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Magic Items Scrolls

Lawrence Alma-Tadema (1836-1912) Title : Favourite Poete
Lawrence Alma-Tadema (1836-1912) Title : Favourite Poete

A scroll is a spell (or collection of spells) that has been stored in written form. A spell on a scroll can be used only once. The writing vanishes from the scroll when the spell is activated. Using a scroll is basically like casting a spell.

Physical Description: A scroll is a heavy sheet of fine vellum or high-quality paper. An area about 8 1/2 inches wide and 11 inches long is sufficient to hold one spell. The sheet is reinforced at the top and bottom with strips of leather slightly longer than the sheet is wide. A scroll holding more than one spell has the same width (about 8 1/2 inches) but is an extra foot or so long for each extra spell. Scrolls that hold three or more spells are usually fitted with reinforcing rods at each end rather than simple strips of leather. A scroll has AC 9, 1 hit point, hardness 0, and a break DC of 8.

To protect it from wrinkling or tearing, a scroll is rolled up from both ends to form a double cylinder. (This also helps the user unroll the scroll quickly.) The scroll is placed in a tube of ivory, jade, leather, metal, or wood. Most scroll cases are inscribed with magic symbols which often identify the owner or the spells stored on the scrolls inside. The symbols often hide magic traps.

Activation: To activate a scroll, a spellcaster must read the spell written on it. Doing so involves several steps and conditions.

Decipher the Writing: The writing on a scroll must be deciphered before a character can use it or know exactly what spell it contains. This requires a read magic spell or a successful Spellcraft check (DC 20 + spell level).

Deciphering a scroll to determine its contents does not activate its magic unless it is a specially prepared cursed scroll. A character can decipher the writing on a scroll in advance so that he or she can proceed directly to the next step when the time comes to use the scroll.

Activate the Spell: Activating a scroll requires reading the spell from the scroll. The character must be able to see and read the writing on the scroll. Activating a scroll spell requires no material components or focus. (The creator of the scroll provided these when scribing the scroll.) Note that some spells are effective only when cast on an item or items. In such a case, the scroll user must provide the item when activating the spell. Activating a scroll spell is subject to disruption just as casting a normally prepared spell would be. Using a scroll is like casting a spell for purposes of arcane spell failure chance.

To have any chance of activating a scroll spell, the scroll user must meet the following requirements.

  • – The spell must be of the correct type (arcane or divine). Arcane spellcasters (wizards, sorcerers, and bards) can only use scrolls containing arcane spells, and divine spellcasters (clerics, druids, paladins, and rangers) can only use scrolls containing divine spells. (The type of scroll a character creates is also determined by his or her class.)
  • – The user must have the spell on his or her class list.
  • – The user must have the requisite ability score.

If the user meets all the requirements noted above, and her caster level is at least equal to the spell-s caster level, she can automatically activate the spell without a check. If she meets all three requirements but her own caster level is lower than the scroll spell-s caster level, then she has to make a caster level check (DC = scroll-s caster level + 1) to cast the spell successfully. If she fails, she must make a DC 5 Wisdom check to avoid a mishap (see Scroll Mishaps, below). A natural roll of 1 always fails, whatever the modifiers.

Determine Effect: A spell successfully activated from a scroll works exactly like a spell prepared and cast the normal way. Assume the scroll spell’s caster level is always the minimum level required to cast the spell for the character who scribed the scroll (usually twice the spell’s level, minus 1), unless the caster specifically desires otherwise.

The writing for an activated spell disappears from the scroll.

Scroll Mishaps: When a mishap occurs, the spell on the scroll has a reversed or harmful effect.

Possible mishaps are given below.

  • – A surge of uncontrolled magical energy deals 1d6 points of damage per spell level to the scroll user.
  • – Spell strikes the scroll user or an ally instead of the intended target, or a random target nearby if the scroll user was the intended recipient.
  • – Spell takes effect at some random location within spell range.
  • – Spell’s effect on the target is contrary to the spell-s normal effect.
  • – The scroll user suffers some minor but bizarre effect related to the spell in some way. Most such effects should last only as long as the original spell-s duration, or 2d10 minutes for instantaneous spells.
  • – Some innocuous item or items appear in the spell-s area.
  • – Spell has delayed effect. Sometime within the next 1d12 hours, the spell activates. If the scroll user was the intended recipient, the spell takes effect normally. If the user was not the intended recipient, the spell goes off in the general direction of the original recipient or target, up to the spell’s maximum range, if the target has moved away.

Several arcane spells are different in level for sorcerers and wizards than they are for bards. Such spells appear on the table at the level appropriate to a sorcerer or wizard (considered the default because bards typically don-t involve themselves
in scribing scrolls).

