Magic · Abjuration · Protective Magic
Resistance
Resistance is a touch-range protective abjuration cast before danger arrives. It places a brief magical defence on a willing creature, making it useful when the party knows who is about to face the risk.
Rules
Game Statistics
Choose the edition in use. Each tab is a complete standalone rules entry.
Resistance — D&D 5.5e / 2024
Abjuration Cantrip — SRD classes: Cleric, Druid
- Casting Time
- Action
- Range
- Touch
- Components
- V, S
- Duration
- Concentration, up to 1 minute
Effect
Touch a willing creature and choose Acid, Bludgeoning, Cold, Fire, Lightning, Necrotic, Piercing, Poison, Radiant, Slashing or Thunder. When the creature takes damage of that type before the spell ends, reduce the total damage taken by 1d4. A creature can benefit from this spell only once per turn.
Resistance — D&D 5e / 2014
Abjuration Cantrip — Cleric, Druid
- Casting Time
- 1 action
- Range
- Touch
- Components
- V, S, M (a miniature cloak)
- Duration
- Concentration, up to 1 minute
Effect
Touch one willing creature. Once before the spell ends, the target can roll a d4 and add the result to one saving throw of its choice. It can roll before or after making the saving throw. The spell then ends.
Resistance — Pathfinder 1e
School Abjuration; Core levels Bard 0, Cleric 0, Druid 0, Paladin 1, Sorcerer 0, Wizard 0
- Casting Time
- 1 standard action
- Components
- V, S, M/DF (a miniature cloak)
- Range
- Touch
- Target
- Creature touched
- Duration
- 1 minute
- Saving Throw
- Will negates (harmless)
- Spell Resistance
- Yes (harmless)
Description
The subject gains a +1 resistance bonus on saving throws for the duration.
Permanency
The spell can be made permanent with Permanency.
Resistance — D&D 3.5e
- Components
- V, S, M/DF
- Casting Time
- 1 standard action
- Range
- Touch
- Target
- Creature touched
- Duration
- 1 minute
- Saving Throw
- Will negates (harmless)
- Spell Resistance
- Yes (harmless)
Description
The subject gains a +1 resistance bonus on saving throws for the duration.
Permanency
The spell can be made permanent with Permanency.
Arcane Material Component
A miniature cloak.
Edition comparison
What Changed Between Editions?
| Change | 5.5e / 2024 | 5e / 2014 | Pathfinder 1e | D&D 3.5e |
|---|---|---|---|---|
| Protection | Reduces one chosen damage type by 1d4. | Adds 1d4 to one saving throw. | +1 resistance bonus on saving throws. | +1 resistance bonus on saving throws. |
| Frequency | Once per turn while the spell lasts. | One saving throw, then ends. | Applies for the full duration. | Applies for the full duration. |
| Components | V, S. | V, S, M; miniature cloak. | V, S, M/DF; miniature cloak. | V, S, M/DF; miniature cloak. |
| Concentration | Yes. | Yes. | No concentration mechanic. | No concentration mechanic. |
| Core access | SRD: Cleric, Druid. | Cleric, Druid. | Bard, Cleric, Druid, Paladin, Sorcerer, Wizard. | Bard, Cleric, Druid, Paladin, Sorcerer, Wizard. |
| Target defence | No save/SR line. | No save/SR line. | Will negates (harmless); SR yes (harmless). | Will negates (harmless); SR yes (harmless). |
| Permanency | No interaction. | No interaction. | Can be permanent. | Can be permanent. |
Tactics
How to Use Resistance
Cast before the danger
This is preparation magic. It works best when the threat is known before someone steps into it, touches it or comes under attack.
Protect the exposed creature
Give it to the scout opening the sealed door, the warrior holding a hazardous passage, the rescuer entering smoke or cold, or the specialist handling a dangerous object.
Read the exact protection
The name is broad but the rules are precise. Do not infer immunity or universal defence from the spell’s name; resolve only the protection stated in the rules entry.
Check overlaps
Protective effects can interact with concentration, bonus types and stacking rules. Apply those rules normally when another defence is already affecting the target.
Resistance in the Campaign
This abjuration is practical protection for people who knowingly work close to danger. It belongs in workshops, mines, gatehouses, sickrooms and expedition camps as naturally as it does in an adventurer’s spellbook.
