Rage Spell

Rage is a legacy enchantment that grants several willing creatures the battle fury of a barbarian without leaving them fatigued when the spell ends.

At a Glance

School Enchantment (Compulsion) [Mind-Affecting]
Level Bard 2, Sorcerer/Wizard 3
Components V, S
Casting Time 1 standard action
Range Medium
Targets One willing living creature per three levels, no two more than 30 ft. apart
Duration Concentration + 1 round/level (D)
Saving Throw None
Spell Resistance Yes

Effect

Each subject gains +2 morale to Strength and Constitution, +1 morale on Will saves, and takes a –2 penalty to AC.

The rest of the effect follows barbarian rage, except that subjects are not fatigued when the spell ends.

Using Rage

The spell is strongest when several willing front-line allies can be affected together before or during a major fight.

Edition Note

This page preserves the legacy rules version.

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