SpiralWorlds Magic · Protective and Confining Abjuration
Magic Circle Against Evil
A boundary that can become either sanctuary or prison.
The modern spell excludes selected supernatural creature types. Pathfinder 1e and D&D 3.5e retain alignment, Spell Resistance, calling diagrams and the dangerous machinery of planar binding. Each edition is presented separately so that its terminology and procedures remain intact.
- Outward protection
- Inward confinement
- Planar binding
- Dimensional escape
- Three rules editions
I · Spell Overview
One circle, two directions
The decisive choice is which side of the boundary receives the protection. Facing outward, the spell defends those within. Facing inward, it confines the chosen creature and protects those outside.
Outward-facing circle
The ordinary direction protects creatures inside the area. Its exact benefits depend on edition: modern rules impose entry restrictions and Disadvantage, while legacy rules extend Protection from Evil to everyone in the emanation.
Inward-facing circle
The reversed direction turns the boundary into a trap. D&D 2024 prevents selected creature types from willingly leaving. PF1e and D&D 3.5e use the inward circle to contain a nongood creature brought by a calling spell.
Protection
Protection limits what the affected creature can do to a defended target. It does not automatically create total cover or cancel every hostile effect.
Suppression
Suppression temporarily holds an existing effect in abeyance. PF1e and 3.5e retain legacy mental-control interactions; the 2024 spell does not suppress an effect already in place.
Exclusion
Exclusion governs crossing the boundary. Creature category, forced movement, magical travel, saving throws and Spell Resistance are edition-specific.
II · At the Table
Quick Rules Reference
Resolve the spell in this order, then use the matching edition tab immediately below for the exact saves, Spell Resistance and planar-binding procedure.
Outward protects the inside. Inward confines the inside and protects the outside.
2024 selects creature types. PF1e and 3.5e use alignment-based legacy categories.
Separate ordinary movement from teleportation, interplanar travel and forced movement.
Use only the attack, condition, bonus or mental-control protection listed for that edition.
The circle does not itself summon, call, command or banish a creature.
Planar Binding has its own casting time, target, save, duration and service procedure.
Use the active edition’s rules for Charisma, Spell Resistance, magical travel and diagrams.
The circle, Dimensional Anchor and Planar Binding remain separate magical effects.
III · Edition-Separated Rules
Magic Circle Mechanics
The rules below are mechanics compatible for different game editions. Use only the panel matching the campaign’s ruleset.
Magic Circle — D&D 5.5e / 2024
This version uses creature types rather than alignment. It has no Spell Resistance procedure and no legacy powdered-silver diagram.
- Level
- 3rd-level Abjuration
- Casting Time
- 1 minute
- Range
- 10 feet
- Area
- 10-foot-radius, 20-foot-high Cylinder
- Components
- V, S, M
- Material
- Salt and powdered silver worth 100+ GP, consumed
- Duration
- 1 hour
- Save
- Charisma, for magical crossing
- Classes
- Cleric, Paladin, Warlock, Wizard
- Higher Slots
- +1 hour per slot level above 3
- Alignment
- Not used
- Spell Resistance
- Not used
Choose the affected creature types
Choose one or more of the following: Celestials, Elementals, Fey, Fiends or Undead. The spell affects a creature because it has a chosen type, not because it is good or evil.
Outward-facing circle
- A creature of a chosen type cannot willingly enter the Cylinder by nonmagical means.
- If it tries to enter by teleportation or interplanar travel, it must first succeed on a Charisma saving throw against the caster’s spell save DC.
- It has Disadvantage on attack rolls against targets within the Cylinder.
- Targets within the Cylinder cannot be possessed by it or gain the Charmed or Frightened condition from it.
Inward-facing circle
The caster can reverse the magic. A creature of a chosen type cannot willingly leave the Cylinder by nonmagical means. Teleportation or interplanar travel across the boundary requires the same Charisma save. Its attack rolls against targets outside have Disadvantage, and the possession, Charmed and Frightened protection applies to targets outside.
Protection, suppression and exclusion
- Protection: attack rolls against protected targets have Disadvantage, and specified possession, Charmed and Frightened effects cannot be imposed.
- Suppression: the spell does not suspend an existing Charmed or Frightened condition and does not expel an existing possessor unless another rule says so.
- Exclusion: willing nonmagical crossing is prohibited; magical crossing is possible only after the Charisma save.
- The spell does not block saving-throw effects, areas of effect, breath weapons or ranged effects that do not use attack rolls.
