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Elemental Swarm

startrails, rocks, night, Elemental Swarm

This material is Open Game Content, and is licensed for public use under the terms of the Open Game License v1.0a.

This spell opens a portal to an Elemental Plane and summons elementals from it. A druid can choose the plane (Air, Earth, Fire, or Water); a cleric opens a portal to the plane matching his domain.

Conjuration (Summoning) [see text]
Level Air 9, Druid 9, Earth 9, Fire 9, Water 9
Components V, S
Casting Time 10 minutes
Range Medium (100 ft. + 10 ft./level)
Effect Two or more summoned creatures, no two of which can be more than 30 ft. apart
Duration 10 min./level (D)
Saving Throw None
Spell Resistance No

When the spell is complete, 2d4 Large elementals appear. Ten minutes later, 1d4 Huge elementals appear. Ten minutes after that, one greater elemental appears. Each elemental has maximum hit points per HD. Once these creatures appear, they serve you for the duration of the spell.

The elementals obey you explicitly and never attack you, even if someone else manages to gain control over them. You do not need to concentrate to maintain control over the elementals. You can dismiss them singly or in groups at any time.

When you use a summoning spell to summon an air, earth, fire, or water creature, it is a spell of that type.

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