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Anathema

Arcane spellcasters use this ritual incantation to strip priests of their power.

Relics & Rituals: Olympus  
© 2004 White Wolf Publishing, Inc. Distributed for Sword and Sorcery Studios by White Wolf Publishing, Inc.  
By W. Jason Peck, Aaron Rosenberg, Christina Stiles and Relics & Rituals: Olympus team

Abjuration

Level: Sorcerer/Wizard 6
Components: V, S, M
Casting Time: 1 round
Range: 10 ft.
Area: 10-ft./level radius emanation fromcaster
Duration: 10 min./level
Saving Throw: None
Spell Resistance: Yes

The spell charges the area around you with arcane energy of a sort that the gods themselves find most unpleasant. This form of energy also interferes with the prayers of the faithful, making it more difficult for divine words of power to be invoked. Divine spellcasters within the area suffer a spell failure chance of 50% for any divine spells they cast while in this area. The spell has no further effect on divine spells that are successfully cast within the area, or on divine spells that were already cast before the caster entered the anathema area of effect.

Material Components: A broken holy symbol and 100gp worth of powdered silver mixed into a vial of humanoid blood.

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