Magic · Bard Spell Reference

Bard Spells

Erato playing a lyre
Erato at Her Lyre by John William Godward (1861–1922).

Bards turn performance, story, wit and remembered lore into magic. The Bard spell list changes substantially between editions, so choose the ruleset being played before selecting spells.

5.5e / 2024Cantrips to 9th level
5e / 2014Cantrips to 9th level
Pathfinder 1e0 to 6th level
D&D 3.5e0 to 6th level
Choose the edition first. A spell appearing on one Bard list is not automatically a Bard spell in another edition.

Rules

Bard Spell Lists by Edition

Bard Spells — 5.5e / 2024

The core list below follows SRD 5.2.1.

Cantrips

1st Level

2nd Level

3rd Level

4th Level

5th Level

6th Level

7th Level

8th Level

9th Level

Additional 2024 Bard Spells

These spells appear on the public 2024 Basic Rules Bard list in addition to the SRD 5.2.1 subset.

Cantrips

2nd Level

3rd Level

4th Level

5th Level

7th Level

Bard Spells — 5e / 2014

The list below follows the SRD 5.1 Bard spell list.

Cantrips

1st Level

2nd Level

3rd Level

4th Level

5th Level

6th Level

7th Level

8th Level

9th Level

Bard Spells — Pathfinder 1e

This is the Pathfinder Core Rulebook Bard list. Later Pathfinder books add further Bard spells; those expanded entries remain in the catalogue below.

0 Level

1st Level

2nd Level

3rd Level

4th Level

5th Level

6th Level

Bard Spells — D&D 3.5e

This is the core 3.5e SRD Bard list.

0 Level

1st Level

2nd Level

3rd Level

4th Level

5th Level

6th Level

Legacy and Expanded Bard Spells

This catalogue retains the older spell traditions and expanded selections. Spell names and descriptions here do not grant access in another edition: use the individual spell’s rules and source for the character being played.

Cantrips (0 Level)

0-Level Bard Spells (CANTRIPS)
Candlelight You cause an object to glow like a candle, shedding light in a 5-foot radius from the point you touch.
Comprehend Writing Your can make sense of foreign writing and strange symbols.
Dancing Lights Creates torches or other lights.
Daze humanoid creature of 4 HD or less loses next action.
Depilatory This spell enables you to selectively shave hair and prevent its regrowth for 24 hours.
Detect Magic Detects spells and magic items within 60 ft.
Direct Conversation
Flare Dazzles one creature (-1 on attack rolls).
Ghost Sound Figment sounds.
Giggle The target suddenly finds something humorous enough to start giggling (New)
Grope This variation of the mage hand spell lets you “feel” a creature from a distance as if you were actually touching it.
Know Direction You discern north.
Light Object shines like a torch.
Lullaby Makes subject drowsy; -5 on Spot and Listen checks, -2 on Will saves against sleep.
Mage Hand 5-pound telekinesis.
Mending Makes minor repairs on an object.
Message Whispered conversation at distance.
Minor Disguise You use magic to make minor, cosmetic changes in your appearance.
Open/Close Opens or closes small or light things.
Prestidigitation Performs minor tricks.
Read Magic Read scrolls and spellbooks.
Resistance Subject gains +1 on saving throws.
Songbird Your control over your voice improves, your unruly hair straightens, and your flesh radiates a healthy glow. You’re ready for showtime.
Song of Serenity You channel positive energy through your song, rejuvenating a fatigued target.
Summon Instrument Summons one instrument of the caster’s choice.

