Floating Disk spell
A silent plate of force follows behind you, carrying treasure, tools, relics, and the wounded with tireless obedience.
Some magic is remembered because it breaks armies, opens gates, or calls fire from heaven. Other magic survives because it solves the oldest problem in adventuring: how to carry what should have been left behind. The Floating Disk spell belongs to that quieter and more practical tradition, turning force into a loyal burden-bearer that follows at the caster’s heel.
Overview
The Floating Disk spell creates a shallow circular plane of magical force that hovers just above the ground and follows the caster. It is not a glamorous spell, but it is one of the most useful pieces of low-level arcane magic an adventuring party can possess.
In a dungeon, Floating Disk carries coins, armour, statues, crates, books, and awkward relics that would otherwise slow the party to a crawl. On a battlefield, it can bear a wounded companion. In a wizard’s workshop, it serves as a stable moving tray for tools, jars, instruments, and dangerous components. In a noble court, it quietly announces that the mage has no need of servants to move wealth.
Its limits matter. The disk stays low, remains near the caster, and fails if taken beyond its proper distance or away from the supporting ground beneath it. It is not a flying platform, a levitation spell, or a war chariot. Used well, it is brilliant. Used carelessly, it drops everything it carries at exactly the wrong moment.
Floating Disk spell, 5.5e 2024
Floating Disk spell, Pathfinder / 3.5e
Floating Disk 3.0
Floating Disk Spell
1st-Level Evocation
Casting Time: 1 action
Range: 30 feet
Components: V, S, M
Material Component: A drop of mercury
Duration: 1 hour
Available To: Wizard
Effect
You create a slightly concave, circular disk of magical force in an unoccupied space within range. The disk is 3 feet in diameter, floats 3 feet above the ground, and can hold up to 500 pounds. If used to carry liquid, it can hold up to 2 gallons.
The disk follows you for the duration. If you give it no direction, it maintains a steady position about 5 feet behind you. It can move no faster than your normal walking speed and must remain within 20 feet of you.
The disk cannot cross a gap of 10 feet or more, cannot rise more than 3 feet above the surface beneath it, and cannot climb steep or broken terrain unless a clear path allows it to remain close to the ground. If you move more than 20 feet away from the disk, or if the disk is forced more than 3 feet from the surface beneath it, the spell ends and everything it carries falls.
The disk is made of force. It is not a creature, cannot attack, cannot be ridden as a flying mount, and cannot restrain creatures unless the DM rules that a specific situation allows it.
At Higher Levels
Optional Rule: When you cast the Floating Disk spell using a spell slot of 2nd level or higher, the disk’s carrying capacity increases by 250 pounds for each slot level above 1st.
Floating Disk spell
Evocation [Force]
Level: Sorcerer/Wizard 1
Components: V, S, M
Casting Time: 1 standard action
Range: Close
Effect: 3-ft.-diameter disk of force
Duration: 1 hour/level
Saving Throw: None
Spell Resistance: No
You create a slightly concave, circular plane of force that follows you and carries loads. The disk is 3 feet in diameter and 1 inch deep at its center. It can hold 100 pounds per caster level, or up to 2 gallons of liquid.
The disk floats approximately 3 feet above the ground, remains level, and follows within spell range. If not otherwise directed, it keeps a distance of about 5 feet between itself and the caster. The disk vanishes when the spell duration ends, when the caster moves beyond range, or when the disk is taken more than 3 feet from the surface beneath it. When the disk vanishes, whatever it was carrying falls.
Floating Disk spell
This material is Open Game Content, and is licensed for public use under the terms of the Open Game License v1.0a.
Evocation [Force]
Level Sorcerer/Wizard 1
Components V, S, M
Casting Time 1 standard action
Range Close (25 ft. + 5 ft./2 levels)
Effect 3-ft.-diameter disk of force
Duration 1 hour/level
Saving Throw None
Spell Resistance No
You create a slightly concave, circular plane of force that follows you about and carries loads for you. The disk is 3 feet in diameter and 1 inch deep at its center. It can hold 100 pounds of weight per caster level. (If used to transport a liquid, its capacity is 2 gallons.)
The disk floats approximately 3 feet above the ground at all times and remains level. It floats along horizontally within spell range and will accompany you at a rate of no more than your normal speed each round. If not otherwise directed, it maintains a constant interval of 5 feet between itself and you. The disk winks out of existence when the spell duration expires. The disk also winks out if you move beyond range or try to take the disk more than 3 feet away from the surface beneath it. When the disk winks out, whatever it was supporting falls to the surface beneath it.
Material Component A drop of mercury.
Why This Spell Is Useful in the World
The Floating Disk spell looks modest because it solves ordinary problems. That is precisely why it matters.
