered rune slays nearby creatures.
Youth and BeautyYou return the vigor of youth.
Transmutation
Axiomatic CreatureThis spell transforms the target into an axiomatic creature- a perfect version of itself.
Bestow Greater CurseSubject takes –6 penalty to two abilities; –8 penalty on attacks, saves, and checks; or 75% chance of taking no action.
Bull’s Strength GreaterSubject/level gains +4 to Strength for 1 hour/2 levels.
Bull’s Strength Mass ImprovedAs mass bull’s strength, but with a longer duration.
Grotesque PolymorphSubjects get ugly deformities, resulting in impediments and aversion.
Iron BodyYour body becomes living iron.
Polymorph Any ObjectChanges any subject into anything else.
ScourgeAn extremely powerful form of bestow curse.
Soul’s Treasure LostDisintegrates subject’s most valuable object.
Temporal Stasis MPuts subject into suspended animation.
Undead Anatomy IVThis spell functions as undead anatomy III, except it allows you to use more abilities.

9th Level Sorcerer/Wizard Spells

Abjuration
FreedomReleases creature from imprisonment.
ImprisonmentEntombs subject beneath the earth.
Mage’s DisjunctionDispels magic, disenchants magic items.
Prismatic SphereAs prismatic wall, but surrounds on all sides.
Reaving DispelThis spell functions like greater dispel magic.
Conjuration
Arrow of slayingYou create a magic arrow that kills the creature struck.
Gate XConnects two planes for travel or summoning.
Interplanetary TeleportThis spell functions as teleport, except there is truly no range limit and you do not need to have seen your destination.
Obedient AvalancheYou summon an avalanche of snow out of a rift in midair, burying your foes and sending them to a frosty death.
Raise StructureYou conjure a fortress or other structure from the ground.
Refuge MAlters item to transport its possessor to you.
Stone WarriorsYou transform nearby rocks and stones into animated stone figures that fight for you.
Summon Monster IXCalls extraplanar creature to fight for you.
Teleportation Circle MCircle teleports any creature inside to designated spot.
Ursa MajorYou summon an axiomatic dire bear composed of stars.
Utterdark100-ft./level radius of darkness that evil creatures can see through.
Divination
Foresight“Sixth sense” warns of impending danger.
Unveil the TruthSubject’s true identity, personality, and deeds are revealed to witnesses.
Enchantment
Dominate MonsterAs dominate person, but any creature.
Hold Monster, MassAs Hold monster, but all within 30 ft.
MindrapeCaster learns everything subject knows and can alter its memory or knowledge.
Power Word KillKills one creature with 100 hp or less.
Programmed
amnesia
You see the target’s memories like stories and know that you can rewrite them as a master bard rewrites the inferior works of his apprentices.
Symbol of StrifeAll creatures within the radius of a symbol of strife are compelled to attack the nearest conscious creature.
Evocation
Crushing HandLarge hand provides cover, pushes, or crushes your foes.
Crushing Fist of SpiteFist deals 1d6 damage/level each round.
Meteor SwarmFour exploding spheres each deal 6d6 fire damage.
Reality MaelstromYou tear a temporary hole in reality itself that sucks all loose material and living creatures into it, sending them to a random plane.
Spell MeldThis spell joins the caster and a willing, spellcasting subject with a strong, mystical connection. Their spellcasting abilities pool together.
Winds of VengeanceYou surround yourself with a buffeting shroud of supernatural, tornado-force winds.
Illusion
ShadesAs shadow conjuration, but up to 8th level and 80% real.
WeirdAs phantasmal killer, but affects all within 30 ft.
Necromancy
Astral Projection MProjects you and companions onto Astral Plane.
Energy DrainSubject gains 2d4 negative levels.
Gemini’s TwinYou create an exact duplicate of yourself.
Soul Bind FTraps newly dead soul to prevent resurrection.
Suffocation, MassThis spell functions as suffocation except as noted.
Wail of the BansheeKills one creature/level.
Transmutation
Awaken ConstructThis spell awakens a humanoid-shaped construct to humanlike sentience.
EtherealnessTravel to Ethereal Plane with companions.
Shapechange FTransforms you into any creature, and change forms once per round.
Time StopYou act freely for 1d4+1 rounds.
Univ
Wish XAs limited wish, but with fewer limits.
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