Likewise, some divine spells are different in level for clerics and druid than they are for paladins and rangers. Such spells appear at the level appropriate to a cleric or druid (considered the default because paladins and rangers typically don-t involve themselves in scribing scrolls).
If a divine spell is cast at different levels by clerics and druid, it appears at the level appropriate to a cleric (considered the default choice between clerics and druid).

Many spells are either arcane or divine, depending on the class of the caster. Such spells appear on both lists at the level appropriate to the class of the arcane or divine caster.

Scroll  Types
d%rollType
01-70Arcane
71-100Divine
Number of Spells on a Scroll
Scroll  TypeNumber  of Spells
Minor scroll1d3 spells
Medium scroll1d4 spells
Major scroll1d6 spells

Scroll Spell Levels

Scroll Spell Levels
MinorMediumMajorSpell
Level
Spell’s
Caster Level1
01-0501st
06-501st1st
51-9501-052nd3rd
96-10006-653rd5th
66-9501-054th7th
96-10006-505th9th
51-706th11th
71-857th13th
86-958th15th
95-1009th17th
1 These numbers assume that the creator is a cleric, druid, or wizard.

Arcane Spell Scrolls

"Boekrol Esther 18de eeuw uit een sefardische synagoge in Sevilla"

“Boekrol Esther 18de eeuw uit een sefardische synagoge in Sevilla”

0-Level  Arcane Spells

d%SpellMarket  Price
01-04Acid  splash 12 gp 5 sp
05-08Arcane mark12 gp 5 sp
09-13Dancing lights12 gp 5 sp
14-17Daze12 gp 5 sp
18-24Detect magic12 gp 5 sp
25-28Detect poison12 gp 5 sp
29-32Disrupt undead12 gp 5 sp
33-37Flare 12 gp 5 sp
38-42Ghost sound12 gp 5 sp
43-44Know direction12 gp 5 sp
45-50Light12 gp 5 sp
51-52Lullaby 12 gp 5 sp
53-57Mage hand 12 gp 5 sp
58-62Mending 12 gp 5 sp
63-67Message 12 gp 5 sp
68-72Open/close 12 gp 5 sp
73-77Prestidigitation12 gp 5 sp
78-81Ray of frost 12 gp 5 sp
82-87Read magic 12 gp 5 sp
88-94Resistance 12 gp 5 sp
95-96Summon instrument12 gp 5 sp
97-100Touch of fatigue12 gp 5 sp
1st-Level Arcane Spells
d%SpellMarket
Price
01-03Alarm 25 gp
04-05Animate rope25 gp
06-07Burning hands25 gp
08-09Cause fear25 gp
10-12Charm Person25 gp
13-14Chill Touch25 gp
15-16Color Spray25 gp
17-19Comprehend Languages25 gp
20Confusion, lesser 50 gp
21Cure light wounds50 gp
22-24Detect Secret Doors25 gp
25-26Detect Undead25 gp
27-29Disguise Self25 gp
30-32Endure Elements25 gp
33-35Enlarge Person25 gp
36-37Erase25 gp
38-40Expeditious Retreat25 gp
41Feather Fall25 gp
42-43Grease25 gp
44-45Hold Portal25 gp
46-47Hypnotism25 gp
48-49Identify M125 gp
50-51Jump25 gp
52-54Mage Armor25 gp
55-56Magic Missile25 gp
57-59Magic Weapon25 gp
60-62Mount25 gp
63-64Magic Aura25 gp
65-66Obscuring Mist25 gp
67-74Protection from Chaos/Evil/Good/Law25 gp
75-76Ray of Enfeeblement25 gp
77-78Reduce Person25 gp
79-80Remove fear50 gp
81-82Shield25 gp
83-84Shocking Grasp25 gp
85-86Silent Image25 gp
87-88Sleep25 gp
89-90Summon Monster I25 gp
91-93Floating Disk25 gp
94-95True Strike25 gp
96Undetectable alignment50 gp
97-98Unseen Servant25 gp
99-100Ventriloquism25 gp

