Illusion Magic • Legacy Witch Phantasm

Phantasmal Spirit

Phantasmal Spirit creates a silent, misty apparition that resembles a ghost or wraith but cannot attack. The illusion persists until someone physically touches it.

Phantasmal Spirit at a Glance

5.5e / 2024 No direct conversion published here
5e / 2014 No direct conversion published here
Pathfinder 1e Not a Pathfinder Witch spell by default
D&D 3.x Legacy Witch 2, Sorcerer/Wizard 2

Spell Rules by Edition

Phantasmal Spirit — 5.5e / 2024

Edition status: No official 2024 version of this legacy spell is supplied here.

Phantasmal Spirit — 5e / 2014

Edition status: No official 2014 version is supplied here.

Phantasmal Spirit — Pathfinder 1e

Edition status: No Pathfinder Witch version is established here. Any conversion requires Games Master approval.

Phantasmal Spirit — D&D 3.5e (legacy d20 Witch rules)

School Illusion (Phantasm)
Level Witch 2, Sorcerer/Wizard 2
Components V, S, M
Casting Time 1 round
Range Close (25 ft. + 5 ft./2 levels)
Area Small localised area; the surviving legacy source has a corrupted area notation
Duration Special
Saving Throw Will disbelief if interacted with
Spell Resistance No

The spell creates a misty, insubstantial spirit-like being that floats where it was conjured. It makes no sound and cannot attack.

Under the original rules, identifying it as an illusion rather than a ghost, wraith or similar creature called for a DC 15 Spot check, modified by the Games Master for circumstances and familiarity.

The phantasm remains indefinitely until a creature touches it. An attack alone does not end the spell; physical contact does.

Using Phantasmal Spirit in Play

Its strength is deception: guarding a passage, frightening trespassers or suggesting that a place is haunted. It is not a combat summon.

Rules Sources and Licensing

Legacy source: Liber Mysterium: The Netbook of Witches and Warlocks.

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