Hazardous trades
Alchemists, dyers, glassworkers, smiths, miners and siege engineers face heat, fumes, corrosives, debris and violent accidents. Brief protective magic has obvious value.
Scouts and delvers
Experienced parties use this abjuration before opening suspicious doors, disturbing sealed containers or entering chambers where the danger is partly understood.
Bodyguards and attendants
A household caster may protect the person who must inspect a suspicious gift, approach an uncertain visitor or enter a room after a magical attack.
Abjurers and wardens
To an abjurer, this cantrip is a basic lesson in defining a threat precisely rather than promising universal safety.
Historical & Mythic Context
Amulets, Protective Signs and Sacred Defences
Protection could be worn
An Egyptian sa amulet in the Metropolitan Museum uses the hieroglyph meaning “protection,” turning the written sign itself into a protective object for its wearer.
Knots could bind protection
The Egyptian tit amulet took the form of knotted cloth. The Met notes that knots were used as amulets because they were believed capable of binding and releasing magic.
Athena’s aegis
Greek myth gives protective clothing a divine form in Athena’s aegis. A Classical relief in the Met shows the goddess wearing the aegis as a protective goatskin.
Amulets in Anglo-Saxon England
The British Museum catalogues seventh-century Anglo-Saxon pendant and figure amulets. Their survival provides direct material evidence that amuletic objects formed part of early medieval life in England.
Related rules & magic
Useful SpiralWorlds Links
- Abjuration
- Cleric
- Druid
- Bard
- Paladin
- Sorcerer
- Wizard
- Permanency
- Special Abilities — includes the d20-system Spell Resistance rules context.
Rules questions
Resistance FAQ
Does the spell protect against everything?
No. The spell protects only in the way stated in the selected rules tab; its name does not grant broader immunity or protection.
Does the spell require concentration?
Check the selected rules tab. Its duration line states whether concentration applies.
Does the miniature cloak have a listed cost?
No listed cost is given where the miniature cloak appears as a component.
Can the spell interact with Permanency?
If the selected rules tab includes that interaction, follow the linked Permanency rules for its requirements.
Rules authority and licensing
Sources and Licensing
- D&D 5.5e / 2024: System Reference Document 5.2.1 — Resistance; D&D Beyond spell reference.
- D&D 5e / 2014: SRD 5.1 — spell entry.
- Pathfinder 1e: Archives of Nethys — spell entry.
- D&D 3.5e: Hypertext d20 SRD — spell entry.
SRD 5.2.1 is released under Creative Commons Attribution 4.0. SRD 5.1 is available under Creative Commons Attribution 4.0 and OGL 1.0a. Pathfinder 1e and D&D 3.5e Open Game Content is used under the relevant OGL 1.0a terms. Dungeons & Dragons and related names are trademarks of Wizards of the Coast LLC. Pathfinder is a trademark of Paizo Inc. SpiralWorlds is not affiliated with or endorsed by either company.
Magic · Abjuration · Protective Magic
Resistance
Resistance is a touch-range protective abjuration cast before danger arrives. It places a brief magical defence on a willing creature, making it useful when the party knows who is about to face the risk.
Rules
Game Statistics
Choose the edition in use. Each tab is a complete standalone rules entry.
Resistance — D&D 5.5e / 2024
Abjuration Cantrip — SRD classes: Cleric, Druid
- Casting Time
- Action
- Range
- Touch
- Components
- V, S
- Duration
- Concentration, up to 1 minute
Effect
Touch a willing creature and choose Acid, Bludgeoning, Cold, Fire, Lightning, Necrotic, Piercing, Poison, Radiant, Slashing or Thunder. When the creature takes damage of that type before the spell ends, reduce the total damage taken by 1d4. A creature can benefit from this spell only once per turn.
Resistance — D&D 5e / 2014
Abjuration Cantrip — Cleric, Druid
- Casting Time
- 1 action
- Range
- Touch
- Components
- V, S, M (a miniature cloak)
- Duration
- Concentration, up to 1 minute
Effect
Touch one willing creature. Once before the spell ends, the target can roll a d4 and add the result to one saving throw of its choice. It can roll before or after making the saving throw. The spell then ends.
