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Mage commanding the interwoven traditions of magic across the campaign cosmology

Arcane Reference

Magic: Spells, Schools, Rituals and Magic Items

A wound can close, a witness can see a lie, and a harmless trinket can ruin a kingdom. Find the spell, school, ritual or enchanted object behind the trouble, then follow its rules and traditions.

At a Glance

Magic Reference

Spell ListsBard, Cleric, Druid, Paladin, Ranger, Sorcerer & Wizard and Witch.
Divine MagicCleric domains, healing, protection, judgement and sacred authority.
Arcane TraditionsSchools of magic, witchcraft, ritual practice and specialist spellcraft.
Magic ItemsWeapons, armour, wondrous items, relics and other enchanted objects.
Epic MagicHigh-order spellcasting, spell seeds and incantations beyond ordinary spell lists.
Magic at the table

What has gone wrong?

Start with the trouble, then open the relevant reference. Choose your group’s rules edition before resolving range, saves, duration or item identification.

Someone is bleeding

The brave speech was excellent. The landing was less convincing. Find the healing spell before the argument about blame begins.

Read Cure Wounds Read Healing Word

That door was not there yesterday

The castle has acquired another corridor. Its architect has been dead for forty years. Decide what the witnesses actually saw.

Read Minor Illusion Explore illusion

Choose a route

Where does the magic begin?

  1. Find spells by character class.
  2. Browse spell descriptions and cleric domains.
  3. Explore schools, witchcraft and ritual traditions.
  4. Discover enchanted objects, relics and artefacts.
  5. Enter epic magic, spell seeds and incantations.
01 · Spells by Class

Find the magic your character can cast

Browse spell collections by character class, spell level and magical tradition.

Students and spellcasters studying magical classes and occult theory in an arcane academy
01

Bard Spells

Music, language, enchantment, illusion, inspiration and performance magic.

Browse bard spells
02

Cleric Spells

Divine power, healing, judgement, protection, revelation and sacred authority.

Browse cleric spells
03

Druid Spells

Animals, plants, weather, transformation, wilderness and the power of the land.

Browse druid spells
04

Paladin Spells

Battle blessings, divine protection, healing, judgement and sacred oaths.

Browse paladin spells
05

Ranger Spells

Hunting, tracking, survival, animals, archery and wilderness travel.

Browse ranger spells
06

Sorcerer and Wizard Spells

Arcane spellcraft arranged by level, school and practical magical purpose.

Browse arcane spells
07

Witch Spells

Charms, curses, spirits, natural magic, transformation and ritual incantations.

Browse witch spells
Spell Reference

Useful spell pages to open first

Direct rules references for commonly used healing, control, illusion, utility and battlefield magic.

02 · Spell Reference

Find magic beyond the class lists

Use the complete spell collection, individual spell descriptions and cleric domains to locate a particular magical effect.

Complete Spell Lists

Browse the wider spell collection across classes, levels and magical traditions.

Open the spell lists

Cleric Domains

Explore divine spheres, granted powers, domain spells and specialised subdomains.

Browse cleric domains
04 · Magical Traditions

Magic beyond formal spell lists

Explore covens, circles, familiars, ritual practice and forms of magic rooted in tradition, place and inherited knowledge.

Practitioners conducting different magical traditions in a moonlit ritual circle

Witchcraft

Patrons, covens, charms, curses and traditions practised outside formal wizardry.

Explore witchcraft

The Witch’s View

How witches understand magic, patrons, spirits, morality and their place in the world.

Read the witch’s view

Magic Circles

Protective boundaries, summoning spaces, ritual geometry and magical containment.

Explore magic circles

Witch’s Familiars

Animal companions, spirit intermediaries and the bond between witch and familiar.

Browse familiars

Ritual Magic

Long-form spellcasting, shared ceremonies, preparation and dangerous rites.

Explore ritual magic
05 · Magic Items

Weapons, relics and objects of power

Learn how magic items work, how they are created and how enchanted objects are divided into their major categories.

Ancient grimoire, enchanted relics and magical artefacts in an occult study

Magic Item Basics and Creation

Activation, identification, creation requirements, item slots, charges, saving throws and intelligent items.

Read the creation rules

Magic Item Descriptions

Auras, caster levels, prerequisites, prices, creation costs, weight and random generation.

Read item descriptions
06 · Epic and Advanced Magic

Power beyond ordinary spellcasting

Epic spells, spell seeds, incantations and dangerous magical systems that exceed the normal limits of class spellcasting.

Epic Spell Seeds

Foundational magical effects used to develop new epic spells.

Uncapped Spells and Epic-Level Casters

Guidance for spellcasting that continues beyond ordinary spell levels and mortal limitations.

Read the epic magic rules

Additional Sacrifice Rules

Rules for magical workings powered through costly offerings and irreversible consequences.

Read the sacrifice rules
07 · Watch and Explore

Magic in worlds, history and play

The useful videos preserved from the earlier Magic page are presented as lightweight linked thumbnails rather than embedded players. They cover low and high magic, medieval consequences, cultural attitudes, moral traditions and magical crafting.

Keep this reference growing

If this page helped with your reading or game, you can support its upkeep or explore the curated books.

Buy the creator a coffee

Explore the Bookshop — epics, classics and stories behind imagined worlds.

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