2nd-Level Arcane Spells

d%SpellMarket Price
01Animal messenger200 gp
02Animal trance200 gp
03Arcane Lock 175 gp
04-06Bear’s Endurance150 gp
07-08Blindness/Deafness150 gp
09-10Blur150 gp
11-13Concentration150 gp
14Calm emotions200 gp
15-17Cat’s Grace150 gp
18-19Command Undead150 gp
20Continual Flame200 gp
21Cure moderate wounds200 gp
22Darkness150 gp
23-25Darkvision150 gp
26Daze Monster150 gp
27Delay poison200 gp
28-29Detect Thoughts150 gp
30-31Disguise self150 gp
32-34Eagle’s Splendor150 gp
35Enthrall200 gp
36-37False Life150 gp
38-39Flaming Sphere150 gp
40Fog Cloud150 gp
41-43Fox’s Cunning150 gp
44Ghoul Touch150 gp
45-46Glitterdust150 gp
47Gust of Wind150 gp
48-49Hypnotic Pattern150 gp
50-52Invisibility150 gp
53-55Knock150 gp
56Phantom Trap 200 gp
57-58Levitate150 gp
59Locate Object150 gp
60Magic Mouth160 gp
61-62Acid Arrow150 gp
63Minor Image150 gp
64-65Mirror Image150 gp
66Misdirection150 gp
67Obscure Object150 gp
68-70Owl’s Wisdom150 gp
71-73Protection from Arrows150 gp
74-75Pyrotechnics150 gp
76-78Resist Energy150 gp
79Rope Trick150 gp
80Scare150 gp
81-82Scorching
Ray
150 gp
83-85See
Invisibility
150 gp
86Shatter150 gp
87Silence200 gp
88Sound
burst
200 gp
89Spectral
Hand
150 gp
90-91Spider
Climb
150 gp
92-93Summon
Monster II
150 gp
94-95Summon
Swarm
150 gp
96Hideous
Laughter
150 gp
97Touch
of Idiocy
150 gp
98-99Web150 gp
100Whispering
Wind
150 gp

3rd-Level
Arcane Spells

d%SpellMarket
Price
01-02Arcane
Sight
375 gp
03-04Blink375 gp
05-06Clairaudience/Clairvoyance375 gp
07Cure
serious wounds
525 gp
08-10Daylight525 gp
11-12Deep
Slumber
375 gp
13-15Dispel
Magic
375 gp
16-17Displacement375 gp
18Explosive
Runes
375 gp
19-20Fireball375 gp
21-22Flame
Arrow
375 gp
23-25Fly375 gp
26-27Gaseous
Form
375 gp
28-29Gentle
Repose
375 gp
30Glibness525 gp
31Good
hope
525 gp
32-33Halt
Undead
375 gp
34-36Haste375 gp
37-38Heroism375 gp
39-40Hold Person375 gp
41Illusory Script 425 gp
42-44Invisibility Sphere375 gp
45-47Keen Edge375 gp
48-49Tiny Hut375 gp
50-51Lightning Bolt375 gp
52-59Magic Circle against Chaos/Evil/Good/Law375 gp
60-62Magic Weapon, Greater375 gp
63-64Major Image375 gp
65-66Nondetection425 gp
67-68Phantom
Steed
375 gp
69-71Protection
from Energy
375 gp
72-73Rage375 gp
74-75Ray
of Exhaustion
375 gp
76Sculpt
sound
525 gp
77Secret
Page
375 gp
78Sepia
Snake Sigil
875 gp
79Shrink
Item
375 gp
80-81Sleet
Storm
375 gp
82-83Slow375 gp
84Speak
with animals
525 gp
85-86Stinking
Cloud
375 gp
87-88Suggestion375 gp
89-90Summon
Monster III
375 gp
91-93Tongues375 gp
94-95Vampiric
Touch
375 gp
96-98Water
Breathing
375 gp
99-100Wind
Wall
375 gp

4th-Level
Arcane Spells

d%SpellMarket
Price
01-02Animate
Dead
1,050
gp
03-05Arcane
Eye
700 gp
06-07Bestow
Curse
700 gp
08-10Charm
Monster
700 gp
11-13Confusion700 gp
14-15Contagion700 gp
16-17Crushing Despair700 gp
18Cure critical wounds1,000 gp
19Detect Scrying700 gp
20-23Dimension Door700 gp
24-26Dimensional Anchor700 gp
27-28Enervation700 gp
29-30Enlarge Person, Mass700 gp
31-32Black Tentacles700 gp
33-34Fear700 gp
35-37Fire Shield700 gp
38-39Fire Trap 725 gp
40-42Freedom of movement1,000 gp
43Geas, Lesser700 gp
44-46Globe of Invulnerability, Lesser700 gp
47-48Hallucinatory Terrain700 gp
49-50Ice Storm700 gp
51-52Illusory Wall 700 gp
53-55Invisibility, Greater700 gp
56-57Secure Shelter700 gp
58Locate Creature700 gp
59-60Minor Creation700 gp
61Modify memory1,000 gp
62Neutralize
poison
1,000
gp
63-64Resilient
Sphere
700 gp
65-66Phantasmal
Killer
700 gp
67-68Polymorph700 gp
69-70Rainbow
Pattern
700 gp
71Mnemonic
Enhancer
700 gp
72-73Reduce
Person, Mass
700 gp
74-76Remove
Curse
700 gp
77Repel
vermin
1,000
gp
78-79Scrying 700 gp
80-81Shadow
Conjuration
700 gp
82-83Shout700 gp
84-85Solid
Fog
700 gp
86Speak
with plants
1,000
gp
87-88Stone
Shape
700 gp
89-91Stoneskin950 gp
92-93Summon
Monster IV
700 gp
94-96Wall
of Fire
700 gp
97-99Wall
of Ice
700 gp
100Zone
of silence
1,000
gp

