Power Word Stun Spell — 2024, 2014, PF1e & 3.5e

Arcane caster speaking Power Word Stun against an armoured warrior in a medieval hall
Power Word Stun overwhelms a weakened target; in 2024, even a stronger target still loses its movement briefly.

Power Word Stun disables a creature without an initial saving throw. The 2024 spell adds a fallback effect above the old 150-HP threshold; 2014 and the legacy d20 versions remain all-or-nothing.

At a Glance

2024Bard 8, Sorcerer 8, Warlock 8, Wizard 8; 150 HP or fewer Stunned, otherwise Speed 0 briefly
2014Bard 8, Sorcerer 8, Warlock 8, Wizard 8; 150 HP or fewer Stunned, otherwise no effect
Pathfinder 1eSorcerer/Wizard 8; stun duration depends on current HP
D&D 3.5eSorcerer/Wizard 8, War 8; stun duration depends on current HP

Choose Your Edition

Power Word Stun — 5.5e / 2024

Level8th
SchoolEnchantment
Casting TimeAction
Range60 feet
ComponentsV
DurationInstantaneous
ClassesBard, Sorcerer, Warlock, Wizard

Choose one creature you can see within range.

  • If it has 150 Hit Points or fewer, it gains the Stunned condition.
  • If it has 151 Hit Points or more, it is not Stunned; instead, its Speed becomes 0 until the start of your next turn.

A Stunned target makes a Constitution saving throw at the end of each of its turns, ending the condition on itself on a success.

There is no initial saving throw. The 2024 spell therefore still imposes a short control effect when the target is above the stun threshold.

Power Word Stun — 5e / 2014

Level8th
SchoolEnchantment
Casting Time1 action
Range60 feet
ComponentsV
DurationInstantaneous
ClassesBard, Sorcerer, Warlock, Wizard

Choose one creature you can see within range. If it has 150 Hit Points or fewer, it is Stunned. If it has 151 Hit Points or more, the spell has no effect.

The Stunned target makes a Constitution saving throw at the end of each of its turns, ending the effect on a success.

Power Word Stun — Pathfinder 1e

SchoolEnchantment (Compulsion) [Mind-Affecting]
LevelSorcerer/Wizard 8
Casting Time1 standard action
ComponentsV
RangeClose (25 ft. + 5 ft./2 levels)
TargetOne creature with 150 HP or fewer
DurationSee table
Saving ThrowNone
Spell ResistanceYes
Current Hit PointsStunned For
50 or fewer4d4 rounds
51–1002d4 rounds
101–1501d4 rounds

A creature at 151 Hit Points or more is unaffected. The spell works whether or not the creature can hear the word.

Power Word Stun — D&D 3.5e

SchoolEnchantment (Compulsion) [Mind-Affecting]
LevelSorcerer/Wizard 8, War 8
Casting Time1 standard action
ComponentsV
RangeClose (25 ft. + 5 ft./2 levels)
TargetOne creature with 150 HP or fewer
DurationSee table
Saving ThrowNone
Spell ResistanceYes
Current Hit PointsStunned For
50 or fewer4d4 rounds
51–1002d4 rounds
101–1501d4 rounds

A creature at 151 Hit Points or more is unaffected. Hearing the spoken word is not required.

D&D 3.5e also grants the spell through the War 8 domain slot.

What Changed?

  • 2024: a target above 150 HP now has Speed 0 until the start of the caster’s next turn instead of ignoring the spell entirely.
  • 2014: 151 HP or more means no effect.
  • PF1e / 3.5e: no recovery saving throw; the initial HP band determines a fixed rolled duration of 1d4, 2d4 or 4d4 rounds.
  • D&D 3.5e: includes War 8 access; PF1e core does not.

Using Power Word Stun

Current Hit Points determine the result. Damage dealt before the spell can turn a weak fallback into full Stunned control.

2024 is safer to cast into uncertainty. A target above the threshold still loses its movement briefly.

Legacy versions reward precise HP knowledge. A creature at 151 or more ignores the spell, while a creature at 50 or fewer can be Stunned for 4d4 rounds if Spell Resistance does not stop it.

Related Magic

Sources and Licensing

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