1 Level

1st-Level Bard Spells
Alarm Wards an area for 2 hours/level.
Ale Goggles The target perceives everyone else as having a +4 circumstance bonus to his or her Appearance.
Allure The recipient of this spell becomes more desirable, likeable, and popular.
Animate Image This spell creates a visual representation of a piece of text or static graphic.
Animate Rope Makes a rope move at your command.
Anticipate Peril A creature affected by anticipate peril gains a preternatural sense of danger.
Apollo’s Blessing counters all darkness spells, those within the spell’s radius receive bonuses on Perform and Heal checks.
Block the Seed You are incapable of getting someone pregnant or becoming impregnated for the duration of this spell.
Cause Fear One creature of 5 HD or less flees for 1d4 rounds.
Charm Person Makes one person your friend.
Cheat Caster rerolls when determining the success of a game of chance.
Comprehend Languages You understand all spoken and written languages.
Corrupt Weapon Weapon confirms critical hits against good foes. 
Critical Strike Upon uttering the ancient phrase that completes the spell, you feel the weapon in your hand drawn toward a creature standing nearby.
Cure Light Wounds Cures 1d8 damage +1/level (max +5).
Detect Secret Doors Reveals hidden doors within 60 ft.
Disguise Self Changes your appearance.
Distract The targets are distracted as they study – anything and everything gets their attention, if just for a moment.
Erase Mundane or magical writing vanishes.
Expeditious Retreat Your speed increases by 30 ft.
Extract Drug Creates drug from inanimate object.
Feather Fall Objects or creatures fall slowly.
Friendly Face Everyone you meet sees you as friendly and nonthreatening.
Fury Eyes Your fiery eyes give you an intimidating presence.
Grease Makes 10-ft. square or one object slippery.
Harmony When you play your instrument, sing your song, recite your epic poem, you fill your allies with greater confidence than normal.
Hideous Laughter Subject loses actions for 1 round/ level.
Honoring the Host Subject praised or shamed, influencing reactions of witnesses accordingly. 
Hot Foot With a successful ranged touch attack, magical flames spring to life on the target’s feet. 
Hypnotism Fascinates 2d4 HD of creatures.
Identify Determines properties of magic item.
Invigorate This spell banishes feelings of weariness. For the duration, the subject takes no penalties from the fatigued or exhausted conditions.
Joyful Noise You create sonic vibrations that negate any magical silence effect in the area.
Lesser Confusion One creature is confused for 1 round.
Little Dipper A small ladle of glittery lights pours water at your command.
Magic Mouth Speaks once when triggered.
Magic Aura Alters object’s magic aura.
No Light Prevents normal light from illuminating. (New)
Obscure Object Masks object against scrying.
Phantom Musician This spell causes a Musical instrument to hover above the ground and allows it to animate and play. (New)
Quickswim This spell increases your base swim speed by 10 feet; this adjustment counts as an enhancement bonus.
Ray of Hope Subject, gains a +2 morale bonus on saving throws, attack rolls, ability checks, and skill checks.
Remove Fear Suppresses fear or gives +4 on saves against fear for one subject + one per four levels.
Remove Scent With a touch of a wax-covered finger to the subject, you inhale deeply and smell nothing.
Serene Visage You gain an insight bonus equal to one-half your caster level (maximum +10) on Bluff checks.
Share Sensation This spell enables you to feel physical sensations just like your target feels.
Silent Image Creates minor illusion of your design.
Silver Tongue Gain +10 bonus to 1 Charisma based skill check, affects 1 sentence only
Sleep Puts 4 HD of creatures into magical slumber.
Sorrow Subject takes -3 penalty on attacks, saves, and checks. 
Summon Monster I Calls extraplanar creature to fight for you.
Undetectable Alignment Conceals alignment for 24 hours.
Unnatural Lust Your target is filled with lust and desire for a single creature or object as designated by you at the time of casting
Unseen Servant Invisible force obeys your commands.
Ventriloquism Throws voice for 1 min./level.
Vision of Exquisite Pleasure Images of tantalizing and overwhelming sexual pleasure consume the affected target, causing him to pause in his tracks and revel in eroticism.