5th-Level Arcane Spell

d%SpellMarket Price
01-02Animal Growth1,125 gp
03-05Baleful Polymorph1,125 gp
06-07Interposing Hand1,125 gp
08-09Blight1,125 gp
10-12Break Enchantment1,125
gp
13-14Cloudkill1,125
gp
15-17Cone
of Cold
1,125
gp
18-19Contact
Other Plane
1,125
gp
20Cure
light wounds, mass
1,625
gp
21-23Dismissal1,125
gp
24-26Dispel
magic, greater
1,625
gp
27-28Dominate
Person
1,125
gp
29Dream1,125
gp
30-31Fabricate1,125
gp
32-33False
Vision
1,375
gp
34-35Feeblemind1,125
gp
36-39Hold
Monster
1,125
gp
40Secret
Chest
1,125
gp
41Magic
Jar
1,125
gp
42-43Major
Creation
1,125
gp
44-45Mind
Fog
1,125
gp
46-47Mirage
Arcana
1,125
gp
48-49Mage’s
Faithful Hound
1,125
gp
50-51Mage’s
Private Sanctum
1,125
gp
52-53Nightmare1,125
gp
54-57Overland
Flight
1,125
gp
58-60Passwall1,125
gp
61Permanency10,125
gp1
62-63Persistent
Image
1,125
gp
64-65Planar
Binding, Lesser
1,125
gp
66-67Prying
Eyes
1,125
gp
68-69Telepathic
Bond
1,125
gp
70-71Seeming1,125
gp
72-74Sending1,125
gp
75-76Shadow
Evocation
1,125
gp
77song
of discord
1,625
gp
78-79Summon
Monster V
1,125
gp
80Symbol
of Pain
2,125
gp
81Symbol
of Sleep
2,125
gp
82-83Telekinesis1,125
gp
84-88Teleport1,125 gp
89-90Transmute Mud to Rock1,125 gp
91-92Transmute Rock to Mud1,125 gp
93-95Wall of Force1,125 gp
96-98Wall of Stone1,125 gp
99-100Waves of Fatigue1,125 gp
1 Includes experience point cost up to 2,000 XP.

6th-Level Arcane Spells

d%SpellMarket
Price
01-02Acid
Fog
1,650
gp
03-05Analyze
Dweomer
1,650
gp
06Animate
objects
2,400
gp
07-09Antimagic
Field
1,650
gp
10-12Bear’s
Endurance, Mass
1,650
gp
13-14Forceful
Hand
1,650
gp
15-17Bull’s
Strength, Mass
1,650
gp
18-20Cat’s Grace, Mass1,650 gp
21-23Chain Lightning1,650 gp
24-25Circle of Death 2,150 gp
26Contingency 1,650 gp
27-28Control Water1,650 gp
29Create Undead 2,350 gp
30Cure moderate wounds, mass2,400 gp
31-33Disintegrate1,650 gp
34-37Dispel Magic, Greater1,650 gp
38-40Eagle’s Splendor, Mass1,650 gp
41-42Eyebite1,650 gp
43Find the path2,400 gp
44-45Flesh to Stone1,650 gp
46-48Fox’s Cunning, Mass1,650 gp
49Geas/Quest1,650 gp
50-52Globe of Invulnerability1,650 gp
53Guards and Wards1,650 gp
54Heroes feast 2,400 gp
55-56Heroism, Greater1,650 gp
57Legend Lore 1,900 gp
58-59Mislead1,650 gp
60Mage’s Lucubration1,650 gp
61-62Move Earth1,650 gp
63-64Freezing Sphere1,650 gp
65-67Owl’s
Wisdom, Mass
1,650 gp
68-69Permanent
Image
1,650
gp
70-71Planar Binding1,650 gp
72-73Programmed Image 1,675 gp
74-75Repulsion1,650 gp
76-78Shadow Walk1,650 gp
79-81Stone to Flesh1,650 gp
82-83Suggestion, Mass1,650 gp
84-85Summon Monster VI1,650 gp
86Symbol of Fear 2,650 gp
87Symbol of Persuasion 6,650 gp
88Sympathetic vibration2,400 gp
89-90Transformation 1,950 gp
91-93True Seeing 1,900 gp
94-95Undeath
to Death
2,150
gp
96-97Veil1,650
gp
98-100Wall
of Iron
1,700
gp

