Divination • Poison Detection
Detect Poison

Choose the rules edition before using this spell. Where an edition does not contain a spell by this name, that panel is a status note rather than an invented conversion.
Detect Poison at a Glance
| 5.5e / 2024 | No standalone Detect Poison spell; use edition-appropriate poison-detection magic |
|---|---|
| 5e / 2014 | No standalone Detect Poison spell; Detect Poison and Disease fills the related role |
| Pathfinder 1e | Level 0 Divination |
| D&D 3.5e | Level 0 Divination |
| Witch archive | Linked from the legacy Witch spell list; modern Witch access follows the edition’s own class rules. |
Spell Rules by Edition
Detect Poison — 5.5e / 2024
Status: There is no standalone spell named Detect Poison in SRD 5.2.1. Use the current edition’s poison- and disease-detection options rather than importing the legacy DCs.
Detect Poison — 5e / 2014
Status: The 2014 core rules use Detect Poison and Disease for the broader detection role. The Pathfinder and 3.5e mechanics below are not the 2014 spell.
Detect Poison — Pathfinder 1e
Cleric orison (level 0). Edition source.
| School | divination |
|---|---|
| Level | cleric 0, druid 0, paladin 1, ranger 1, sorcerer/wizard 0 |
| Casting Time | 1 standard action |
| Components | V, S |
| Range | close (25 ft. + 5 ft./2 levels) |
| Target | or |
| Area | one creature, one object, or a 5-ft. cube |
| Duration | instantaneous |
| Saving Throw | none |
| Spell Resistance | no |
You determine whether a creature, object, or area has been poisoned or is poisonous. You can determine the exact type of poison with a DC 20 Wisdom check. A character with the Craft (alchemy) skill may try a DC 20 Craft (alchemy) check if the Wisdom check fails, or may try the Craft (alchemy) check prior to the Wisdom check. The spell can penetrate barriers, but 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt blocks it.
Detect Poison — D&D 3.5e
Cleric orison (level 0). Edition source.
| School | Divination |
|---|---|
| Level | Clr 0, Drd 0, Pal 1, Rgr 1, Sor/Wiz 0 |
| Components | V, S |
| Casting Time | 1 standard action |
| Range | Close (25 ft. + 5 ft./2 levels) |
| Target | or |
| Area | One creature, one object, or a 5-ft. cube |
| Duration | Instantaneous |
| Saving Throw | None |
| Spell Resistance | No |
You determine whether a creature, object, or area has been poisoned or is poisonous. You can determine the exact
type of poison with a DC 20 Wisdom check. A character with the Craft (alchemy) skill may try a DC 20 Craft
(alchemy) check if the Wisdom check fails, or may try the Craft (alchemy) check prior to the Wisdom check.
The spell can penetrate barriers, but 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of
wood or dirt blocks it.
What Changed?
- Fifth edition: the older standalone Detect Poison entry is not used as written; 2014 folds the role into Detect Poison and Disease.
- Pathfinder 1e and D&D 3.5e: the spell examines a creature, object or small area and can identify the poison with an edition-specific check.
Using Detect Poison in Play
Detect Poison is most useful before contact: examine food, drink, a weapon, a suspicious container or a creature showing unusual symptoms. A positive result tells you poison is present; identifying its exact type still follows the selected edition’s check.
Related Witch Magic
Counterplay and Related Magic
Detect Poison reveals what its edition says it can reveal; it does not neutralize the poison. Compare Neutralize Poison and Delay Poison. An instantaneous detection result cannot be removed afterward with Dispel Magic.
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