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Energy Drain (Spell)

Swirl Spiral Universe Wormhole  - Placidplace / Pixabay, Energy Drain
Placidplace / Pixabay

This spell functions like enervation, except that the creature struck gains 2d4 negative levels, and the negative levels last longer.

This material is Open Game Content, and is licensed for public use under the terms of the Open Game License v1.0a.

Necromancy

Level Cleric 9, Sorcerer/Wizard 9
Saving Throw Fortitude partial; see text for enervation

There is no saving throw to avoid gaining the negative levels, but 24 hours after gaining them, the subject must make a Fortitude saving throw (DC = energy drain spell’s save DC) for each negative level. If the save succeeds, that negative level is removed. If it fails, the negative level also goes away, but one of the subject’s character levels is permanently drained.

An undead creature struck by the ray gains 2d4x5 temporary hit points for 1 hour.

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