7th-Level Arcane Spells

d%SpellMarket Price
01-03Arcane Sight, Greater2,275 gp
04-07Banishment2,275 gp
08-10Grasping Hand2,275 gp
11-13Control Undead2,275 gp
14-16Control Weather2,275 gp
17-19Delayed Blast Fireball2,275 gp
20-21Instant Summons 3,275 gp
22-25Ethereal Jaunt2,275 gp
26-28Finger of Death2,275 gp
29-31Forcecage23775 gp
32-35Hold Person, Mass2,275 gp
36-38Insanity2,275 gp
39-42Invisibility,  Mass2,275 gp
43Limited Wish 3,775 gp1
44-45Mage’s Magnificent Mansion2,275 gp
46-48Mage’s Sword2,275 gp
49-51Phase Door2,275 gp
52-54Plane Shift2,275 gp
55-57Power Word Blind2,275 gp
58-61Prismatic Spray2,275 gp
62-64Project Image2,280 gp
65-67Reverse
Gravity
2,275
gp
68-70Scrying,
Greater
2,275
gp
71-73Sequester2,275
gp
74-76Shadow
Conjuration, Greater
2,275
gp
77Simulacrum7,275
gp2
78-80Spell
Turning
2,275
gp
81-82Statue2,275
gp
83-85Summon
Monster VII
2,275
gp
86Symbol
of Stunning
7,275
gp
87Symbol
of Weakness
7,275
gp
88-90Teleport
Object
2,275
gp
91-95Teleport,
Greater
2,275
gp
96-97Vision2,775
gp
98-100Waves
of Exhaustion
2,275
gp
1 Assumes
no material component in excess of 1,000 gp and no XP cost in excess of
300 XP.2 Assumes no XP cost in excess of 1,000 gp.

8th-Level
Arcane Spells

d%Spell
Market
Price
01-02Antipathy3,000
gp
03-05Clenched
Fist
3,000
gp
06-08Binding 8,500
gp1
09-12Charm
Monster, Mass
3,000
gp
13Clone4,000
gp
14-16Create
Greater Undead
3,000
gp
17-19Demand3,600
gp
20-22Dimensional
Lock
3,000
gp
23-26Discern
Location
3,000
gp
27-29Horrid
Wilting
3,000
gp
30-32Incendiary
Cloud
3,000
gp
33-35Iron
Body
3,000
gp
36-38Maze3,000
gp
39-41Mind
Blank
3,000
gp
42-44Moment
of Prescience
3,000
gp
45-48Telekinetic
Sphere
3,000
gp
49-51Irresistible
Dance
3,000
gp
52-54Planar
Binding, Greater
3,000
gp
55-57Polar
Ray
3,000
gp
58-60Polymorph
Any Object
3,000
gp
61-63Power
Word Stun
3,000
gp
64-66Prismatic
Wall
3,000
gp
67-70Protection
from Spells
3,500
gp
71-73Prying
Eyes, Greater
3,000
gp
74-76Scintillating
Pattern
3,000
gp
77-78Screen3,000
gp
79-81Shadow
Evocation, Greater
3,000
gp
82-84Shout,
Greater
3,000
gp
85-87Summon
Monster VIII
3,000
gp
88-90Sunburst3,000
gp
91Symbol
of Death
8,000
gp
92Symbol
of Insanity
8,000
gp
93-94Sympathy4,500
gp
95-98Temporal
Stasis
3,500
gp
99-100Trap
the Soul
13,000
gp1
1 Assumes
a creature of 10 HD or less.

9th-Level
Arcane Spell

d%SpellMarket
Price
01-03Astral
Projection
4,870
gp
04-07Crushing
Hand
3,825
gp
08-12Dominate
Monster
3,825
gp
13-16Energy
Drain
3,825
gp
17-21Etherealness3,825
gp
22-25Foresight3,825
gp
26-31Freedom3,825
gp
32-36Gate8,825
gp
37-40Hold
Monster, Mass
3,825
gp
41-44Imprisonment3,825
gp
45-49Meteor
Swarm
3,825
gp
50-53Mage’s Disjunction3,825 gp
54-58Power Word Kill3,825 gp
59-62Prismatic Sphere3,825 gp
63-66Refuge 3,825 gp
67-70Shades3,825 gp
71-76Shapechange3,825 gp
77-79Soul Bind3,825 gp
80-83Summon Monster IX3,825 gp
84-86Teleportation Circle 4,825 gp
87-91Time Stop3,825 gp
92-95Wail of the Banshee3,825 gp
96-99Weird3,825 gp
100Wish28,825 gp1
1 Assumes no material component cost in excess of 10,000 gp and no XP cost in excess of 5,000 XP.

