Enchantment • Legacy Witch Sleep Spell

Mystic Sleep

Enchanted magical slumber representing the Mystic Sleep spell

Mystic Sleep is a stronger legacy sleep enchantment that affects a pool of creature Hit Dice, beginning with the weakest creatures first. It belongs to the preserved d20 Witch archive and does not have an automatic modern conversion.

Mystic Sleep at a Glance

5.5e / 2024 No direct conversion published here
5e / 2014 No direct conversion published here
Pathfinder 1e Not on the Pathfinder Witch list by default
D&D 3.x Legacy Witch 2, Sorcerer/Wizard 3

Spell Rules by Edition




Mystic Sleep — 5.5e / 2024

Status: no direct conversion is published here. Use the 5.5e version of Sleep and the current Witch spell list.

Mystic Sleep — 5e / 2014

Status: no direct 2014 conversion is presented. The legacy Hit-Dice pool below should not be mixed with the 2014 Sleep spell.

Mystic Sleep — Pathfinder 1e

Status: Mystic Sleep is not automatically on the Pathfinder Witch list. A Games Master can convert it deliberately if required.

Mystic Sleep — D&D 3.x Legacy

School Enchantment (Compulsion)
Level Witch 2, Sorcerer/Wizard 3
Components V, S, M
Casting Time 1 action
Range Medium (100 ft. + 10 ft./level)
Target/Area Special; creatures are affected from the lowest Hit Dice upward
Duration 5 rounds/level
Saving Throw Will negates
Spell Resistance Yes

The spell affects a total number of Hit Dice equal to the caster’s level + 1d4. Creatures with the lowest Hit Dice are affected first. A creature with more than 12 Hit Dice is unaffected.

Material component: the caster’s athame together with rose petals or sand.

What Changed?

Nothing has been silently converted. Modern Sleep spells use different targeting and scaling, so Mystic Sleep remains explicitly legacy rather than being blended into 5e or Pathfinder rules.

Using Mystic Sleep in Play

Mystic Sleep is designed for groups of weaker opponents, not a single powerful enemy. Because the lowest-Hit-Dice creatures are affected first, the caster should think carefully about who is inside the area before casting.

Counterplay and Related Magic

Each creature receives a Will save and Spell Resistance applies. Creatures above 12 Hit Dice are unaffected. See Sleep for the modern-edition spell family; legacy Dispel Magic can interact with ongoing magic under the normal rules.

Rules Sources and Licensing

Legacy d20 source: Liber Mysterium: The Netbook of Witches and Warlocks, Timothy S. Brannan and the Netbook of Witches and Warlocks team.

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