Contingency
You can place another spell upon your person so that it comes into effect under some condition you dictate when casting contingency.
This material is Open Game Content, and is licensed for public use under the terms of the Open Game License v1.0a.
Evocation
Level Sorcerer/Wizard 6
Components V, S, M, F
Casting Time At least 10 minutes; see text
Range Personal
Target You
Duration One day/level (D) or until discharged
The contingency spell and the companion spell are cast at the same time. The 10-minute casting time is the minimum total for both castings; if the companion spell has a casting time longer than 10 minutes, use that instead.
- The spell to be brought into effect by the contingency must be one that affects your person and be of a spell level no higher than one-third your caster level (rounded down, maximum 6th level).
- The conditions needed to bring the spell into effect must be clear, although they can be general. In all cases, the contingency immediately brings into effect the companion spell, the latter being “cast” instantaneously when the prescribed circumstances occur. If complicated or convoluted conditions are prescribed, the whole spell combination (contingency and the companion magic) may fail when called on. The companion spell occurs based solely on the stated conditions, regardless of whether you want it to.
- You can use only one contingency spell at a time; if a second is cast, the first one (if still active) is dispelled.
Material Component That of the companion spell, plus quicksilver and an eyelash of an ogre mage, rakshasa, or similar spell-using creature.
Focus A statuette of you carved from elephant ivory and decorated with gems (worth at least 1,500 gp). You must carry the focus for the contingency to work.