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Giant Vermin

Scorpion Arachnid Line Art Animal  - GDJ / Pixabay, Giant Vermin
GDJ / Pixabay

This material is Open Game Content, and is licensed for public use under the terms of the Open Game License v1.0a.

Transmutation
Level Cleric 4, Druid 4
Components V, S, DF
Casting Time 1 standard action
Range Close (25 ft. + 5 ft./2 levels)
Targets Up to three vermin, no two of which can be more than 30 ft. apart
Duration 1 min./level
Saving Throw None
Spell Resistance Yes

You turn three normal-sized centipedes, two normal-sized spiders, or a single normal-sized scorpion into larger forms. Only one type of vermin can be transmuted (so a single casting cannot affect both a centipede and a spider), and all must be grown to the same size. The size to which the vermin can be grown depends on your level; see the table below.

Any giant vermin created by this spell do not attempt to harm you, but your control of such creatures is limited to simple commands (“Attack,” “Defend,” “Stop,” and so forth). Orders to attack a certain creature when it appears or guard against a particular occurrence are too complex for the vermin to understand. Unless commanded to do otherwise, the giant vermin attack whoever or whatever is near them.

Caster Level vermin Size
9th or lowerMedium
10th-13thLarge
14th-17thHuge
18th-19thGargantuan
20th or higherColossal
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