Resistance — Pathfinder 1e
School Abjuration; Core levels Bard 0, Cleric 0, Druid 0, Paladin 1, Sorcerer 0, Wizard 0
- Casting Time
- 1 standard action
- Components
- V, S, M/DF (a miniature cloak)
- Range
- Touch
- Target
- Creature touched
- Duration
- 1 minute
- Saving Throw
- Will negates (harmless)
- Spell Resistance
- Yes (harmless)
Description
The subject gains a +1 resistance bonus on saving throws for the duration.
Permanency
The spell can be made permanent with Permanency.
Resistance — D&D 3.5e
- Components
- V, S, M/DF
- Casting Time
- 1 standard action
- Range
- Touch
- Target
- Creature touched
- Duration
- 1 minute
- Saving Throw
- Will negates (harmless)
- Spell Resistance
- Yes (harmless)
Description
The subject gains a +1 resistance bonus on saving throws for the duration.
Permanency
The spell can be made permanent with Permanency.
Arcane Material Component
A miniature cloak.
Edition comparison
What Changed Between Editions?
| Change | 5.5e / 2024 | 5e / 2014 | Pathfinder 1e | D&D 3.5e |
|---|---|---|---|---|
| Protection | Reduces one chosen damage type by 1d4. | Adds 1d4 to one saving throw. | +1 resistance bonus on saving throws. | +1 resistance bonus on saving throws. |
| Frequency | Once per turn while the spell lasts. | One saving throw, then ends. | Applies for the full duration. | Applies for the full duration. |
| Components | V, S. | V, S, M; miniature cloak. | V, S, M/DF; miniature cloak. | V, S, M/DF; miniature cloak. |
| Concentration | Yes. | Yes. | No concentration mechanic. | No concentration mechanic. |
| Core access | SRD: Cleric, Druid. | Cleric, Druid. | Bard, Cleric, Druid, Paladin, Sorcerer, Wizard. | Bard, Cleric, Druid, Paladin, Sorcerer, Wizard. |
| Target defence | No save/SR line. | No save/SR line. | Will negates (harmless); SR yes (harmless). | Will negates (harmless); SR yes (harmless). |
| Permanency | No interaction. | No interaction. | Can be permanent. | Can be permanent. |
Tactics
How to Use Resistance
Cast before the danger
This is preparation magic. It works best when the threat is known before someone steps into it, touches it or comes under attack.
Protect the exposed creature
Give it to the scout opening the sealed door, the warrior holding a hazardous passage, the rescuer entering smoke or cold, or the specialist handling a dangerous object.
Read the exact protection
The name is broad but the rules are precise. Do not infer immunity or universal defence from the spell’s name; resolve only the protection stated in the rules entry.
Check overlaps
Protective effects can interact with concentration, bonus types and stacking rules. Apply those rules normally when another defence is already affecting the target.
Resistance in the Campaign
This abjuration is practical protection for people who knowingly work close to danger. It belongs in workshops, mines, gatehouses, sickrooms and expedition camps as naturally as it does in an adventurer’s spellbook.
Hazardous trades
Alchemists, dyers, glassworkers, smiths, miners and siege engineers face heat, fumes, corrosives, debris and violent accidents. Brief protective magic has obvious value.
Scouts and delvers
Experienced parties use this abjuration before opening suspicious doors, disturbing sealed containers or entering chambers where the danger is partly understood.
Bodyguards and attendants
A household caster may protect the person who must inspect a suspicious gift, approach an uncertain visitor or enter a room after a magical attack.
Abjurers and wardens
To an abjurer, this cantrip is a basic lesson in defining a threat precisely rather than promising universal safety.
Historical & Mythic Context
Amulets, Protective Signs and Sacred Defences
Protection could be worn
An Egyptian sa amulet in the Metropolitan Museum uses the hieroglyph meaning “protection,” turning the written sign itself into a protective object for its wearer.
Knots could bind protection
The Egyptian tit amulet took the form of knotted cloth. The Met notes that knots were used as amulets because they were believed capable of binding and releasing magic.
Athena’s aegis
Greek myth gives protective clothing a divine form in Athena’s aegis. A Classical relief in the Met shows the goddess wearing the aegis as a protective goatskin.
Amulets in Anglo-Saxon England
The British Museum catalogues seventh-century Anglo-Saxon pendant and figure amulets. Their survival provides direct material evidence that amuletic objects formed part of early medieval life in England.
