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Read Magic

By Parmigianino - This file originated on the York Museums Trust Online Collection. YMT hosted a GLAMwiki partnership in 2013/14.This tag does not indicate the copyright status of the attached work. A normal copyright tag is still required. See Commons:Licensing., Public Domain, https://commons.wikimedia.org/w/index.php?curid=8572787, Read Magic
By Parmigianino – This file originated on the York Museums Trust Online Collection. YMT hosted a GLAMwiki partnership in 2013/14.This tag does not indicate the copyright status of the attached work. A normal copyright tag is still required. See Commons:Licensing., Public Domain, https://commons.wikimedia.org/w/index.php?curid=8572787

By means of read magic, you can decipher magical inscriptions on objects-books, scrolls, weapons, and the like-that would otherwise be unintelligible.

This material is Open Game Content, and is licensed for public use under the terms of the Open Game License v1.0a.

Divination

Level Bard 0, Cleric 0, Druid 0, Paladin 1, Ranger 1, Sorcerer/Wizard 0
Components V, S, F
Casting Time 1 standard action
Range Personal
Target You
Duration 10 min./level

This deciphering does not normally invoke the magic contained in the writing, although it may do so in the case of a cursed scroll. Furthermore, once the spell is cast and you have read the magical inscription, you are thereafter able to read that particular writing without recourse to the use of read magic. You can read at the rate of one page (250 words) per minute. The spell allows you to identify a glyph of warding with a DC 13 Spellcraft check, a greater glyph of warding with a DC 16 Spellcraft check, or any symbol spell with a Spellcraft check (DC 10 + spell level).

Read magic can be made permanent with a permanency spell.

Focus A clear crystal or mineral prism.

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