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Purifying Flames

fire, flame, burning-8837.jpg

This spell causes the target’s body to bust into flames if the caster succeeds at a ranged touch attack.

Celtic Druids and the Tuatha de Dannan  
By Dominique Crouzet

Evocation [Fire]

Level: Sorcerer/Wizard 4, Sun 4
Components: V, S, M/DF
Casting Time: 1 action
Range: Close (25 ft + 5 ft/2 levels)
Target, Effect or Area: Ray
Duration: 1 round/level (D) (see text)
Saving Throw: Fortitude half
Spell Resistance: Yes

The target suffers 3d6 points of damage or half damage if he succeeds at his initial Fortitude saving throw. Anyone within five feet of the target will also take ld6 points of heat damage with no saving throw. The purifying flames continue to deal similar damage each round until they are extinguished or the spell’s duration lapses. Each round that the flames are in effect, the victim must roll a new Fortitude save to determine if he takes half or full damage that round.

The target can try and beat the flames out by using a full round action. If he succeeds in a Dexterity check at a DC equal to the saving throw DC of the spell, then the victim manages to extinguish the flames. Other creatures can help to beat out the flames, and every person who spends a full round action attempting to put the fire out may similarly attempt his own Dexterity check to extinguish the flames.

If the fire bums for more than two full rounds, it will deal the same damage each round after the second to the target’s personal gear as it deals to the target. (See Items Affected by Magical Attacks core rulebook I, page 150).

Material Components: A piece of sulphur.

[author: Relics & Rituals]

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