Witchcraft • Legacy Language Disruption
Babble (Tongue Tie)
Babble disrupts verbal communication across a cone, leaving affected creatures convinced that they are speaking normally while everyone else hears nonsense.
Babble at a Glance
| 5.5e / 2024 | No direct conversion published here |
|---|---|
| 5e / 2014 | No direct conversion published here |
| Pathfinder 1e | Not a Pathfinder Witch spell by default |
| D&D 3.x Legacy | Witch 3, Bard 3, Sorcerer/Wizard 3 |
D&D 3.x Legacy Rules
| School | Transmutation |
|---|---|
| Level | Witch 3, Bard 3, Sorcerer/Wizard 3 |
| Components | V, S, M |
| Casting Time | 1 action |
| Range | Close (25 ft. + 5 ft./2 levels) |
| Area | Cone, 20 ft. + 5 ft./caster level |
| Duration | 1 round/level |
| Saving Throw | Will negates |
| Spell Resistance | Yes |
Creatures in the cone that fail their saves can speak only confused babble. Each affected creature believes its own speech is normal, while the speech of other affected creatures sounds equally meaningless.
Unaffected creatures can speak normally but cannot understand an affected creature’s babbling. Under the legacy rules, spells requiring verbal components are disrupted while the caster is affected.
Undead and creatures immune to mind-affecting magic are unaffected. Remove Curse or Tongues can counter the effect under the original rules.
Material component: a snake’s tongue tied in a knot.
Edition Boundary
The verbal-component disruption, immunity assumptions and cone scaling belong to older d20 rules. Modern editions should use their own language, silence and spellcasting-interruption mechanics.
Rules Sources and Licensing
Legacy source: Liber Mysterium: The Netbook of Witches and Warlocks.
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