Northwind Spell
Northwind is a legacy cold evocation that blasts a narrow cone of ice-crystal-filled air from the caster’s outstretched hand.
At a Glance
| School | Evocation |
|---|---|
| Level | Cleric 2, Sorcerer/Wizard 3 |
| Components | V, S, M |
| Casting Time | 1 action |
| Range | Close |
| Effect | Frosty jet, forming a 15-ft. cone at its end |
| Duration | 1 round |
| Saving Throw | Fortitude for half damage |
| Spell Resistance | Yes |
Effect
Creatures caught in the blast take 2d4 cold damage, with a successful Fortitude save reducing the damage by half. The force of the blast also limits affected creatures to one partial action for the rest of that round.
Using Northwind
The spell combines modest cold damage with immediate action denial, making positioning important. It is most useful when several enemies can be caught in the same cone just before they would otherwise act.
Edition Note
This page preserves a legacy third-party spell.
Source
The Lore of the Gods, Book One: The Greek Gods; lead designers Steven Creech and Kevin Ruesch.
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