Enchantment • Legacy Witch Spell
Dance Macabre

Dance Macabre holds creatures transfixed while the caster continues an eerie dance. The spell is preserved as a legacy d20 Witch and Bard enchantment rather than imported into modern editions.
Dance Macabre at a Glance
| 5.5e / 2024 | No direct conversion published here |
|---|---|
| 5e / 2014 | No direct conversion published here |
| Pathfinder 1e | Not a Pathfinder Witch spell by default |
| D&D 3.x Legacy | Witch 3, Bard 3 |
D&D 3.x Legacy Rules
| School | Enchantment |
|---|---|
| Level | Witch 3, Bard 3 |
| Components | S |
| Casting Time | 1 action |
| Range | Medium (100 ft. + 10 ft./level) |
| Targets | One humanoid per caster level |
| Duration | See text |
| Saving Throw | Will negates; see text |
| Spell Resistance | Yes |
Humanoids that look at the dancing caster can be held as though affected by Hold Person. An affected target receives another saving throw every other round.
The caster must continue dancing to maintain the effect. If the dance ends, the spell ends.
Using Dance Macabre in Play
The spell is area control rather than damage. Its limitation is obvious and useful: maintaining the dance occupies the caster and makes the effect highly visible.
Edition Boundary
The repeated-save timing and legacy Hold Person reference belong to older d20 rules. Modern editions should use their own concentration, incapacitation and charm mechanics.
Rules Sources and Licensing
Legacy source: Liber Mysterium: The Netbook of Witches and Warlocks.
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