Rage Spell
Rage is a legacy enchantment that grants several willing creatures the battle fury of a barbarian without leaving them fatigued when the spell ends.
At a Glance
| School | Enchantment (Compulsion) [Mind-Affecting] |
|---|---|
| Level | Bard 2, Sorcerer/Wizard 3 |
| Components | V, S |
| Casting Time | 1 standard action |
| Range | Medium |
| Targets | One willing living creature per three levels, no two more than 30 ft. apart |
| Duration | Concentration + 1 round/level (D) |
| Saving Throw | None |
| Spell Resistance | Yes |
Effect
Each subject gains +2 morale to Strength and Constitution, +1 morale on Will saves, and takes a –2 penalty to AC.
The rest of the effect follows barbarian rage, except that subjects are not fatigued when the spell ends.
Using Rage
The spell is strongest when several willing front-line allies can be affected together before or during a major fight.
Edition Note
This page preserves the legacy rules version.
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