Necromancy • Legacy Defensive Spell

Death Armor

Death Armor makes the caster’s skin dangerously acidic, punishing creatures that touch or strike them at close quarters. It is preserved as a legacy Witch and Sorcerer/Wizard spell.

Death Armor at a Glance

5.5e / 2024 No direct conversion published here
5e / 2014 No direct conversion published here
Pathfinder 1e Not a Pathfinder Witch spell by default
D&D 3.x Legacy Witch 2, Sorcerer/Wizard 2

Spell Rules by Edition

Death Armor — 5.5e / 2024

Edition status: No direct official version of this legacy spell is provided. Do not treat the old d20 mechanics as 2024 rules.

Death Armor — 5e / 2014

Edition status: No official 2014 conversion is presented here.

Death Armor — Pathfinder 1e

Edition status: This legacy Witch spell is not established here as a Pathfinder Witch spell. Any conversion needs Games Master approval.

Death Armor — D&D 3.5e (legacy Witch rules)

School Necromancy
Level Witch 2, Sorcerer/Wizard 2
Components V, S, M
Casting Time 1 action
Range Self
Target Caster
Duration 1 round/level
Saving Throw Fortitude half
Spell Resistance Yes

A creature that touches the caster’s bare skin, including through an unarmed attack, takes 2d6 acid damage; a successful Fortitude save halves the damage. The caster can also make a touch attack to deliver the acidic effect.

Material component: 100 gp of special creams rubbed over the caster’s arms.

Edition Boundary

The reactive acid damage and material cost are legacy rules. No automatic 5e or Pathfinder conversion is assumed.

Rules Sources and Licensing

Legacy source: Liber Mysterium: The Netbook of Witches and Warlocks.

← Witch Spell Lists

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