2 Level

2nd-Level Bard Spells
Addiction Subject becomes addicted to a drug. 
Alter Self Assume form of a similar creature.
Animal Messenger Sends a Tiny animal to a specific place.
Animal Trance Fascinates 2d6 HD of animals.
Aura of Glory Legacy Mongoose d20 version: touch spell granting a 1d4+1 enhancement bonus to Charisma. The separate 3.5e Spell Compendium version is Paladin-only.
Beguile As Charm Person, except target is romantically inclined towards you. 
Big Dipper A large ladle of glittery lights pours refreshments at your command.
Blindness/Deafness Makes subject blind or deaf.
Blur Attacks miss subject 20% of the time.
Broca’s Curse of Babble One subject can speak only babble.
Calm Emotions Calms creatures, negating emotion effects.
Cat’s Grace Subject gains +4 to Dexterity for 1 min./level.
Circle Dance You divine the relative direction and condition of another creature.
Cloak of Silence Sometimes there are situations in which you don’t want to be heard – and yet, you have to speak. 
Cure Moderate Wounds Cures 2d8 damage +1/level (max +10).
Dance of Ruin Nondemons take 2d20 damage.
Darkness 20-ft. radius of supernatural shadow.
Daze Monster Living creature of 6 HD or less loses next action.
Delay Poison Stops poison from harming subject for 1 hour/ level.
Detect Thoughts Allows “listening” to surface thoughts.
Discord Hidden hostilities become prevalent. 
Eagle’s Splendor Subject gains +4 to Charisma for 1 min./level.
Elation Your allies become elated, full of energy and joy.
Eminently Talented This spell grants a caster a +5 competance bonus on Perform (sexual techniques) checks.
Enhance Ability
Enthrall Captivates all within 100 ft. + 10 ft./level.
Escape of the Snake Skin becomes flexible, +10 bonus to Escape Artist checks. 
Fleet Feet of Hermes This spell increases your base land speed by 60 feet. 
Fool’s Gold This spell makes metal objects, such as a bronze statue or a handful of copper coins, appear to be made of gold.
Gold Finder You can sense the presence of gold within the range of the spell.
Fox’s Cunning Subject gains +4 to Intelligence for 1 min./level.
Ghostbane Dirge The target coalesces into a semi-physical form for a short period of time.
Glitterdust Blinds creatures, outlines invisible creatures.
Heroism Gives +2 on attack rolls, saves, skill checks.
Hero’s Visage The caster emanates an aura of greatness, appearing like a hero of ancient legend, who only the bravest dare to approach, let alone fight.
Hold Person Paralyzes one humanoid for 1 round/level.
Hypnotic Pattern Fascinates (2d4 + level) HD of creatures.
Karma You become more charismatic, more intelligent, and wiser.
Invisibility Subject is invisible for 1 min./level or until it attacks.
Irritating Sniveler Subject appears to be continuously sniveling. 
Limited Telepathy This spell enables you to create a connection with one other creature with an Intelligence score of 6 or higher within range.
Locate Object Senses direction toward object (specific or type).
Mantle of Love You imbue the subject with magical energy that protects her from harm, granting her a +4 morale bonus on all saves.
Mindless Rage You fill the subject with so great a rage that it can do nothing but focus on engaging you in personal physical combat.
Minor Image As silent image, plus some sound.
Mirror Image Creates decoy duplicates of you (1d4 +1 per three levels, max 8).
Misdirection Misleads divinations for one creature or object.
Peacock’s Beauty (Hera’s) The transmuted creature becomes more attractive
Physique You become more agile, more resilient, and stronger.
Pyrotechnics Turns fire into blinding light or choking smoke.
Rage Gives +2 to Strength and Constitution, +1 on Will saves, -2 to AC.
Rainbow Spray A spray of rainbow colors stuns and blinds your enemies.
Resist Temptation The caster becomes hardened to sexual advances and magical effects that entice him.
Scare Panics creatures of less than 6 HD.
Shatter Sonic vibration damages objects or crystalline creatures.
Shriek Subjects within burst are shaken.
Silence Negates sound in 20-ft. radius.
Snapdragon Fireworks A favorite display at midsummer festivals, this spell lets you create fireworks in the shape of tiny dragons.
Song of Festering Death Subject takes 2d6 damage per round while caster concentrates.
Sound Burst Deals 1d8 sonic damage to subjects; may stun them.
Suggestion Compels subject to follow stated course of action.
Summon Monster II Calls extraplanar creature to fight for you.
Summon Swarm Summons swarm of bats, rats, or spiders.
Tongues Speak any language.
Touch Me Not This spell charges your body with protective energy.
Vertigo Subject dizzied, -4 to Dexterity 
Wave of Grief All within cone take -3 penalty on attacks, saves, and checks. 
Whirling Blade As you cast this spell, you hurl a single slashing weapon at your foes. 
Whispering Wind Sends a short message 1 mile/level

