Earth · Campaign present: 1454 CE
History is real.
Myth is real.
Across Earth, gods answer, monsters claim territories and ancient oaths remain binding. The year is 1454. Choose a little trouble for tonight, or follow the history that brought it here.
world history
a fantasy overlay
players and GMs
campaign and play
Where does tonight begin?
Three encounters to open, and a spell reference for when the explanation gets worse. The routes are free; check the rules edition in each entry.
The wagon has other plans
A festival wagon breaks rank. Two guilds blame each other; something smaller is enjoying the argument.
Open the York encounter
Everyone’s money. Nobody’s thief.
Royal silver has vanished. The Sheriff blames the outlaws. Someone would rather you stopped counting.
Open the Nottingham encounter
The rope remembers
An old escape keeps repeating itself. The prisoner is gone; the next victim need not be.
Open the Tower encounter
The spell was supposed to help
Someone is bleeding, the door is lying and the treasure has opinions. Find the magic behind the trouble.
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