Before creation · Deep time · Mortal history · 1454 CE

SpiralWorlds Timeline

Follow one continuous history from the death of the last universe and the first cosmic distinctions through the formation of Earth, prehistoric civilisations, mortal kingdoms and the late-medieval campaign present.

A scholar studies a luminous spiral of cosmic, prehistoric and mortal history representing the SpiralWorlds timeline.
The SpiralWorlds chronology joins cosmic history, natural Earth history, mythic peoples and the campaign world of 1454 CE.
Before time The Last Universe, the Void and the first distinction.
17 cosmic eons Six great stages establish the present cosmos before Earth.
16 Earth ages Deep time and mortal civilisation form one planetary chronology.
1454 CE The campaign present, where every earlier age can still matter.

Reading the chronology

Myth records events even when memory distorts them.

Exact dates mark accepted chronology; approximate dates use c.; events beyond mortal calendars follow mythic sequence. Poetry, damaged records, rival calendars, prophecy and political memory may disagree without making the underlying event unreal.

For Earth history, geology, evolution, climate, continental movement and extinction remain real. Supernatural events occur within that natural history rather than replacing it.

01 · Cosmic history

Before worlds, there were distinctions.

The earliest history establishes energy, thought, physical reality, cosmic law, the planes, magic, divine generations and the outsider peoples that later inherit those realms.

Before the beginning

The Last Universe

An earlier creation reaches its end. Its final powers sacrifice themselves to imprison Nihros, while remnants and impossible memories survive the death of their universe.

Open the Last Universe
Between creations

The Void Between Universes

Distance, duration, form and causation no longer possess dependable meaning. Qlippoths arise within the horror between creations while remnants of the previous universe refuse to disappear.

Enter the Void
Eons I–IV

Cosmic Dawn

The first distinction produces Positive and Negative, physical reality begins, the Astral Plane awakens and the first Elder Gods begin ordering an unfinished cosmos.

Explore the Cosmic Dawn
Eons V–VIII

Foundations of Order

The first great schisms appear, cosmic law hardens, the Outer Planes develop and stars and galaxies give large-scale structure to the material universe.

Explore the foundations
Eons IX–XII

Raw Power & Hidden Cracks

Magic becomes repeatable, elemental realms stabilise, mirror worlds form and the Beyond begins pressing against the increasingly connected structure of reality.

Explore raw power
Eons XIII–XV

Cosmic Reckoning & Recovery

Cosmic fractures become battlefronts. Elder wars scar reality, leylines help bind the damaged cosmos and the first gods gradually retreat from direct rule.

Explore the reckoning
Eon XVI

Dawn of the Outsiders

Planar intelligences become enduring peoples, courts, armies, institutions and civilisations within realms that are already ancient.

Explore the Outsider Dawn
Eon XVII

Toward Earth and Beyond

World-bound divine generations, proto-pantheons, world spirits, fey courts and mortal afterlives develop across older inhabited worlds as cosmic history approaches the formation of the Solar System.

Continue toward Earth

02 · Earth and deep time

A magical Earth remains a natural Earth.

Earth forms naturally. Life evolves. Continents move, climates change and mass extinctions reshape the planet. Spirits, elder peoples, alien colonies and hidden survivals act within that history rather than replacing its natural causes.

Earth Age 01

The Dawn of Earth

Earth forms, oceans and atmosphere develop and native terrestrial life begins. Elder Things later establish scientific colonies during the Archean and start manipulating organisms that already exist.

c. 4.54 billion–538.8 million years ago
Earth Age 02

The Age of Awakening

Complex seas fill with new forms of animal life. Reefs grow, fishes diversify and plants and arthropods establish the first great living footholds on land.

538.8–358.9 million years ago
Earth Age 03

Bugs, Amphibians and the Rise of Giants

Coal forests, giant arthropods and amphibian worlds give way to Permian civilisations and catastrophe. The Shoggoth rebellion erupts during the Middle Permian before the Great Dying, Triassic recovery and the first dinosaurs.

358.9–201.4 million years ago
Earth Age 04

The Age of Giants

Dinosaurs dominate Jurassic landscapes while great reptiles command sea and sky. Around 160 million years ago, a major Mi-Go colonisation and extraction wave becomes full-scale war with the Elder Things.

201.4–143.1 million years ago
Earth Age 05

The Flowering World

Flowering plants spread through increasingly diverse ecosystems while the last great dinosaur worlds reach their height before the end-Cretaceous catastrophe.

