Earth · Your campaign begins in 1454
History is real.
Myth is real.
Castles, mercenary captains and early firearms share a world where gods answer, monsters claim territory and history has taken unexpected turns.
world history
a fantasy overlay
players and GMs
campaign and play
Search SpiralWorlds
Find spells, monsters, items, places, peoples and more.
Creating a character? Open the character-creation guide directly.
The World Library
Enter the history, lands, creatures, religions, planes and magic of Earth.
Timeline
Ages, eons, events and turning points from creation to the campaign present.
Geography
Continents, kingdoms, settlements and wild places across Earth.
Bestiary
Creatures, peoples and threats from across the world.
Gods & Pantheons
Deities, pantheons, cults and divine powers.
Planes of Existence
Outer, inner and transitive realms beyond Earth.
Magic
Spells, rituals, domains and magic items.
Play, Create & Discover
Resources for campaigns alongside books, comics, film and television.
Find the books behind your next adventure
Choose a source for your next campaign: ancient epics, folklore, medieval history or Gothic fiction. Our Bookshop shelves explain where to start.
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