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Death Knell

You draw forth the ebbing life force of a creature and use it to fuel your own power.

This material is Open Game Content, and is licensed for public use under the terms of the Open Game License v1.0a.

Necromancy [Death, Evil]

Level Cleric 2, Death 2
Components V, S
Casting Time 1 standard action
Range Touch
Target Living creature touched
Duration Instantaneous/10 minutes per HD of subject; see text
Saving Throw Will negates
Spell Resistance Yes

Upon casting this spell, you touch a living creature that has -1 or fewer hit points. If the subject fails its saving throw, it dies, and you gain 1d8 temporary hit points and a +2 bonus to Strength. Additionally, your effective caster level goes up by +1, improving spell effects dependent on caster level. (This increase in effective caster level does not grant you access to more spells.) These effects last for 10 minutes per HD of the subject creature.

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