Necromancy • Legacy Defensive Spell
Death Armor
Death Armor makes the caster’s skin dangerously acidic, punishing creatures that touch or strike them at close quarters. It is preserved as a legacy Witch and Sorcerer/Wizard spell.
Death Armor at a Glance
| 5.5e / 2024 | No direct conversion published here |
|---|---|
| 5e / 2014 | No direct conversion published here |
| Pathfinder 1e | Not a Pathfinder Witch spell by default |
| D&D 3.x Legacy | Witch 2, Sorcerer/Wizard 2 |
D&D 3.x Legacy Rules
| School | Necromancy |
|---|---|
| Level | Witch 2, Sorcerer/Wizard 2 |
| Components | V, S, M |
| Casting Time | 1 action |
| Range | Self |
| Target | Caster |
| Duration | 1 round/level |
| Saving Throw | Fortitude half |
| Spell Resistance | Yes |
A creature that touches the caster’s bare skin, including through an unarmed attack, takes 2d6 acid damage; a successful Fortitude save halves the damage. The caster can also make a touch attack to deliver the acidic effect.
Material component: 100 gp of special creams rubbed over the caster’s arms.
Edition Boundary
The reactive acid damage and material cost are legacy rules. No automatic 5e or Pathfinder conversion is assumed.
Rules Sources and Licensing
Legacy source: Liber Mysterium: The Netbook of Witches and Warlocks.
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