Summoned creatures and Planar Binding
The 2024 Planar Binding targets a Celestial, Elemental, Fey or Fiend that remains within 60 feet for the entire 1-hour casting time. Its rules identify an inverted Magic Circle as the usual way to hold a summoned creature during that casting.
- Cast an inward-facing Magic Circle and choose the target’s creature type.
- Summon or otherwise place the eligible creature within the Cylinder. The circle does not create the creature.
- Keep the target within 60 feet for the full hour. If it escapes and leaves range, there is no legal target at completion.
- At completion, the creature makes the Planar Binding Charisma save. On a failure, it serves for that spell’s duration.
- If another spell summoned or created the creature, that spell’s duration extends to match the binding.
Dispel Magic and Dimensional Anchor
Dispel Magic can target the circle as an ongoing spell. A 3rd-level circle ends automatically; an upcast circle requires a sufficiently high slot or the normal spellcasting-ability check. Planar Binding is separate and must be ended separately.
SpiralWorlds presents Dimensional Anchor as an independent 2024-compatible conversion rather than a core 2024 spell. When it is used, follow that conversion’s wording. A successful anchor prevents the target from using the magical travel that the circle would otherwise allow after a successful Charisma save.
Magic Circle against Evil — Pathfinder 1e
PF1e preserves the [good] descriptor, alignment-based exclusion, a single attempt to suppress controlling effects, Spell Resistance interactions and the specialised inward-circle procedure used with planar binding.
- School
- Abjuration [good]
- Level
- Arcanist 3, Cleric 3, Inquisitor 3, Medium 3, Occultist 3, Oracle 3, Paladin 3, Shaman 3, Sorcerer 3, Spiritualist 3, Summoner 3, Unchained Summoner 3, Warpriest 3, Wizard 3
- Casting Time
- 1 standard action
- Range
- Touch
- Area
- 10-foot-radius emanation from touched creature
- Duration
- 10 minutes/level
- Saving Throw
- Will negates (harmless)
- Spell Resistance
- No; see text
- Components
- V, S, M/DF
- Material
- 3-foot-diameter circle of powdered silver
- Normal Direction
- Protects creatures in the emanation
- Inward Direction
- Contains a nongood called creature
Outward-facing circle
- Every creature in the area gains the effects of Protection from Evil.
- Evil summoned creatures cannot enter the area.
- A creature in the area, or one that later enters it, receives one attempt to suppress effects controlling it.
- On success, those effects remain suppressed only while the creature stays in the area. Leaving and returning does not grant another attempt or renew that protection.
- The spell does not stack with Protection from Evil.
Spell Resistance and protection
The caster must overcome an evil summoned creature’s Spell Resistance to keep it physically at bay. The deflection bonus, resistance bonus and protection from mental control still apply to warded creatures regardless of the enemy’s Spell Resistance.
Inward-facing circle
- The inward circle binds a nongood called creature, including a creature brought by Lesser Planar Binding, Planar Binding or Greater Planar Binding.
- The calling spell must be cast within 1 round of casting the circle. The circle can contain the called creature for no more than 24 hours per caster level.
- The creature cannot cross the boundary. If it is too large to fit, the spell functions only as normal Protection from Evil for that creature.
- Breaking the powdered-silver circle ends the trap immediately. The prisoner cannot disturb it directly or indirectly, but another creature can.
- A prisoner with Spell Resistance can test the trap once per day. If the caster fails to overcome that resistance, the creature escapes and destroys the circle.
- Ordinary ranged weapons, spells and magical abilities can cross the circle, although the prisoner cannot reach across or attack the circle itself.
Dimensional escape and Dimensional Anchor
A creature capable of astral projection, blink, dimension door, etherealness, gate, plane shift, shadow walk, teleport or similar travel can escape an ordinary inward circle. A successful Dimensional Anchor cast on the creature before it acts prevents that route and lasts as long as the circle.
| Feature | Ordinary inward circle | Successful special diagram |
|---|---|---|
| Preparation | Powdered-silver circle formed during casting. | 10 minutes and a secret DC 20 Spellcraft check; take 10 when unpressured or take 20 in 3 hours 20 minutes. |
| Spell Resistance | The prisoner can test the trap once per day. | The prisoner cannot use Spell Resistance against the circle. |
| Attacks and abilities | Ranged attacks, spells and magical abilities can cross. | None of the prisoner’s attacks or abilities can cross. |
| Dimensional Anchor | Cast on the creature before it acts; on success, it lasts with the circle. | May be cast on the circle in the round before the calling spell and holds called creatures for 24 hours/level. |
| Charisma escape | Use the Planar Binding escape DC. | The escape DC increases by 5. |
| Fragility | A broken silver line ends the trap. | Any outside disturbance, even a straw across the diagram, releases the prisoner. |
Planar Binding: saves, Spell Resistance and escape
- Prepare the inward circle and state the kind of elemental or outsider to be called. A specific individual requires its proper name.
