Necromancy • Fatal Lament

Wail of the Banshee

Historical banshee engraving by W. H. Brooke, accompanying the Wail of the Banshee spell
W. H. Brooke; original historical banshee engraving retained.

Wail of the Banshee emits a fatal supernatural scream that affects multiple nearby creatures. Pathfinder 1e deals 10 damage per caster level to creatures that fail their Fortitude saves, while the original D&D 3.5e spell kills those whose saves fail. The two editions use different outcomes and must not be combined.

Wail of the Banshee at a Glance

5.5e / 2024No spell by this exact name in SRD 5.2.1
5e / 2014No core spell by this name
Pathfinder 1eWitch 9, Sorcerer/Wizard 9, Shaman 9; 10 damage per caster level
D&D 3.5eSorcerer/Wizard 9, Death domain 9; save or die

Spell Rules by Edition

Wail of the Banshee — D&D 2024

Status: this spell is not in SRD 5.2.1. Use the current edition’s own necromancy rules rather than importing old death effects or Pathfinder damage.

Wail of the Banshee — D&D 2014

Status: the 2014 core spell list has no Wail of the Banshee. Any adaptation is a separate house rule, not part of the 2014 SRD.

Wail of the Banshee — Pathfinder 1e

SchoolNecromancy [death, sonic]
ComponentsV
Casting Time1 standard action
RangeClose (25 ft. + 5 ft./2 levels)
TargetsOne living creature per level within a 40-foot-radius spread
DurationInstantaneous
Saving ThrowFortitude negates
Spell ResistanceYes

Level: Witch 9, Sorcerer/Wizard 9, Shaman 9; Death and Repose domains 9. The wail affects up to one living creature per caster level within the 40-foot-radius spread, starting with those closest to the caster. Each victim that fails its Fortitude save takes 10 damage per caster level, subject to spell resistance and applicable immunities. A successful save prevents the effect. The caster is unaffected by their own scream.

Pathfinder 1e — Wail of the Banshee.

Wail of the Banshee — D&D 3.5e

SchoolNecromancy [death, sonic]
ComponentsV
Casting Time1 standard action
RangeClose (25 ft. + 5 ft./2 levels)
TargetsOne living creature per level within a 40-foot-radius spread
DurationInstantaneous
Saving ThrowFortitude negates
Spell ResistanceYes

Level: Sorcerer/Wizard 9, Death domain 9. The original scream kills eligible living creatures that can hear it if they fail their Fortitude saves. Spell resistance applies. A successful save prevents the effect; the caster is excluded. Witch 9 is separately retained as a legacy Witch-archive placement, not default 3.5e core class access.

D&D 3.5 SRD — Wail of the Banshee.

What Changed Between Editions?

Pathfinder 1e deals potentially lethal hit point damage rather than the automatic death effect of D&D 3.5e. Both have Fortitude negates and spell resistance, but they should not use each other’s results. Neither is an official fifth-edition spell by this exact name.

Using Wail of the Banshee in Play

A wail in a tomb, battlefield or haunted hall can announce a supernatural threat before anyone can find its source. The caster must consider where living creatures are positioned, how many targets qualify and whether nearby allies are vulnerable.

Counterplay and Rulings

  • Check the target limit and distance: creatures closest to the origin are affected first.
  • Saving throws, spell resistance and death-effect immunities are distinct layers of defence under the respective legacy rules.
  • An appropriate counterspell may stop the casting. Dispel Magic cannot reverse a completed instantaneous death effect.
  • Do not import Pathfinder’s damage result into the 3.5e save-or-die rule.

Preserved Original Legacy Entry

Read the original illustrated rules text

Wail of the Banshee

By W.H. Brooke - https://archive.org/details/fairylegendstrad00crokrich, Public Domain, https://commons.wikimedia.org/w/index.php?curid=5700663, Wail of the Banshee
By W.H. Brooke – https://archive.org/details/fairylegendstrad00crokrich, Public Domain, https://commons.wikimedia.org/w/index.php?curid=5700663

This material is Open Game Content, and is licensed for public use under the terms of the Open Game License v1.0a.

Necromancy [Death, Sonic]

Level Death 9, Sorcerer/Wizard 9
Components V
Casting Time 1 standard action
Range Close (25 ft. + 5 ft./2 levels)
Area One living creature/level within a 40-ft.-radius spread
Duration Instantaneous
Saving Throw Fortitude negates
Spell Resistance Yes

You emit a terrible scream that kills creatures that hear it (except for yourself ). Creatures closest to the point of origin are affected first.

Related Spells

Death Ward · Dispel Magic · Witch Spell Lists

Mythical Context

The bean sídhe of Irish folklore is a supernatural woman whose keening warns of a death in a household. The roleplaying spell alters the omen into a lethal scream, but the original legend is more often a warning or lament than an attack. See the historical survey of banshee traditions.

Historical Context

Keening was a real form of ritual lament in Ireland and Scotland, practised by mourners and sometimes specialist singers. The folkloric death-portent grew in a society familiar with public mourning, but historical laments did not kill their listeners. See Encyclopaedia Britannica on keening.

Rules Sources and Licensing

Pathfinder 1e and D&D 3.5e spell mechanics are preserved separately under their respective Open Game License v1.0a references. The original banshee illustration and full legacy material remain available on this page.

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