3 Level

3rd-Level Bard Spells
Adoration One subject cannot attack you. 
Ale Goggles, Mass This spell functions as ale goggles, except that it affects multiple creatures.
Analyze portal You know the sizes and locations of any magic portals in the area. 
Apollo’s Grace Through your song, you channel positive energy into your touch, granting temporary hit points. 
Aversion The target of this spell becomes repulsed and completely disgusted. 
Babble Victims in 20+5 ft per caster level cone speak babble
Beauty’s Caress When touched, the target becomes much more attractive, poised, and self-confident.
Blink You randomly vanish and reappear for 1 round/level.
Celebration You cause any creatures in the area to feel increasingly more intoxicated the longer you perform a drinking song.
Charm Monster Makes monster believe it is your ally.
Clairaudience/Clairvoyance Hear or see at a distance for 1 min./level.
Combat Blessing By invoking the favour of the gods, the caster augments the combat prowess of himself and his allies.
Confusion Subjects behave oddly for 1 round/level.
Crushing Despair Subjects take -2 on attack rolls, damage rolls, saves, and checks.
Cure Serious Wounds Cures 3d8 damage +1/level (max +15).
Curse of the Putrid Husk Subject is unconscious for 1d10 minutes.
Curse of the Suspicious Mind Renders subject completely paranoid for 1 hour per level. (New)
Dance Macabre Dance holds 1 target per level.
Daylight 60-ft. radius of bright light.
Deep Slumber Puts 10 HD of creatures to sleep.
Dispel Magic Cancels magical spells and effects.
Displacement Attacks miss subject 50%.
Empathic Surge You broadcast your emotions to those around you – if they fail their saves, those nearby suddenly feel exactly the way you do. 
Fascinate The victim to become intrigued and infatuated with the caster. 
Fear Subjects within cone flee for 1 round/level.
Gaseous Form Subject becomes insubstantial and can fly slowly.
Geas, Lesser Commands subject of 7 HD or less.
Glibness You gain +30 bonus on Bluff checks, and your lies can escape magical discernment.
Good Hope Subjects gain +2 on attack rolls, damage rolls, saves, and checks.
Haste One creature/level moves faster, +1 on attack rolls, AC, and Reflex saves.
Haunting Tune The spell wrapped within your music makes even the most hard-hearted quail. (New)
Illusory Script Only intended reader can decipher.
Imagery Your music projects an image into peoples’ minds. (New)
Invisibility Sphere Makes everyone within 10 ft. invisible.
Major Image As silent image, plus sound, smell and thermal effects.
Orgasmic Vibrations A grand, shuddering orgasm overwhelms a living creature that fails its saving throw, making the creature dazed for the duration of the spell.
Phantom Steed Magic horse appears for 1 hour/level.
Remove Curse Frees object or person from curse.
Repulsiveness The target becomes hideous to gave upon, taking 1d6 points of Appearance damage per caster level (maximum 5d6).
Sadism For every 10 hp damage caster deals, he gains +1 on attacks, saves, and checks.
Scrying Spies on subject from a distance.
Sculpt Sound Creates new sounds or changes existing ones.
Secret Page Changes one page to hide its real content.
See Invisibility Reveals invisible creatures or objects.
Sepia Snake Sigil Creates text symbol that immobilizes reader.
Siren’s Call The targets of this spell hear a sudden, distant song that instills in them a longing for the sea.
Slow One subject/level takes only one action/round, -1 to AC, reflex saves, and attack rolls.
Speak with Animals You can communicate with animals.
Stunning Screech. All within 30 ft. are stunned for 1 round.
Summon Monster III Calls extraplanar creature to fight for you.
Tiny Hut Creates shelter for ten creatures
Virgin Innocence Makes target believe the caster is innocent of one deed

