Illusion Magic • Legacy Witch Phantasm
Phantasmal Spirit
Phantasmal Spirit creates a silent, misty apparition that resembles a ghost or wraith but cannot attack. The illusion persists until someone physically touches it.
Phantasmal Spirit at a Glance
| 5.5e / 2024 | No direct conversion published here |
|---|---|
| 5e / 2014 | No direct conversion published here |
| Pathfinder 1e | Not a Pathfinder Witch spell by default |
| D&D 3.x Legacy | Witch 2, Sorcerer/Wizard 2 |
Spell Rules by Edition
Phantasmal Spirit — 5.5e / 2024
Edition status: No official 2024 version of this legacy spell is supplied here.
Phantasmal Spirit — 5e / 2014
Edition status: No official 2014 version is supplied here.
Phantasmal Spirit — Pathfinder 1e
Edition status: No Pathfinder Witch version is established here. Any conversion requires Games Master approval.
Phantasmal Spirit — D&D 3.5e (legacy d20 Witch rules)
| School | Illusion (Phantasm) |
|---|---|
| Level | Witch 2, Sorcerer/Wizard 2 |
| Components | V, S, M |
| Casting Time | 1 round |
| Range | Close (25 ft. + 5 ft./2 levels) |
| Area | Small localised area; the surviving legacy source has a corrupted area notation |
| Duration | Special |
| Saving Throw | Will disbelief if interacted with |
| Spell Resistance | No |
The spell creates a misty, insubstantial spirit-like being that floats where it was conjured. It makes no sound and cannot attack.
Under the original rules, identifying it as an illusion rather than a ghost, wraith or similar creature called for a DC 15 Spot check, modified by the Games Master for circumstances and familiarity.
The phantasm remains indefinitely until a creature touches it. An attack alone does not end the spell; physical contact does.
Using Phantasmal Spirit in Play
Its strength is deception: guarding a passage, frightening trespassers or suggesting that a place is haunted. It is not a combat summon.
Rules Sources and Licensing
Legacy source: Liber Mysterium: The Netbook of Witches and Warlocks.
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