Enchantment • Legacy Witch Charm
Virgin Innocence

Virgin Innocence convinces one creature that the caster is innocent of a particular deed or statement. Evidence cannot shake that belief while the legacy enchantment lasts.
Virgin Innocence at a Glance
| 5.5e / 2024 | No direct conversion published here |
|---|---|
| 5e / 2014 | No direct conversion published here |
| Pathfinder 1e | Not a Pathfinder Witch spell by default |
| D&D 3.x Legacy | Witch 2, Bard 3 |
Spell Rules by Edition
Virgin Innocence — 5.5e / 2024
Edition status: No official 2024 version of this legacy spell is supplied here.
Virgin Innocence — 5e / 2014
Edition status: No official 2014 version is supplied here.
Virgin Innocence — Pathfinder 1e
Edition status: No Pathfinder Witch version is established here. Any conversion requires Games Master approval.
Virgin Innocence — D&D 3.5e (legacy d20 Witch rules)
| School | Enchantment (Charm) [Mind-Affecting] |
|---|---|
| Level | Witch 2, Bard 3 |
| Components | S, M |
| Casting Time | 1 action |
| Range | Close (25 ft. + 5 ft./level) |
| Target | One person |
| Duration | 1 day/level |
| Saving Throw | Will negates |
| Spell Resistance | Yes |
The target becomes convinced that the caster is innocent of one specified event or statement. While the spell lasts, contrary evidence does not alter that belief.
The original source specifies a lock of hair from a virgin as the material component; if the caster qualifies, their own hair can be used. That component is preserved here as part of the legacy spell text rather than treated as a universal Witch practice.
Edition Boundary
The spell imposes an unusually absolute belief effect for a low-level enchantment. Modern editions should use their own charm and influence rules rather than copying it unchanged.
Rules Sources and Licensing
Legacy source: Liber Mysterium: The Netbook of Witches and Warlocks.
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