4 Level

4th-Level Bard Spells
Amnesia This spell causes the target to forget who he is and where he is from. 
Bloodcurdling Scream Subjects within burst flee for 1 round/level. 
Break Enchantment Frees subjects from enchantments, alterations, curses, and petrification.
Cat’s Grace, Greater This spell functions like cat’s grace, except as noted above.
Cure Critical Wounds Cures 4d8 damage +1/level (max +20).
Deceptive Object Subject believes that an item is something else that it really is.
Detect Scrying Alerts you of magical eavesdropping.
Dimension Door Teleport’s you short distance.
Dolorous Motes This spell creates flickering motes of light that cause intense mental anguish.
Dominate Person Controls humanoid telepathically.
Eagle’s splendor, Greater This spell functions like eagle’s splendor, except as noted.
Empathic Transfer As empathic surge, but you tap the emotions of another creature within 30 feet and broadcast that individual’s emotions to the target area. 
False Success of the Fool Subject believes that he completed the task at hand despite being not the case.
Flowsight By touching a nearby source of water – you can perceive creatures and objects in contact with the water.
Freedom of Movement Subject moves normally despite impediments.
Ghostbane Dirge, Mass This spell functions as ghostbane dirge, except that it affects multiple targets.
Hallucinatory Terrain Makes one type of terrain appear like another (field into forest, or the like).
Hold Monster As hold person, but any creature.
Improved Cat’s Grace As Cat’s Grace , but with a longer duration.
Improved eagle’s splendor As eagle’s splendor , but with a longer duration.
Improved Erase This spell functions as erase except that it can affect all magical symbols, including all symbol spells.
Improved Fox’s Cunning As fox’s cunning, but with a longer duration.
Improved Karma This spell functions like Karma, except as noted above.
Improved Physique As physique, but with a longer duration.
Insistent Beat Subjects are at -4 on mental ability and skill checks.
Invisibility, Greater As invisibility, but subject can attack and stay invisible.
Legend Lore Lets you learn tales about a person, place, or thing.
Locate Creature Indicates direction to familiar creature.
Mark of Apollo You draw an indelible mark on the subject worthy of Apollo’s blessings
Martyr’s Cry Scream, if caster dies in 1 hr, all who heard scream save or cursed.
Masque The bard looks like multiple targets close friends.
Mind to Mind This spell links the caster with one other individual.
Modify Memory Changes 5 minutes of subject’s memories.
Neutralize Poison Immunizes subject against poison, detoxifies venom in or on subject.
Rainbow Pattern Lights fascinate 24 HD of creatures.
Repel Vermin Insects, spiders, and other vermin stay 10 ft. away.
Secure Shelter Creates sturdy cottage.
Seduction Come to me. 
Shadow Conjuration Mimics conjuring below 4th level, but only 20% real.
Shout Deafens all within cone and deals 5d6 sonic damage.
Sirine’s Grace Upon completion of this spell, you are infused with unearthly grace and confidence.
Speak with Plants You can talk to normal plants and plant creatures.
Succor The spell prevents 1 negative energy level or level drain per 5 caster levels (maximum 4 levels).
Summon Monster IV Calls extraplanar creature to fight for you.
Vision of Exquisite Pleasure, Mass The spell functions as vision of exquisite pleasure except that it affects multiple creatures.
Voice of the Dragon You gain a +10 enhancement bonus on your Bluff, Diplomacy, and Intimidate checks.
Zone of Silence Keeps eavesdroppers from overhearing conversations.

5 Level

5th-Level Bard Spells
Adoring Crowd A number of subjects within close range cannot attack you. 
Aim of Sagittarius Your ranged attacks strike with uncanny accuracy. 
Malediction A malediction is a more severe form of bestow curse. 
Cure Light Wounds, Mass Cures 1d8 damage +1/level for many creatures.
Dispel Magic, Greater As dispel magic, but +20 on check.
Dissonant Chorus Music causes Wisdom damage, prevents verbal spellcasting.
Dream Sends message to anyone sleeping.
False Vision M Fools scrying with an illusion.
Hedonist’s Delight  confer on the subject heightened sensitivity to pleasurable sensations.
Heroism, Greater Gives +4 bonus on attack rolls, saves, skill checks; immunity to fear; temporary hp.
Mind Fog Subjects in fog get -10 to Wisdom and Will checks.
Mirage Arcana As hallucinatory terrain, plus structures.
Mislead Turns you invisible and creates illusory double.
Morality Undone. Subject becomes evil.
Nightmare Sends vision dealing 1d10 damage, fatigue.
Orpheus’s Song of Sanctuary This spell wards allies from direct attack. 
Persistent Image As major image, but no Concentration required.
Primal Scream 5 HD or less take 6d6 sonic damage, greater than 5 takes 4d6, all subjects must save or Scare. 
Seeming Changes appearance of one person per two levels.
Shadow Evocation Mimics evocation of lower than 5th level, but only 20% real.
Shadow Walk Step into shadow to travel rapidly.
Song of Discord Forces targets to attack each other.
Soul Shackles Imprisons soul of dead creature in talisman, from which caster can question it.
Suggestion, Mass As suggestion, plus one subject/level.
Summon Monster V Calls extraplanar creature to fight for you.

