Enervation
You point your finger and utter the incantation, releasing a black ray of crackling negative energy that suppresses the life force of any living creature it strikes.
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Necromancy
Level Sorcerer/Wizard 4
Components V, S
Casting Time 1 standard action
Range Close (25 ft. + 5 ft./2 levels)
Effect Ray of negative energy
Duration Instantaneous
Saving Throw None
Spell Resistance Yes
You must make a ranged touch attack to hit. If the attack succeeds, the subject gains 1d4 negative levels.
- If the subject has at least as many negative levels as HD, it dies. Each negative level gives a creature a -1 penalty on attack rolls, saving throws, skill checks, ability checks, and effective level (for determining the power, duration, DC, and other details of spells or special abilities).
- Additionally, a spellcaster loses one spell or spell slot from his or her highest available level. Negative levels stack.
- Assuming the subject survives, it regains lost levels after a number of hours equal to your caster level (maximum 15 hours). Usually, negative levels have a chance of permanently draining the victim’s levels, but the negative levels from enervation don’t last long enough to do so.
- An undead creature struck by the ray gains 1d4x5 temporary hit points for 1 hour.