Related rules & magic
Useful SpiralWorlds Links
- Abjuration
- Cleric
- Druid
- Bard
- Paladin
- Sorcerer
- Wizard
- Permanency
- Special Abilities — includes the d20-system Spell Resistance rules context.
Rules questions
Resistance FAQ
Does the spell protect against everything?
No. The spell protects only in the way stated in the selected rules tab; its name does not grant broader immunity or protection.
Does the spell require concentration?
Check the selected rules tab. Its duration line states whether concentration applies.
Does the miniature cloak have a listed cost?
No listed cost is given where the miniature cloak appears as a component.
Can the spell interact with Permanency?
If the selected rules tab includes that interaction, follow the linked Permanency rules for its requirements.
Rules authority and licensing
Sources and Licensing
- D&D 5.5e / 2024: System Reference Document 5.2.1 — Resistance; D&D Beyond spell reference.
- D&D 5e / 2014: SRD 5.1 — spell entry.
- Pathfinder 1e: Archives of Nethys — spell entry.
- D&D 3.5e: Hypertext d20 SRD — spell entry.
SRD 5.2.1 is released under Creative Commons Attribution 4.0. SRD 5.1 is available under Creative Commons Attribution 4.0 and OGL 1.0a. Pathfinder 1e and D&D 3.5e Open Game Content is used under the relevant OGL 1.0a terms. Dungeons & Dragons and related names are trademarks of Wizards of the Coast LLC. Pathfinder is a trademark of Paizo Inc. SpiralWorlds is not affiliated with or endorsed by either company.
Magic · Abjuration · Protective Magic
Resistance
Resistance is a touch-range protective abjuration cast before danger arrives. It places a brief magical defence on a willing creature, making it useful when the party knows who is about to face the risk.
Rules
Game Statistics
Choose the edition in use. Each tab is a complete standalone rules entry.
Resistance — D&D 5.5e / 2024
Abjuration Cantrip — SRD classes: Cleric, Druid
- Casting Time
- Action
- Range
- Touch
- Components
- V, S
- Duration
- Concentration, up to 1 minute
Effect
Touch a willing creature and choose Acid, Bludgeoning, Cold, Fire, Lightning, Necrotic, Piercing, Poison, Radiant, Slashing or Thunder. When the creature takes damage of that type before the spell ends, reduce the total damage taken by 1d4. A creature can benefit from this spell only once per turn.
Resistance — D&D 5e / 2014
Abjuration Cantrip — Cleric, Druid
- Casting Time
- 1 action
- Range
- Touch
- Components
- V, S, M (a miniature cloak)
- Duration
- Concentration, up to 1 minute
Effect
Touch one willing creature. Once before the spell ends, the target can roll a d4 and add the result to one saving throw of its choice. It can roll before or after making the saving throw. The spell then ends.
Resistance — Pathfinder 1e
School Abjuration; Core levels Bard 0, Cleric 0, Druid 0, Paladin 1, Sorcerer 0, Wizard 0
- Casting Time
- 1 standard action
- Components
- V, S, M/DF (a miniature cloak)
- Range
- Touch
- Target
- Creature touched
- Duration
- 1 minute
- Saving Throw
- Will negates (harmless)
- Spell Resistance
- Yes (harmless)
Description
The subject gains a +1 resistance bonus on saving throws for the duration.
Permanency
The spell can be made permanent with Permanency.
Resistance — D&D 3.5e
- Components
- V, S, M/DF
- Casting Time
- 1 standard action
- Range
- Touch
- Target
- Creature touched
- Duration
- 1 minute
- Saving Throw
- Will negates (harmless)
- Spell Resistance
- Yes (harmless)
Description
The subject gains a +1 resistance bonus on saving throws for the duration.
Permanency
The spell can be made permanent with Permanency.
Arcane Material Component
A miniature cloak.