6 Level

6th-Level Bard Spells
Analyze Dweomer Reveals magical aspects of subject.
Animate Objects Objects attack your foes.
Apollo’s Grace, Mass This spell functions like Apollo’s grace, save that affects multiple subjects.
Apollo’s Song of Healing Through your song, you channel positive energy into a creature to wipe away injury and afflictions. 
Bestow Greater Curse Subject takes -6 penalty to two abilities; -8 penalty on attacks, saves, and checks; or 75% chance of taking no action.
Blind Love Subject falls in love with any creature that you want him to.
Cat’s Grace, Mass As Cat’s Grace, affects one subject/level.
Charm Monster, Mass As charm monster, but all within 30 ft.
Cure Moderate Wounds, Mass Cures 2d8 damage +1/level for many creatures.
Eagle’s Splendor, Mass As eagle’s splendor, affects one subject/level.
Eyebite Target becomes panicked, sickened, and comatose.
Find the Path Shows most direct way to a location.
Fool’s Forbiddance Through your antics and performance, you create an area of warding that adversely affects all enemies that dare enter it.
Fox’s Cunning, Mass As fox’s cunning, affects one subject/level.
Geas/Quest As lesser geas, plus it affects any creature.
Glam Dicinn Subject’s appearance and reputation changed forever for the worst. 
Heroes’ Feast Food for one creature/level cures and grants combat bonuses.
Irresistible Dance Forces subject to dance.
Karma Mass As Karma, but affecting multiple creatures.
Nixie’s Grace You feel a longing for cool waters, and a forceful confidence manifests within you. Your movements and thoughts become filled with grace.
Orgasmic Vibrations, Mass As orgasmic vibrations, except this spell affects multiple creatures.
Permanent Image Includes sight, sound, and smell.
Programmed Image As major image, plus triggered by event.
Project Image Illusory double can talk and cast spells.
Physique Mass As physique, but affecting multiple creatures.
Ray of Light You direct a short ray at the eyes of a target.
Scrying, Greater As scrying, but faster and longer.
Shout, Greater Devastating yell deals 10d6 sonic damage; stuns creatures, damages objects.
Sirine’s Song All within the area must make a Will save or become mesmerized by the music and be drawn to it. 
Sleep of Ages You throw the targeted creature into an endless sleep.
Smitten This spell operates similarly to the fascinate spell, however its effects are more extreme. 
Snowsong While the snow falls, allies in the area hear a soft, lilting song that bolsters their spirits and confidence.
Spirit Bow A phantom bow fire magical arrows at your enemies.
Summon Monster VI Calls extraplanar creature to fight for you.
Sympathetic Vibration Deals 2d10 damage/round to freestanding structure.
Wave of Pain Stuns all within cone for 1 round/2 levels.
Veil Changes appearance of group of creatures.
Youth and Beauty You return the vigor of youth.

Bardic Performance

Sources and Licensing

This work includes material from the System Reference Document 5.2.1 (“SRD 5.2.1”) by Wizards of the Coast LLC, available at https://www.dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC and available at https://dnd.wizards.com/resources/systems-reference-document. The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.

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7. Use of Product Identity: You agree not to Use any Product Identity, including as an indication as to compatibility, except as expressly licensed in another, independent Agreement with the owner of each element of that Product Identity. You agree not to indicate compatibility or co-adaptability with any Trademark or Registered Trademark in conjunction with a work containing Open Game Content except as expressly licensed in another, independent Agreement with the owner of such Trademark or Registered Trademark. The use of any Product Identity in Open Game Content does not constitute a challenge to the ownership of that Product Identity. The owner of any Product Identity used in Open Game Content shall retain all rights, title and interest in and to that Product Identity.

8. Identification: If you distribute Open Game Content You must clearly indicate which portions of the work that you are distributing are Open Game Content.

9. Updating the License: Wizards or its designated Agents may publish updated versions of this License. You may use any authorized version of this License to copy, modify and distribute any Open Game Content originally distributed under any version of this License.

10. Copy of this License: You MUST include a copy of this License with every copy of the Open Game Content You Distribute.

11. Use of Contributor Credits: You may not market or advertise the Open Game Content using the name of any Contributor unless You have written permission from the Contributor to do so.

12. Inability to Comply: If it is impossible for You to comply with any of the terms of this License with respect to some or all of the Open Game Content due to statute, judicial order, or governmental regulation then You may not Use any Open Game Material so affected.

13. Termination: This License will terminate automatically if You fail to comply with all terms herein and fail to cure such breach within 30 days of becoming aware of the breach. All sublicenses shall survive the termination of this License.

14. Reformation: If any provision of this License is held to be unenforceable, such provision shall be reformed only to the extent necessary to make it enforceable.

15. COPYRIGHT NOTICE

Open Game License v 1.0a Copyright 2000, Wizards of the Coast, Inc.

System Reference Document Copyright 2000-2003, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins, David Noonan, Rich Redman, Bruce R. Cordell, John D. Rateliff, Thomas Reid, James Wyatt, based on original material by E. Gary Gygax and Dave Arneson.

Pathfinder Roleplaying Game Core Rulebook. © 2009, Paizo Publishing, LLC; Author: Jason Bulmahn, based on material by Jonathan Tweet, Monte Cook, and Skip Williams. END OF LICENSE

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