Mute Spell

Mute is a legacy necromancy spell that prevents one creature from speaking or producing sound with its mouth and throat for the spell’s duration.

At a Glance

School Necromancy
Level Sorcerer/Wizard 1
Components V, S, M
Casting Time 1 standard action
Range Close (25 ft. + 5 ft./2 levels)
Target One creature
Duration 1 minute/level
Saving Throw Will negates
Spell Resistance Yes

Effect

On a failed save, the target cannot speak or make vocal sounds for the duration. That can prevent ordinary speech and can interfere with abilities that depend on speaking aloud. The spell does not automatically stop movement, hearing or non-vocal actions.

Using Mute

The spell is most effective when denying communication matters: stopping a warning, silencing an orator or preventing a target from giving audible orders. The exact interaction with spellcasting depends on the verbal-component rules used by the campaign.

Material Component

A needle and a piece of thread.

Edition Note

This page preserves a legacy third-party spell. It is not a conversion into 5e/2014 or 5.5e/2024 rules.

Source

Relics & Rituals: Olympus © 2004 White Wolf Publishing, Inc.; W. Jason Peck, Aaron Rosenberg, Christina Stiles and the Relics & Rituals: Olympus team.

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