Cure Wounds Spell — 2024, 2014 & Legacy Healing
Cure Wounds is the modern consolidated touch-healing spell. It does not replace the older Cure Light, Moderate, Serious, or Critical Wounds pages used by legacy editions.
At a Glance
| 2024 | 2d8 + spellcasting modifier; Abjuration |
|---|---|
| 2014 | 1d8 + spellcasting modifier; Evocation |
| Classes | Bard, Cleric, Druid, Paladin, Ranger |
| Range | Touch |
Choose Your Edition
Cure Wounds — 5.5e / 2024
| Level | 1st-level Abjuration |
|---|---|
| Casting Time | Action |
| Range | Touch |
| Components | V, S |
| Duration | Instantaneous |
A creature you touch regains 2d8 + your spellcasting ability modifier Hit Points. Healing increases by 2d8 for each slot level above 1st.
Cure Wounds — 5e / 2014
| Level | 1st-level Evocation |
|---|---|
| Casting Time | 1 action |
| Range | Touch |
| Components | V, S |
| Duration | Instantaneous |
A creature you touch regains 1d8 + your spellcasting ability modifier Hit Points. Healing increases by 1d8 for each slot level above 1st. The 2014 spell has no effect on undead or constructs.
What Changed?
2024 doubles the healing dice, doubles slot scaling from +1d8 to +2d8, moves the spell from Evocation to Abjuration, and removes the old undead/construct exclusion.
Legacy Healing
PF1e and D&D 3.5e use separate spells such as Cure Light Wounds and Cure Moderate Wounds. Those remain separate legacy pages rather than being folded into this modern spell.
Sources
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