Sonic Witchcraft • Legacy Fear Spell
Witch Wail

Witch Wail releases a supernatural cry that damages creatures nearby and can terrify weaker foes. Its Hit-Dice thresholds and Scare interaction belong to the legacy d20 rules.
Witch Wail at a Glance
| 5.5e / 2024 | No direct conversion published here |
|---|---|
| 5e / 2014 | No direct conversion published here |
| Pathfinder 1e | Not a Pathfinder Witch spell by default |
| D&D 3.x Legacy | Witch 3, Sorcerer/Wizard 3 |
D&D 3.x Legacy Rules
| School | Enchantment (Compulsion) [Sonic] |
|---|---|
| Level | Witch 3, Sorcerer/Wizard 3 |
| Components | V, S |
| Casting Time | 1 action |
| Area | 10-foot radius per caster level, centred on the caster |
| Duration | 1 minute |
| Saving Throw | See text |
| Spell Resistance | Yes |
Creatures of 5 Hit Dice or fewer make a Fortitude save. On a failure they take 4d6 sonic damage, then make a Will save or suffer the effects of Scare.
Creatures with more than 5 Hit Dice make a Fortitude save or take 2d6 sonic damage. The original spell does not apply the Scare effect to this higher-Hit-Dice group.
Edition Boundary
The Hit-Dice threshold, dual saving throws and legacy Scare mechanics do not translate directly to 5.5e or Pathfinder. Use a deliberate conversion rather than importing them unchanged.
Rules Sources and Licensing
Legacy source: Liber Mysterium: The Netbook of Witches and Warlocks.
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