Necromancy • Legacy Undead Control

Undead Enslavement

Animated skeletons representing the Undead Enslavement spell

Undead Enslavement temporarily seizes control of weak, unintelligent undead. It commands rather than turns or destroys, and the undead return to their previous controller when the spell ends.

Undead Enslavement at a Glance

5.5e / 2024 No direct conversion published here
5e / 2014 No direct conversion published here
Pathfinder 1e Not a Pathfinder Witch spell by default
D&D 3.x Legacy Witch 4, Sorcerer/Wizard 6

Spell Rules by Edition




Undead Enslavement — 5.5e / 2024

Status: no official SRD 5.2.1 spell by this name. Use modern undead-control features and spells.

Undead Enslavement — 5e / 2014

Status: no direct core spell by this name.

Undead Enslavement — Pathfinder 1e

Status: not a default Pathfinder Witch spell. Pathfinder uses different command-undead and channel-energy mechanics.

Undead Enslavement — D&D 3.x Legacy

School Necromancy
Level Witch 4, Sorcerer/Wizard 6
Components V, S, M
Casting Time 1 round
Range 30 feet
Target Up to 1 HD of undead per caster level
Duration 1 day/level
Saving Throw See text
Spell Resistance Yes

Make a single legacy turning check using the caster’s relevant spellcasting ability modifier instead of Charisma, treating caster level as cleric level. Qualifying undead become controlled for the duration.

The spell cannot control an undead creature with Intelligence above 5. Total controlled Hit Dice can be spread among weaker undead.

When the spell ends, affected undead return to whatever control or independent state they had beforehand.

Material component: a small chip from an old grave marker associated with a hostile or accursed burial tradition.

What Changed?

  • D&D 3.x Legacy: control is determined by a cleric-style turning check and total Hit Dice.
  • Pathfinder 1e: uses different undead-control systems and does not grant this spell to the Witch by default.
  • 5.5e / 2024 and 5e / 2014: modern undead-control effects use their own saves, durations and creature limits.

Counterplay and Rulings

  • Spell Resistance: applies under the legacy rules.
  • Intelligence limit: undead with Intelligence above 5 are immune to this spell’s control.
  • Duration: when control ends, creatures return to their prior controller or independent state.
  • Dispel Magic: can end the ongoing control effect under normal legacy dispelling rules.

Related Magic

Edition Boundary

This page preserves an older control-undead framework. Modern editions should not inherit the Hit-Dice pool, turning check or alignment assumptions automatically.

Using Undead Enslavement in Play

The spell is strongest against groups of weak undead rather than a single intelligent foe. It also creates a clear story problem when the duration expires and control snaps back.

Rules Sources and Licensing

Legacy source: Liber Mysterium: The Netbook of Witches and Warlocks.

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