143.1–66 million years ago
Earth Age 06

The Ashen Dawn

Impact, darkness and extinction break the Cretaceous world. Mammals, birds and recovering ecosystems expand through the long aftermath.

66–23 million years ago
Earth Age 07

The Age of Open Lands

Grasslands, steppes and changing forests reshape the continents as increasingly familiar mammal lineages spread and the long history of hominins begins.

23–2.58 million years ago
Earth Age 08

The Shattered Crown

Repeated ice ages remake Earth as ancient dominions fragment and human and nonhuman peoples spread through a world of retreating ice, surviving elder powers and broken prehistoric kingdoms.

2.58 million years ago–c. 9700 BCE

03 · Ages of mortal civilisation

Settlement becomes memory, law and empire.

These ages identify major transformations without claiming that every people urbanises, centralises, adopts the same technology or changes at the same moment. Human and nonhuman societies continue along distinct regional histories.

Earth Age 09

The Dawning Age

Post-glacial warming, rising seas, enduring settlements, managed landscapes and inherited territories reshape human and nonhuman societies worldwide.

c. 9700–7000 BCE
Earth Age 10

The Rooting Age

Fields, herds, villages, storage, shrines, labour and inheritance bind many communities more tightly to particular territories while other ways of life endure.

c. 7000–5000 BCE
Earth Age 11

The Blooming Cities

Large villages become towns and early cities as public sanctuaries, stores, workshops, walls, trade districts and permanent authorities reshape settled life.

c. 5000–3500 BCE
Earth Age 12

The Breaking Paths

Writing, migration, widening trade, sacred kingship and early territorial states separate regional political traditions and preserve increasingly different versions of the past.

c. 3500–2000 BCE
Earth Age 13

The Rise of Kingdoms

Palaces, chariots, royal archives, heroic dynasties and international diplomacy create magnificent but dangerously interdependent Bronze Age powers.

c. 2000–1200 BCE
Earth Age 14

The Iron Ascendancies

Ironworking spreads unevenly while cavalry, coinage, roads, written law, administration and expanding states transform political power across many regions.

c. 1200 BCE–300 CE
Earth Age 15

The Wars of Dominion

Great imperial systems fracture into kingdoms, confederacies, sacred jurisdictions, fortified territories and rival powers competing over law, land, trade and inherited authority.

300–1200 CE
Earth Age 16

The Age of Severed Crowns

Orc-led steppe empires, plague, revolt, artillery, gunpowder, dynastic war and new Atlantic settlements break inherited certainties and carry the world to the campaign present.

1200–1454 CE

04 · Campaign present

1454 CE

The campaign opens one year after the hobgoblin Ninefold Dominion seized Constantinople and one year after the end of the Hundred Years’ War. The Dominion and the Ottoman state remain separate powers.

The Black Death has emptied settlements and transformed labour, inheritance and burial. The rarer Red Death leaves corpse hazards, revenants and unresolved claims among the dead.

Cannon and gunpowder are changing siegecraft. Mercenary companies seek employers. Orc successor powers remain dangerous across the steppe world. Maritime powers test longer routes, while gods, spirits, monsters, ancient peoples and hidden civilisations continue to hold recognised claims over land, bloodlines, roads, graves and sacred places.

The past is not background. Every earlier age can return as ownership, danger, obligation, alliance, inheritance or adventure.

05 · Continue through the world

Follow history into place, power and danger.

The Timeline establishes sequence. These collections show where the consequences of that history survive in 1454.

06 · Further reading

Scientific chronology beneath the fantasy world.

SpiralWorlds adds gods, monsters, magic and ancient civilisations to real cosmic, geological and human history. These institutional sources are useful starting points for the natural chronology beneath the setting.

International Commission on Stratigraphy

The authoritative international reference for geological periods, epochs and formally recognised boundary ages.

International Chronostratigraphic Chart ↗
NASA Science

Formation and development of the Solar System, including its origin about 4.6 billion years ago.

Solar System facts ↗
U.S. Geological Survey

An accessible introduction to geological time and the evidence used to reconstruct the immense history of Earth.

Geologic Time ↗
Smithsonian Human Origins Program

Research and explanatory material on human evolution, adaptation and the changing environments in which hominin history unfolded.

Climate and Human Evolution ↗
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