Divine Spell Scrolls

0-Level Divine Spells
d%SpellMarket Price
01-07Create Water12 gp
5 sp
08-14Cure Minor Wounds12 gp
5 sp
15-22Detect
Magic
12 gp
5 sp
23-29Detect
Poison
12 gp
5 sp
30-36Flare12 gp
5 sp
37-43Guidance 12 gp
5 sp
44-50Inflict
Minor Wounds
12 gp
5 sp
51-57Know
Direction
12 gp
5 sp
58-65Light12 gp
5 sp
66-72Mending12 gp
5 sp
73-79Purify
Food and Drink
12 gp
5 sp
80-86Read
Magic
12 gp
5 sp
87-93Resistance12 gp
5 sp
94-100Virtue12 gp
5 sp
1st-Level
Divine Spells
d%SpellMarket
Price
01Alarm100 gp
02-03Bane25 gp
04-06Bless25 gp
07-09Bless Water50 gp
10Bless Weapon100 gp
11-12calm animals25 gp
13-14Cause Fear25 gp
15-16Charm animal25 gp
17-19Command25 gp
20-21Comprehend Languages25 gp
22-26Cure Light Wounds25 gp
27-28Curse Water50 gp
29-30Deathwatch25 gp
31-32Detect animals or plants25 gp
33-35Detect Chaos/Evil/Good/Law25 gp
36-37Detect snares and pits25 gp
38-39Detect Undead25 gp
40-41Divine
Favor
25 gp
42-43Doom25 gp
44-48Endure
Elements
25 gp
49-50Entangle25 gp
51-52Entropic
Shield
25 gp
53-54Faerie
fire
25 gp
55-56Goodberry25 gp
57-58Hide
from animals
25 gp
59-60Hide
from Undead
25
gp
61-62Inflict
Light Wounds
25 gp
63-64Jump25 gp
65-66Longstrider25 gp
67-68Magic
fang
25 gp
69-72Magic
Stone
25 gp
73-74Magic
Weapon
25 gp
75-78Obscuring
Mist
25 gp
79-80Pass
without trace
25 gp
81-82Produce
flame
25 gp
83-86Protection
from Chaos/Evil/Good/Law
25 gp
87-88Remove
Fear
25 gp
89-90Sanctuary25 gp
91-92Shield
of Faith
25 gp
93-94Shillelagh25 gp
95-96Speak
with animals
25 gp
97-98Summon
Monster I
25 gp
99-100Summon
nature’s ally I
25 gp
2nd-Level
Divine Spells
d%SpellMarket
Price
01Animal
messenger
150 gp
02Animal
trance
150 gp
03-04Augury175 gp
05-06Barkskin150 gp
07-09Bear’s
Endurance
150 gp
10-12Concentration150 gp
13-14Calm
Emotions
150 gp
15-17Cat’s
grace
150 gp
18Chill
metal
150 gp
19-20Consecrate200 gp
21-24Cure
Moderate Wounds
150 gp
25-26Darkness150 gp
27Death
Knell
150 gp
28-30Delay
Poison
150 gp
31-32Desecrate 200 gp
33-35Eagle’s Splendor150 gp
36-37Enthrall150 gp
38-39Find
Traps
150 gp
40Fire
trap
175 gp
41-42Flame
blade
150
gp
43-44Flaming
sphere
150 gp
45-46Fog
cloud
150 gp
47Gentle
Repose
150 gp
48Gust
of wind
150 gp
49Heat
metal
150 gp
50-51Hold
animal
150 gp
52-54Hold
Person
150 gp
55-56Inflict
Moderate Wounds
150 gp
57-58Make
Whole
150 gp
59-61Owl’s
Wisdom
150 gp
62Reduce
animal
150 gp
63-64Remove
Paralysis
150 gp
65-67Resist
Energy
150 gp
68-70Restoration,
Lesser
150 gp
71-72Shatter150 gp
73-74Shield
Other
150 gp
75-76Silence150 gp
77Snare150 gp
78Soften
earth and stone
150 gp
79-80Sound
Burst
150 gp
81Speak
with plants
150 gp
82-83Spider
Climb
150 gp
84-85Spiritual
Weapon
150 gp
86Status150 gp
87-88Summon
Monster II
150 gp
89-90Summon
nature’s ally II
150 gp
91-92Summon
swarm
150 gp
93Tree
shape
150 gp
94-95Undetectable
Alignment
150 gp
96-97Warp
wood
150 gp
98Wood
shape
150 gp
99-100Zone
of Truth
150 gp
3rd-Level
Divine Spells
d%SpellMarket
Price
01-02Animate
Dead
625 gp
03-04Bestow
Curse
375 gp
05-06Blindness/Deafness375 gp
07-08Call
lightning
375 gp
09-10Contagion375 gp
11-12Continual
Flame
425 gp
13-14Create
Food and Water
375 gp
15-18Cure
Serious Wounds
375 gp
19Darkvision375 gp
20-21Daylight375 gp
22-23Deeper
Darkness
375 gp
