Protection from Arrows Spell
Protection from Arrows is a legacy abjuration that reduces damage from nonmagical ranged weapons until the ward has absorbed a fixed amount of harm.
At a Glance
| School | Abjuration |
|---|---|
| Level | Sorcerer/Wizard 2 |
| Components | V, S, F |
| Casting Time | 1 standard action |
| Range | Touch |
| Target | Creature touched |
| Duration | 1 hour/level or until discharged |
| Saving Throw | Will negates (harmless) |
| Spell Resistance | Yes (harmless) |
Effect
The subject gains damage reduction 10/magic against ranged weapons. The spell ends after it has prevented 10 points of damage per caster level, to a maximum of 100 points.
The protection does not give the warded creature any special ability to overcome similar damage reduction on other creatures.
Using Protection from Arrows
The spell is strongest when facing repeated missile fire over a long period. Its hour-per-level duration means it can be cast well before an expected ambush or siege.
Focus
A piece of tortoise or turtle shell.
Rules & Licensing
This legacy version is Open Game Content under the Open Game License v1.0a.