Edition comparison
What Changed Between Editions?
| Change | 5.5e / 2024 | 5e / 2014 | Pathfinder 1e | D&D 3.5e |
|---|---|---|---|---|
| Protection | Reduces one chosen damage type by 1d4. | Adds 1d4 to one saving throw. | +1 resistance bonus on saving throws. | +1 resistance bonus on saving throws. |
| Frequency | Once per turn while the spell lasts. | One saving throw, then ends. | Applies for the full duration. | Applies for the full duration. |
| Components | V, S. | V, S, M; miniature cloak. | V, S, M/DF; miniature cloak. | V, S, M/DF; miniature cloak. |
| Concentration | Yes. | Yes. | No concentration mechanic. | No concentration mechanic. |
| Core access | SRD: Cleric, Druid. | Cleric, Druid. | Bard, Cleric, Druid, Paladin, Sorcerer, Wizard. | Bard, Cleric, Druid, Paladin, Sorcerer, Wizard. |
| Target defence | No save/SR line. | No save/SR line. | Will negates (harmless); SR yes (harmless). | Will negates (harmless); SR yes (harmless). |
| Permanency | No interaction. | No interaction. | Can be permanent. | Can be permanent. |
Tactics
How to Use Resistance
Cast before the danger
This is preparation magic. It works best when the threat is known before someone steps into it, touches it or comes under attack.
Protect the exposed creature
Give it to the scout opening the sealed door, the warrior holding a hazardous passage, the rescuer entering smoke or cold, or the specialist handling a dangerous object.
Read the exact protection
The name is broad but the rules are precise. Do not infer immunity or universal defence from the spell’s name; resolve only the protection stated in the rules entry.
Check overlaps
Protective effects can interact with concentration, bonus types and stacking rules. Apply those rules normally when another defence is already affecting the target.
Resistance in the Campaign
This abjuration is practical protection for people who knowingly work close to danger. It belongs in workshops, mines, gatehouses, sickrooms and expedition camps as naturally as it does in an adventurer’s spellbook.
Hazardous trades
Alchemists, dyers, glassworkers, smiths, miners and siege engineers face heat, fumes, corrosives, debris and violent accidents. Brief protective magic has obvious value.
Scouts and delvers
Experienced parties use this abjuration before opening suspicious doors, disturbing sealed containers or entering chambers where the danger is partly understood.
Bodyguards and attendants
A household caster may protect the person who must inspect a suspicious gift, approach an uncertain visitor or enter a room after a magical attack.
Abjurers and wardens
To an abjurer, this cantrip is a basic lesson in defining a threat precisely rather than promising universal safety.
Historical & Mythic Context
Amulets, Protective Signs and Sacred Defences
Protection could be worn
An Egyptian sa amulet in the Metropolitan Museum uses the hieroglyph meaning “protection,” turning the written sign itself into a protective object for its wearer.
Knots could bind protection
The Egyptian tit amulet took the form of knotted cloth. The Met notes that knots were used as amulets because they were believed capable of binding and releasing magic.
Athena’s aegis
Greek myth gives protective clothing a divine form in Athena’s aegis. A Classical relief in the Met shows the goddess wearing the aegis as a protective goatskin.
Amulets in Anglo-Saxon England
The British Museum catalogues seventh-century Anglo-Saxon pendant and figure amulets. Their survival provides direct material evidence that amuletic objects formed part of early medieval life in England.
Related rules & magic
Useful SpiralWorlds Links
- Abjuration
- Cleric
- Druid
- Bard
- Paladin
- Sorcerer
- Wizard
- Permanency
- Special Abilities — includes the d20-system Spell Resistance rules context.
Rules questions
Resistance FAQ
Does the spell protect against everything?
No. The spell protects only in the way stated in the selected rules tab; its name does not grant broader immunity or protection.
Does the spell require concentration?
Check the selected rules tab. Its duration line states whether concentration applies.
Does the miniature cloak have a listed cost?
No listed cost is given where the miniature cloak appears as a component.
Can the spell interact with Permanency?
If the selected rules tab includes that interaction, follow the linked Permanency rules for its requirements.
Rules authority and licensing
Sources and Licensing
- D&D 5.5e / 2024: System Reference Document 5.2.1 — Resistance; D&D Beyond spell reference.
- D&D 5e / 2014: SRD 5.1 — spell entry.
- Pathfinder 1e: Archives of Nethys — spell entry.
- D&D 3.5e: Hypertext d20 SRD — spell entry.
SRD 5.2.1 is released under Creative Commons Attribution 4.0. SRD 5.1 is available under Creative Commons Attribution 4.0 and OGL 1.0a. Pathfinder 1e and D&D 3.5e Open Game Content is used under the relevant OGL 1.0a terms. Dungeons & Dragons and related names are trademarks of Wizards of the Coast LLC. Pathfinder is a trademark of Paizo Inc. SpiralWorlds is not affiliated with or endorsed by either company.