24-25Diminish
plants
375 gp
26-27Dispel
Magic
375 gp
28-29Dominate
animal
375 gp
30-31Glyph
of Warding
575 gp
32Heal
mount
375 gp
33-34Helping
Hand
375 gp
35-36Inflict
Serious Wounds
375 gp
37-38Invisibility
Purge
375 gp
39-40Locate
Object
375 gp
41-46Magic
Circle against Chaos/Evil/Good/Law
375 gp
47-48Magic
fang, greater
375 gp
49-50Magic
Vestment
375 gp
51-52Meld
into Stone
375 gp
53-55Neutralize
poison
375 gp
56-57Obscure
Object
375 gp
58-59Plant
growth
375 gp
60-62Prayer375 gp
63-64Protection
from Energy
375 gp
65-66Quench375 gp
67-69Remove
Blindness/Deafness
375 gp
70-71Remove
Curse
375 gp
72-73Remove
Disease
375 gp
74-76Searing
Light
375 gp
77-78Sleet
storm
375 gp
79-80Snare375 gp
81-83Speak
with Dead
375 gp
84-85Speak
with plants
375 gp
86-87Spike
growth
375 gp
88-89Stone
Shape
375 gp
90-91Summon
Monster III
375 gp
92-93Summon
nature’s ally III
375 gp
94-96Water
Breathing
375 gp
97-98Water
Walk
375 gp
99-100Wind
Wall
375 gp
4th-Level
Divine Spells
d%SpellMarket
Price
01-05Air
Walk
700 gp
06-07Antiplant
shell
700 gp
08-09Blight700 gp
10-11Break
enchantment
700 gp
12-13Command
plants
700 gp
14-15Control
Water
700 gp
16-21Cure
Critical Wounds
700 gp
22-26Death
Ward
700 gp
27-31Dimensional
Anchor
700 gp
32-34Discern
Lies
700 gp
35-37Dismissal700 gp
38-39Divination 725 gp
40-42Divine
Power
700 gp
43-47Freedom
of Movement
700 gp
48-49Giant
Vermin
700 gp
50-51Holy
sword
700 gp
52-54Imbue
with Spell Ability
700 gp
55-57Inflict
Critical Wounds
700 gp
58-60Magic
Weapon, Greater
700 gp
61-62Nondetection750 gp
63-64Planar
Ally, Lesser
1,200
gp
65-67Poison700 gp
68-69Reincarnate700 gp
70-71Repel
Vermin
700 gp
72-76Restoration800 gp
77-78Rusting
grasp
700 gp
79-81Sending700 gp
82-85Spell
Immunity
700 gp
86-87Spike
stones
700 gp
88-90Summon
Monster IV
700 gp
91-93Summon
nature’s ally IV
700 gp
94-98Tongues700 gp
99-100Tree
stride
700
gp
5th-Level
Divine Spells
d%SpellMarket
Price
01-03Animal
growth
1,125
gp
04-05Atonement3,625
gp
06Awaken2,375
gp
07-09Baleful
polymorph
1,125
gp
10-13Break
Enchantment
1,125
gp
14-16Call
lightning storm
1,125
gp
17-20Command,
Greater
1,125
gp
21Commune 1,625
gp
22Commune
with nature
1,125
gp
23-24Control
winds
1,125
gp
25-30Cure
Light Wounds, Mass
1,125
gp
31-34Dispel Chaos/Evil/Good/Law1,125
gp
35-38Disrupting
Weapon
1,125
gp
39-41Flame
Strike
1,125
gp
42-43Hallow 6,125
gp1
44-46Ice
storm
1,125
gp
47-49Inflict
Light Wounds, Mass
1,125
gp
50-52Insect
Plague
1,125
gp
53Mark
of Justice
1,125
gp
54-56Plane
Shift
1,125
gp
57-58Raise
Dead
6,125
gp
59-61Righteous
Might
1,125
gp
62-63Scrying1,125
gp
64-66Slay
Living
1,125
gp
67-69Spell
Resistance
1,125
gp
70-71Stoneskin1,375
gp
72-74Summon
Monster V
1,125
gp
75-77Summon
nature’s ally V
1,125
gp
78Symbol
of Pain
2,125
gp
79Symbol
of Sleep
2,125
gp
80-82Transmute
mud to rock
1,125
gp
83-85Transmute
rock to mud
1,125
gp
86-89True
Seeing
1,375
gp
90-91Unhallow 16,125
gp
92-94Wall
of fire
1,125
gp
95-97Wall
of Stone
1,125
gp
98-100Wall
of thorns
1,125
gp
1 Allows
for a spell of up to 4th level to be tied to the hallowed or unhallowed
area.
6th-Level
Divine Spells
d%Spell
Market
Price
01-03Animate
Objects
1,650
gp
04-06Antilife
Shell
1,650
gp
07-09Banishment1,650
gp
10-13Bear’s
Endurance, Mass
1,650