A single caster can move strongboxes without servants, carry a wounded ally from a battlefield, remove a corpse needed for testimony, transport fragile relics without touching them, or haul supplies through streets too narrow for carts. In a world where heavy work depends on hands, animals, wheels, and roads, even a small disk of force changes what a lone spellcaster or adventuring party can accomplish.
Its value is not destruction. Its value is logistical freedom.
Best Uses
Dungeon Loot: The Floating Disk spell is ideal for carrying coins, armour, statues, trade goods, books, tools, and other treasure too heavy or awkward to carry by hand.
Wounded Allies: The disk can carry an unconscious or injured companion, though its low height and terrain limits remain important.
Hazardous Cargo: Cursed objects, unstable alchemical vessels, sealed plague jars, relics, and suspicious treasure can be transported without direct handling.
Expedition Work: The spell keeps the party’s hands free for weapons, lanterns, shields, ropes, and climbing tools.
Courtly Display: A mage who arrives with gifts, books, or treasure floating behind them makes a quiet but unmistakable statement about power.
Tactics
Floating Disk works best when cast before the burden becomes urgent. It is most useful before entering ruins, tombs, battle-damaged streets, mines, archives, vaults, or wilderness trails where carrying capacity may matter.
Its weakness is terrain. Broken stairs, ravines, deep pits, flooded shafts, narrow bridges, steep slopes, and sudden forced movement can all make the spell difficult to rely on. A player who uses the Floating Disk spell intelligently should feel rewarded, but the spell should not erase every logistical problem.
In combat, Floating Disk is usually support rather than offense. It can keep supplies close, carry a fallen ally if the situation allows, or hold tools and objects the caster needs, but it should not replace levitation, telekinesis, flight, or protective magic.
DM Notes
The Floating Disk spell becomes most valuable in campaigns where weight, treasure, injury, and terrain still matter. That does not require harsh bookkeeping. A few meaningful burdens are enough: a stone idol, a locked chest, a wounded knight, a crate of relics, a dead witness, or treasure the party cannot bear to abandon.
The spell’s limitations should be applied clearly and fairly. It follows the caster. It stays low. It needs supporting ground beneath it. It cannot fly, scout, attack, or function as a universal cargo solution. If players understand those limits, the spell creates good choices rather than arguments.
For 5.5e-style play, a fixed 500-pound capacity keeps the spell simple and easy to run. For Pathfinder or 3.5e play, the original 100 pounds per caster level scaling remains appropriate.
Good Combinations
- Unseen Servant: The servant can load, unload, sort, or arrange objects while Floating Disk carries the burden.
- Detect Magic: Useful when gathering magical treasure, suspicious relics, scroll cases, or unknown objects without handling everything directly.
- Identify: A practical laboratory pairing for a wizard who has collected a disk full of questionable objects.
- Alarm: Useful for camps, vault work, or expeditions where valuable cargo must be kept nearby and guarded.
- Rope Trick: The disk can help gather gear before the party retreats into temporary safety, though the DM decides whether the disk can follow into any unusual space.
Using This Spell in Your Game
The Floating Disk spell becomes memorable when the objects it carries matter. Give the party a cracked idol too heavy to lift, a corpse needed as evidence, a chest that must not be opened, a wounded noble in plate armour, a sealed jar that must remain upright, or a hoard too large for ordinary packs.
The spell also creates excellent failure moments. A broken stair, a washed-out tunnel, a sudden gap, or a collapsing bridge can turn a useful disk into a logistical crisis. That failure should feel like a consequence of the environment, not a punishment for using the spell.
Spellcasting Culture and Worldbuilding Hooks
In wizard schools, the Floating Disk spell is often one of the first spells that proves magic can replace labour. Apprentices use it to move coal, books, lenses, ink jars, clay tablets, and heavy brass instruments. Wealthy mages treat it as a servant. Poor hedge-wizards treat it as their only pack animal.
Merchants value the spell but distrust it. A floating cargo disk is convenient, but it also makes theft easier. City gates, guild vaults, noble courts, and temple treasuries may have rules about who may bring a disk of force into guarded spaces.
In some courts, a wizard who arrives with a disk full of gifts is showing respect. A wizard who arrives with a disk full of weapons is making a threat.
Adventure Hooks
- The Overloaded Disk: A young apprentice hires the party after their master’s Floating Disk vanishes in a ruined tunnel, dropping a sealed reliquary into a flooded crypt.
- The Silent Theft: A treasury has been robbed without cart tracks, hoofprints, or servants. The only clue is a faint trail of mercury drops near the gate.
- The Wounded Witness: A dying noble must be carried through hostile streets without attracting attention, and a Floating Disk may be the only way to move them quickly without a litter team.
- The Cursed Cargo: A wizard refuses to touch a black iron coffer and insists it must ride on a disk of force until it reaches a distant shrine.
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