Aura of Glory
Aura of Glory is a case where source matters. The later D&D 3.5e Spell Compendium version is a Paladin spell that clears fear from nearby allies. The Quintessential Paladin published a separate d20 spell with the same name that instead improves Charisma and appears on Bard, Cleric, Paladin and Sorcerer/Wizard lists.
At a Glance
| D&D 3.5e | Paladin 2; swift action; removes fear from allies within Aura of Courage |
|---|---|
| Mongoose d20 version | Bard 2, Cleric 2, Paladin 1, Sorcerer/Wizard 2; touch; Charisma enhancement |
| Modern D&D | No direct 2014/2024 spell of this name |
| Pathfinder 1e | No core PF1e spell of this name |
Choose the Source
Aura of Glory — D&D 3.5e Spell Compendium
| School | Transmutation |
|---|---|
| Level | Paladin 2 |
| Casting Time | 1 swift action |
| Components | V, DF |
| Area | 10-foot-radius spread |
| Duration | Instantaneous |
| Saving Throw | None |
| Spell Resistance | No |
You channel sacred power through your existing Aura of Courage. Allies within that aura are freed from fear effects. The spell is therefore valuable when a battle has already broken morale rather than as a long-duration defensive buff.
Important: this version does not grant a Charisma bonus, does not target one creature by touch, and is not a Bard spell.
Aura of Glory — The Quintessential Paladin
| School | Transmutation |
|---|---|
| Level | Bard 2, Cleric 2, Paladin 1, Sorcerer/Wizard 2 |
| Casting Time | 1 action |
| Range | Touch |
| Target | One creature |
| Duration | 1 hour/level |
| Saving Throw | Will negates (harmless) |
| Spell Resistance | Yes |
This separate third-party d20 spell surrounds the subject with an impressive supernatural presence and grants an enhancement bonus to Charisma of 1d4+1.
Material component: a peacock feather.
This is the version that explains why Aura of Glory appears in the site’s expanded legacy Bard catalogue.
What Was Wrong with the Old Entry?
The previous page combined the class list and Charisma effect from The Quintessential Paladin with the swift-action fear-removal effect from the later Spell Compendium. Those are separate spells that happen to share a title. The merged version did not exist in either source.
Using Aura of Glory
Spell Compendium version
Keep it ready for fear-heavy encounters. A swift-action group cleanse can restore a broken front line without consuming the Paladin’s standard action.
Because the effect depends on allies being within Aura of Courage, positioning matters. It is strongest when companions have stayed close enough to benefit from the Paladin’s protective presence.
Mongoose version
The long duration makes it useful before negotiations, command scenes, performances and other situations where Charisma matters. It also improves Charisma-based class features where the active ruleset allows them to benefit from enhancement bonuses.
Related Rules
- Paladin — the class tied to the 3.5e fear-removal version.
- Bard Spells — includes the separate Mongoose d20 version in the expanded legacy catalogue.
- Remove Fear — a broader low-level fear-countering spell.
Sources and Licensing
- Spell Compendium (Wizards of the Coast, 2005), p. 18 — D&D 3.5e Aura of Glory. Mechanics are summarised here for reference; this source is not presented as Open Game Content.
- The Quintessential Paladin (Mongoose Publishing, 2002) — separate d20 Aura of Glory used by the site’s expanded legacy Bard catalogue.
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