- Cast the relevant Planar Binding spell. The target makes its Will saving throw to resist being called.
- Spell Resistance does not prevent the initial calling. If the Will save fails, the creature appears in the trap.
- Once trapped, it may try each listed escape method once per day: test Spell Resistance against the caster-level check, use dimensional travel, or make the Planar Binding Charisma check.
- If it remains trapped, resolve Planar Binding’s opposed Charisma negotiation for service. The circle contains; the calling spell governs arrival, escape and service.
Dispel Magic
A targeted Dispel Magic can end the ongoing circle through the PF1e caster-level check. Physically breaking the silver line is a separate method. Planar Binding has an instantaneous duration, so dispelling the circle removes containment but does not reverse the completed calling.
Magic Circle against Evil — D&D 3.5e
The 3.5e version supplies the original legacy framework, but its outward exclusion and mental-control wording are not identical to Pathfinder 1e.
- School
- Abjuration [Good]
- Level
- Cleric 3, Good 3, Paladin 3, Sorcerer/Wizard 3
- Casting Time
- 1 standard action
- Range
- Touch
- Area
- 10-foot-radius emanation from touched creature
- Duration
- 10 minutes/level
- Saving Throw
- Will negates (harmless)
- Spell Resistance
- No; see text
- Components
- V, S, M/DF
- Material
- Powdered silver tracing a 3-foot circle
- Normal Direction
- Protects creatures in the emanation
- Inward Direction
- Contains a nongood called creature
Outward-facing circle
- Every creature in the area gains the effects of Protection from Evil.
- No nongood summoned creature can enter. This is broader than PF1e’s “evil summoned creatures” wording.
- The caster must overcome the excluded creature’s Spell Resistance to keep it at bay.
- The deflection bonus, resistance bonus and protection from mental control apply regardless of the enemy’s Spell Resistance.
- The spell and Protection from Evil do not stack.
Unlike PF1e, 3.5e does not add a separate one-attempt-on-entry suppression clause. Use the mental-control wording inherited from Protection from Evil: qualifying control is suppressed while the ward applies, and possession is barred from taking control, but an existing possessing life force is not expelled.
Inward-facing circle
- The circle binds a nongood called creature associated with Lesser Planar Binding, Planar Binding or Greater Planar Binding.
- The calling spell must be cast within 1 round of the circle. Maximum containment is 24 hours per caster level.
- The prisoner cannot cross the boundary. If it is too large for the area, only normal Protection from Evil applies to it.
- The prisoner cannot disturb the silver line directly or indirectly, but another creature can break it and end the trap.
- A prisoner with Spell Resistance can test the trap once per day. Failure to overcome that resistance releases it and destroys the circle.
- Ranged weapons, spells and magical abilities can cross an ordinary circle.
Dimensional escape and calling diagram
Dimensional travel bypasses an ordinary inward circle unless Dimensional Anchor prevents escape. A hand-drawn special diagram takes 10 minutes and a secret DC 20 Spellcraft check; take 10 when unpressured, or take 20 in 3 hours 20 minutes.
- A successful diagram allows Dimensional Anchor to be cast on the circle during the round before the calling spell.
- The anchor holds called creatures for 24 hours per caster level.
- The prisoner cannot use Spell Resistance against the circle.
- None of its attacks or abilities can cross the diagram.
- Its Planar Binding Charisma escape DC increases by 5.
- Any outside disturbance of the diagram releases it immediately.
The legacy text says “summoning spell” in the diagram passage, but the associated Planar Binding spells use the Calling subschool. Apply the procedure to the called creature and the calling spell rather than treating summoning and calling as interchangeable.
Planar Binding resolution
- Prepare the inward circle and specify the kind of elemental or outsider. A particular individual requires its proper name.
- Begin the 10-minute Planar Binding casting within 1 round of completing the circle as the practical resolution of the legacy timing language.
- The target makes its Will save. Success resists the call. Spell Resistance does not prevent initial arrival.
- After appearing, it may try Spell Resistance, dimensional travel or the listed Charisma escape check once per day.
- If it remains trapped, resolve the opposed Charisma negotiation for service. A refused bargain does not dismiss the creature.
Dispel Magic
A targeted Dispel Magic uses 1d20 + caster level, maximum +10, against DC 11 + the circle caster’s level. Success ends the ongoing circle. Planar Binding is instantaneous once the creature has been called, so dispelling or breaking the circle removes the trap without undoing the completed calling.
