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Make Whole

This material is Open Game Content, and is licensed for public use under the terms of the Open Game License v1.0a.

Transmutation

Level Cleric 2
Casting Time 1 standard action
Range Close (25 ft. + 5 ft./2 levels)
Target One object of up to 10 cu. ft./ level

This spell functions like mending, except that make whole completely repairs an object made of any substance, even one with multiple breaks, to be as strong as new. The spell does not restore the magical abilities of a broken magic item made whole, and it cannot mend broken magic rods, staffs, or wands. The spell does not repair items that have been warped, burned, disintegrated, ground to powder, melted, or vaporized, nor does it affect creatures (including constructs).

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