Air Magic • Legacy Message Spell
Whispering Wind

Whispering Wind sends a brief spoken message or other sound to a familiar location miles away. It travels invisibly and delivers the sound whether or not anyone is present to hear it.
Whispering Wind at a Glance
| 5.5e / 2024 | No spell by this name in SRD 5.2.1 |
|---|---|
| 5e / 2014 | No core spell by this name |
| Pathfinder 1e | Use Pathfinder’s spell entry if included in the campaign |
| D&D 3.5e | Bard 2, Sorcerer/Wizard 2; preserved in the Witch archive |
D&D 3.5e Legacy Rules
| School | Transmutation [Air] |
|---|---|
| Level | Bard 2, Sorcerer/Wizard 2 |
| Components | V, S |
| Casting Time | 1 standard action |
| Range | 1 mile/level |
| Area | 10-foot-radius spread at destination |
| Duration | Up to 1 hour/level or until discharged |
| Saving Throw | None |
| Spell Resistance | No |
The wind travels to a specific familiar location within range if it can find a route there. At the destination it delivers up to twenty-five whispered words, another brief sound lasting 1 round, or merely a faint stirring of air.
The caster can choose a travel rate from about 1 mile per hour to 1 mile per 10 minutes. On arrival, the wind remains until the message is delivered and then dissipates.
Like Magic Mouth, it cannot speak verbal spell components, use command words or activate magical effects.
Using Whispering Wind in Play
The spell is useful when the destination is known but the recipient is not: warning a guard post, leaving a timed message at a rendezvous, or sending a sound to a distant room or campsite.
Rules Sources and Licensing
The rules above preserve the older d20 form. Later editions use different long-distance communication spells.
Keep this reference growing
If this page helped with your reading or game, you can support its upkeep or explore the curated books.
Explore the Bookshop — epics, classics and stories behind imagined worlds.