IV · Adjudication
Rules Clarifications and Edge Cases
Most disputes come from combining editions, confusing summoning with calling, or treating a protective boundary as an impermeable wall.
| Question | D&D 2024 | Pathfinder 1e | D&D 3.5e |
|---|---|---|---|
| What is selected? | One or more creature types. | Evil summoned creatures outward; nongood called creature inward. | Nongood summoned creatures outward; nongood called creature inward. |
| Existing mental control? | No general suppression rule. | One attempt to suppress controlling effects while remaining inside. | Use Protection from Evil’s suppression wording; no PF1e one-attempt clause. |
| Spell Resistance? | Not used. | Relevant to exclusion and daily escape; a successful diagram removes the escape test. | Relevant to exclusion and daily escape; a successful diagram removes the escape test. |
| Magical travel? | Charisma save to cross by teleportation or interplanar travel. | Ordinary inward circle can be escaped; Dimensional Anchor closes the route. | Ordinary inward circle can be escaped; Dimensional Anchor closes the route. |
| Does it block attacks? | Attack rolls have Disadvantage; other effects cross normally. | Ordinary trap permits ranged effects; a successful diagram blocks all prisoner attacks and abilities. | Ordinary trap permits ranged effects; a successful diagram blocks all prisoner attacks and abilities. |
Does the legacy outward circle move with the touched creature?
Yes. In PF1e and D&D 3.5e, the normal spell is an emanation from the touched creature and moves with that creature. The specialised inward trap is drawn on the floor or ground and is fixed. The 2024 Cylinder is centred on a point on the ground and remains fixed.
Can forced movement push a creature through a 2024 circle?
The 2024 restriction prevents a creature from willingly crossing by nonmagical means. Forced movement is not willing movement, so the circle does not by itself stop a shove, drag or other forced displacement. Legacy inward circles use the stronger statement that the called creature cannot cross their boundaries.
Does the circle block arrows, spells or breath weapons?
Not generally. In 2024 it imposes Disadvantage on attack rolls but does not create cover or block effects resolved with saving throws. In PF1e and 3.5e, ranged attacks and abilities can cross an ordinary inward circle; only a successful diagram prevents the prisoner’s attacks and abilities from crossing.
Does it suppress an enchantment already affecting an ally?
Only where the edition says so. PF1e grants one attempt to suppress controlling effects. D&D 3.5e inherits the relevant suppression from Protection from Evil. The 2024 spell prevents specified new effects from the chosen creature but contains no legacy suppression procedure.
Can a called creature use Spell Resistance to avoid appearing?
Not in PF1e or 3.5e Planar Binding. The creature first receives its Will save to resist the call. If it appears, Spell Resistance becomes one of its later escape methods against the trap. A successful special diagram removes that route.
Does Dispel Magic end both the circle and Planar Binding?
No. They are separate effects. In 2024 both are ongoing spells and must be ended separately. In PF1e and 3.5e, the circle is ongoing and dispellable, while the completed Planar Binding calling spell is instantaneous.
Can the trapped creature damage the silver line?
The legacy prisoner cannot disturb the circle directly or indirectly and cannot target the circle through its own ranged attacks. An ally, servant, hazard or careless observer outside the trap can break or disturb it.
Does “evil” still matter in a 2024 campaign?
It can remain part of the page title, setting vocabulary and older magical traditions, but it does not determine the modern spell’s legal targets. Creature type is the mechanical gate.
V · Tactics and Counterplay
Useful Spell Combinations and Counters
A reliable calling chamber assigns a separate answer to physical crossing, dimensional escape, service and emergency release.
VI · Worldbuilding
Campaign and World Consequences
Reliable circles change architecture, law, scholarship and the balance of power between mortals and planar beings.
Licensed conjuration rooms
Courts and universities may permit planar calling only in inspected chambers with sealed floors, guarded galleries and a second caster prepared to dispel or anchor.
Sanctuaries by creature type
In 2024 rules, a ward must anticipate the correct type. A refuge prepared against Fiends offers no automatic protection from an Aberration, Construct or hostile Humanoid.
The politics of proper names
Legacy planar binding rewards exact identification. Archives of true names become strategic assets, while aliases and stolen catalogues can decide a summoning.
Silver as security material
Powdered silver is both component and vulnerable boundary. Guild rules may regulate purity, floor preparation, storage and the placement of guards.
False confidence
A circle that stops entry may still permit fire, breath, enchantment from an unchosen source or a conspirator’s hand. Experienced summoners plan for what it does not block.
