Sonic Witchcraft • Legacy Fear Spell

Witch Wail

A dramatic scene representing the supernatural cry of Witch Wail

Witch Wail releases a supernatural cry that damages creatures nearby and can terrify weaker foes. Its Hit-Dice thresholds and Scare interaction belong to the legacy d20 rules.

Witch Wail at a Glance

5.5e / 2024 No direct conversion published here
5e / 2014 No direct conversion published here
Pathfinder 1e Not a Pathfinder Witch spell by default
D&D 3.x Legacy Witch 3, Sorcerer/Wizard 3

Spell Rules by Edition

Witch Wail — 5.5e / 2024

Edition status: No official 2024 version of this legacy Witch spell is listed here. Use the Witch class rules for this edition rather than importing the d20 effect.

Witch Wail — 5e / 2014

Edition status: No official 2014 version of this legacy Witch spell is listed here. Any conversion is a house rule requiring Games Master approval.

Witch Wail — Pathfinder 1e

Edition status: This original legacy Witch spell is not established here as a Pathfinder 1e spell. Consult the Pathfinder Witch spell list before using a conversion.

Witch Wail — D&D 3.5e (legacy Witch rules)

School Enchantment (Compulsion) [Sonic]
Level Witch 3, Sorcerer/Wizard 3
Components V, S
Casting Time 1 action
Area 10-foot radius per caster level, centred on the caster
Duration 1 minute
Saving Throw See text
Spell Resistance Yes

Creatures of 5 Hit Dice or fewer make a Fortitude save. On a failure they take 4d6 sonic damage, then make a Will save or suffer the effects of Scare.

Creatures with more than 5 Hit Dice make a Fortitude save or take 2d6 sonic damage. The original spell does not apply the Scare effect to this higher-Hit-Dice group.

Edition Boundary

The Hit-Dice threshold, dual saving throws and legacy Scare mechanics do not translate directly to 5.5e or Pathfinder. Use a deliberate conversion rather than importing them unchanged.

Rules Sources and Licensing

Legacy source: Liber Mysterium: The Netbook of Witches and Warlocks.

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