Divine Magic • Core Spell Reference

Summon Monster IV

This is a legacy spell. The published Pathfinder and 3.5 mechanics appear below; fifth-edition characters use their own edition’s spell list.

Summon Monster IV at a Glance

Pathfinder 1eLevel 4
D&D 3.5eLevel 4
BrowseCleric spells • Cleric class

Spell Rules

Summon Monster IV — Pathfinder 1e

Cleric spell level 4. Edition source.

Schoolconjuration (summoning)
Levelbard 4, cleric 4, sorcerer/wizard 4
Casting Time1 round
ComponentsV, S, F/DF (a tiny bag and a small candle)
Rangeclose (25 ft. + 5 ft./2 levels)
Effectone summoned creature
Duration1 round/level (D)
Saving Thrownone
Spell Resistanceno

Base Procedure

Table: Summon Monster
1st LevelSubtype
Dire rat*—
Dog*—
Dolphin*—
Eagle*—
Fire beetle*—
Poisonous frog*—
Pony (horse)*—
Viper (snake)*—
2nd LevelSubtype
Ant, giant (worker)*—
Elemental (Small)Elemental
Giant centipede*—
Giant frog*—
Giant spider*—
Goblin dog*—
Horse*—
Hyena*—
Lemure (devil)Evil, Lawful
Octopus*—
Squid*—
Wolf*—
3rd LevelSubtype
Ant, giant (soldier)*—
Ape*—
Aurochs (herd animal)*—
Boar*—
Cheetah*—
Constrictor snake*—
Crocodile*—
Dire bat*—
Dretch (demon)Chaotic, Evil
Electric eel*—
Lantern archonGood, Lawful
Leopard (cat)*—
Monitor lizard*—
Shark*—
Wolverine*—
4th LevelSubtype
Ant, giant (drone)*—
Bison (herd animal)*—
Deinonychus (dinosaur)*—
Dire ape*—
Dire boar*—
Dire wolf*—
Elemental (Medium)Elemental
Giant scorpion*—
Giant wasp*—
Grizzly bear*—
Hell houndEvil, Lawful
Hound archonGood, Lawful
Lion*—
Mephit (any)Elemental
Pteranodon (dinosaur)*—
Rhinoceros*—
5th LevelSubtype
Ankylosaurus (dinosaur)*—
Babau (demon)Chaotic, Evil
Bearded devilEvil, Lawful
Bralani azataChaotic, Good
Dire lion*—
Elemental (Large)Elemental
Giant moray eel*—
KytonEvil, Lawful
Orca (dolphin)*—
SalamanderEvil
Woolly rhinoceros*—
XillEvil, Lawful
6th LevelSubtype
Dire bear*—
Dire tiger*—
Elasmosaurus (dinosaur)*—
Elemental (Huge)Elemental
Elephant*—
Erinyes (devil)Evil, Lawful
Giant octopus*—
Invisible stalkerAir
Lillend azataChaotic, Good
Shadow demonChaotic, Evil
Succubus (demon)Chaotic, Evil
Triceratops (dinosaur)*—
7th LevelSubtype
BebelithChaotic, Evil
Bone devilEvil, Lawful
Brachiosaurus (dinosaur)*—
Dire crocodile*—
Dire shark*—
Elemental (greater)Elemental
Giant squid*—
Mastodon (elephant)*—
Roc*—
Tyrannosaurus (dinosaur)*—
Vrock (demon)Chaotic, Evil
8th LevelSubtype
Barbed devilEvil, Lawful
Elemental (elder)Elemental
Hezrou (demon)Chaotic, Evil
9th LevelSubtype
Astral Deva (angel)Good
Ghaele azataChaotic, Good
Glabrezu (demon)Chaotic, Evil
Ice devilEvil, Lawful
Nalfeshnee (demon)Chaotic, Evil
Trumpet archonGood, Lawful
* This creature is summoned with the celestial template if you are good, or the fiendish template if you are evil; you may choose either if you are neutral.

This spell summons an extraplanar creature (typically an outsider, elemental, or magical beast native to another plane). It appears where you designate and acts immediately, on your turn. It attacks your opponents to the best of its ability. If you can communicate with the creature, you can direct it not to attack, to attack particular enemies, or to perform other actions. The spell conjures one of the creatures from the 1st Level list on Table 10–1. You choose which kind of creature to summon, and you can choose a different one each time you cast the spell.

A summoned monster cannot summon or otherwise conjure another creature, nor can it use any teleportation or planar travel abilities. Creatures cannot be summoned into an environment that cannot support them. Creatures summoned using this spell cannot use spells or spell-like abilities that duplicate spells with expensive material components (such as wish).

When you use a summoning spell to summon a creature with an alignment or elemental subtype, it is a spell of that type. Creatures on Table 10–1 marked with an “*” are summoned with the celestial template, if you are good, and the fiendish template, if you are evil. If you are neutral, you may choose which template to apply to the creature. Creatures marked with an “*” always have an alignment that matches yours, regardless of their usual alignment. Summoning these creatures makes the summoning spell’s type match your alignment.

Changes and Additional Effects

Changes for this spell: you can summon one creature from the 4th-level list, 1d3 creatures of the same kind from the 3rd-level list, or 1d4+1 creatures of the same kind from a lower-level list.

Summon Monster IV — D&D 3.5e

Cleric spell level 4. Edition source.

SchoolConjuration (Summoning) [see text for summon monster I ]
LevelBrd 4, Clr 4, Sor/Wiz 4
ComponentsV, S, F/DF
Casting Time1 round
RangeClose (25 ft. + 5 ft./2 levels)
EffectOne or more summoned creatures, no two of which can be more than 30 ft. apart
Duration1 round/level (D)
Saving ThrowNone
Spell ResistanceNo

Base Procedure

This spell summons an extraplanar creature (typically an outsider, elemental, or magical beast native to another plane). It appears where you designate and acts immediately, on your turn. It attacks your opponents to the best of its ability. If you can communicate with the creature, you can direct it not to attack, to attack particular enemies, or to perform other actions.

The spell conjures one of the creatures from the 1st-level list on the accompanying Summon Monster table. You choose which kind of creature to summon, and you can change that choice each time you cast the spell.

A summoned monster cannot summon or otherwise conjure another creature, nor can it use any teleportation or planar travel abilities. Creatures cannot be summoned into an environment that cannot support them.

When you use a summoning spell to summon an air, chaotic, earth, evil, fire, good, lawful, or water creature, it is a spell of that type.

Arcane Focus: A tiny bag and a small (not necessarily lit) candle.

Changes and Additional Effects

Changes for this spell: you can summon one creature from the 4th-level list, 1d3 creatures of the same kind from the 3rd-level list, or 1d4+1 creatures of the same kind from a lower-level list.

Rules Sources and Licensing

The Pathfinder and 3.5 spell mechanics and their tables are Open Game Content under the Open Game License v1.0a. Artwork and original setting prose are excluded from that designation.

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