Ethics and retaliation
Calling an intelligent creature into confinement creates enemies, debts and political consequences. A technically successful binding can begin a feud lasting far beyond the spell.
VII · Adventure Design
Adventure Hooks
Each hook turns a specific rule—the circle’s direction, the fragility of a diagram or the separation between containment and service—into the centre of play.
The Straw Across the Sigil
A summoner is found dead beside an empty diagram. The only flaw is a dry reed carried through a ventilation shaft. The escaped caller is hunting whoever supplied its proper name.
The Circle Faces the Wrong Way
A sanctuary protects the street instead of the people inside. The reversal may be sabotage—or proof that the supposed refugees are the creatures meant to be confined.
A Binding Without a Bargain
The characters inherit a secure chamber containing an outsider whose summoner died before negotiating service. Every day brings another escape attempt and another offer.
The Unchosen Type
A modern ward is tuned against Fiends and Undead, but the killer walks through untouched. The investigation turns on the creature’s true type rather than its appearance.
The Dispelled Chamber
An enemy removes the circle while leaving another magical obligation intact. The party must determine whether the freed being is compelled, hostile, grateful or exploiting ambiguous orders.
The Silver Guild’s Fraud
Powder sold to temples has been cut with tin. Ordinary wards appear to work, but inward circles fail under pressure. Proving the fraud means surviving a public demonstration.
VIII · Historical and Occult Development
From protected threshold to conjurer’s circle
Ritual boundaries occur in many cultures, but the familiar image of an operator standing within a marked diagram while addressing a dangerous spirit belongs especially to medieval and early-modern European magical art and literature.
Ancient protective space
Mesopotamian ritual practice used incantations, images, meaningful materials and carefully ordered actions against ghosts, demons and harmful magic. Protective figures were placed beneath floors, at corners and near doorways understood as vulnerable thresholds.
Metropolitan Museum of Art: Mesopotamian Magic in the First Millennium BCE
Late-antique magical handbooks
The Greek Magical Papyri preserve ritual instructions from Roman-period Egypt involving written signs, powerful names, material preparations, attraction, binding, protection and healing. They show a world in which words and objects could establish invisible relationships of command and defence.
British Library: magical handbooks and binding spells in the Greek Magical Papyri
The visible occult circle
A 1658 engraving in the Wellcome Collection shows a magical circle containing a compass, bone, candle, grimoire and occult symbols. By this period, the diagram had become a readily recognisable stage for learned or illicit magic.
Faust and the danger of negotiation
The Faust tradition turns conjuration into a crisis of knowledge, desire and contract. Geometry may protect the operator for a moment, but it cannot make a reckless bargain safe. The retained von Holst painting belongs to this Romantic afterlife of dangerous invocation.
IX · Mythological Parallels
Threshold, refuge and supernatural confinement
These parallels illuminate the spell’s themes without claiming that every sacred boundary was historically the same thing as a later occult magic circle.
The protected threshold
Ancient protective objects were often positioned at doors, corners and other vulnerable boundaries. The outward-facing circle turns the broad idea of a guarded threshold into a precise game effect.
The boundary guardian
Greek herms marked and protected roads and boundaries. Their function offers a useful parallel for a line that is both spatial marker and supernatural warning.
Ares in the bronze jar
In the Iliad, Otus and Ephialtes bind Ares and confine him in a bronze jar for thirteen months. Divine strength does not prevent imprisonment once the boundary holds.
The inverted sanctuary
Reversing the circle transforms the safe centre into a cell. The protected and excluded sides exchange roles without changing the underlying geometry.
The binding bargain
Stories of compelled spirits often turn on exact words, names and obligations. Planar Binding translates that narrative pattern into saves, checks, durations and literal obedience.
British Library: binding language in the Greek Magical Papyri
The broken taboo
A tiny breach releasing a great danger follows the logic of taboo: the boundary works until a prohibited act crosses it. The legacy diagram makes that symbolic rule mechanically immediate.
X · Sources and Compatibility
Rules basis and verified references
The modern rules, Pathfinder 1e rules and D&D 3.5e rules are kept separate. Mechanics links point only to confirmed SpiralWorlds pages.
Rules sources
- D&D Beyond: Magic Circle (2024)
- D&D Beyond: Planar Binding (2024)
- D&D Beyond: Dispel Magic (2024)
- Archives of Nethys: Magic Circle against Evil (PF1e)
- Archives of Nethys: Planar Binding family (PF1e)
- d20 SRD: Magic Circle against Evil (D&D 3.5e)
- d20 SRD: Planar Binding, Lesser (D&D 3.5e)
- d20 SRD: Dispel Magic (D&D 3.5e)
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