Dissonant Whispers Spell — 2024 & 2014 Rules

Dissonant Whispers Spell — 2024 & 2014 Rules

Dissonant Whispers attacks the mind with an impossible melody and can force the target to flee using its Reaction.

At a Glance

2024Bard 1 — 3d6 Psychic, line of sight, forced Reaction movement
2014Bard 1 — 3d6 psychic, hearing matters, forced Reaction movement
Range60 feet
SaveWisdom

Choose Your Edition

Dissonant Whispers — 5.5e / 2024

Level1st-level Enchantment
Casting TimeAction
Range60 feet
ComponentsV
DurationInstantaneous

Choose one creature you can see within range. It makes a Wisdom save. On a failure, it takes 3d6 Psychic damage and, if its Reaction is available, must immediately move as far away from you as it can by the safest route. On a success, it takes half damage only.

Damage increases by 1d6 for each slot level above 1st.

Dissonant Whispers — 5e / 2014

Level1st-level Enchantment
Casting Time1 action
Range60 feet
ComponentsV
DurationInstantaneous

The target hears a discordant melody that only it can hear. A deafened creature automatically succeeds on the Wisdom save. On a failure, it takes 3d6 psychic damage and must use its Reaction, if available, to move as far as its speed allows without entering obviously dangerous ground. On a success, it takes half damage and does not move.

What Changed?

2024 requires sight but no longer depends on the target hearing the whispers; the 2014 version explicitly protects a deafened target. Damage remains 3d6 at 1st level in both versions.

Sources

  • D&D 2024
  • D&D 2014 Player’s Handbook — Dissonant Whispers.

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