gp
14-16Blade
Barrier
1,650
gp
17-20Bull’s
Strength, Mass
1,650
gp
21-24Cat’s
grace, Mass
1,650
gp
25Create
Undead
1,650
gp
26-29Cure
Moderate Wounds, Mass
1,650
gp
30-33Dispel
Magic, Greater
1,650
gp
34-37Eagle’s
Splendor, Mass
1,650
gp
38-40Find
the Path
1,650
gp
41-43Fire
seeds
1,650
gp
44Forbiddance4,650
gp1
45Geas/Quest1,650
gp
46Glyph
of Warding, Greater
1,650
gp
47-49Harm1,650
gp
50-52Heal1,650
gp
53-55Heroes’
Feast
1,650
gp
56-58Inflict
Moderate Wounds, Mass
1,650
gp
59-61 Ironwood1,650
gp
62Liveoak1,650
gp
63-65Move
earth
1,650
gp
66-69Owl’s
Wisdom, Mass
1,650
gp
70-71Planar
Ally
2,400
gp
72-74Repel
wood
1,650
gp
75-77Spellstaff1,650
gp
78-80Stone
Tell
1,650
gp
81-83Summon
Monster VI
1,650
gp
84-86Summon
Nature’s ally VI
1,650
gp
87Symbol
of Fear
2,650
gp
88Symbol
of Persuasion
6,650
gp
89-91Transport
via plants
1,650
gp
92-94Undeath
to Death
2,150
gp
95-97Wind
Walk
1,650
gp
98-100Word
of Recall
1,650
gp
1 Assumes
an area equivalent to one 60-foot cube.
7th-Level
Divine Spells
d%Spell
Market
Price
01-05Animate
plants
2,275
gp
06-09Blasphemy2,275 gp
10-14Changestaff2,275 gp
15-16Control Weather2,275 gp
17-21Creeping doom2,275 gp
22-27Cure Serious Wounds, Mass 2,275 gp
28-32Destruction2,275 gp
33-36Dictum2,275 gp
37-41Ethereal Jaunt2,275 gp
42-45Holy Word2,275 gp
46-50Inflict Serious Wounds, Mass2,275 gp
51-55Refuge 3,775 gp
56-60Regenerate2,275 gp
61-65Repulsion2,275 gp
66-69Restoration, Greater4,775 gp
70-71Resurrection12,275 gp
72-76Scrying, Greater2,275 gp
77-81Summon
Monster VII
2,275
gp
82-85Summon
Nature’s ally VII
2,275
gp
86-90Sunbeam2,275 gp
91Symbol
of Stunning
7,275
gp
92Symbol
of Weakness
7,275
gp
93-97Transmute
Metal to Wood
2,275
gp
98-100Word
of Chaos
2,275
gp
8th-Level
Divine Spells
d%SpellMarket
Price
01-04Animal shapes3,000 gp
05-10Antimagic Field3,000 gp
11-13Cloak of Chaos3,000 gp
14-17Control plants3,000 gp
18-20Create Greater Undead 3,600 gp
21-27Cure Critical Wounds, Mass3,000 gp
28-32Dimensional Lock3,000 gp
33-36Discern Location3,000 gp
37-41Earthquake3,000 gp
42-45Finger of death3,000 gp
46-49Fire Storm3,000 gp
50-52Holy Aura 3,000 gp
53-56Inflict Critical Wounds, Mass3,000 gp
57-60Planar Ally, Greater 5,500 gp
61-65Repel metal or stone3,000 gp
66-69Reverse gravity3,000 gp
70-72Shield of Law3,000 gp
73-76Spell Immunity, Greater3,000 gp
77-80Summon Monster VIII3,000 gp
81-84Summon Nature’s ally VIII3,000 gp
85-89Sunburst3,000 gp
90-91Symbol of Death8,000 gp
92-93Symbol of Insanity8,000 gp
94-96Unholy Aura3,000 gp
97-100Whirlwind 3,000 gp
9th-Level Divine Spells
d%SpellMarket Price
01-04Antipathy3,825 gp
05-07Astral Projection4,870 gp
08-13Elemental Swarm3,825 gp
14-19Energy Drain3,825 gp
20-25Etherealness3,825 gp
26-31Foresight3,825 gp
32-37Gate 8,825 gp
38-46Heal, Mass3,825 gp
47-53Implosion3,825 gp
54-55Miracle 128,825 gp
56-61Regenerate3,825 gp
62-66Shambler3,825 gp
67-72Shapechange3,825 gp
73-77Soul Bind3,825 gp
78-83Storm of Vengeance3,825 gp
84-89Summon Monster IX3,825 gp
90-95Summon nature’s ally IX3,825 gp
96-99Sympathy5,325 gp
100True Resurrection28,825 gp
1 Assumes powerful request but no expensive material components in excess of 100 gp and no additional XP cost.

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