Cleric Spells
Clerics are divine spellcasters that draw their power from a deity and use magic to heal and protect their allies, while also having access to spells that harm enemies and provide support. Clerics have access to a large list of spells that range from cantrips to 9th level spells.
0-Level Cleric Spells (ORISONS)
0-Level Cleric Spells (ORISONS) | |
---|---|
Amanuensis | You cause writing from one source (such as a book) to be copied into a book, paper, or parchment. |
Analyze Fertility | Gives the caster an insight into the reproductive capabilities of the target. |
Bleed | You cause a living creature that is below 0 hit points but stabilized to resume dying. |
Candlelight | You cause an object to glow like a candle, shedding light in a 5-foot radius from the point you touch. |
Comprehend Writing | Your can make sense of foreign writing and strange symbols. |
Create Water | Creates 2 gallons/level of pure water. |
Cure Minor Wounds | Cures 1 point of damage. |
Detect Heretic | |
Detect Magic | Detects spells and magic items within 60 ft. |
Detect Poison | Detects poison in one creature or object. |
Detect Pregnancy | You can tell if the creature touched is pregnant or is hosting another creature’s implanted young. |
Endure Pain | |
Guidance | +1 on one attack roll, saving throw, or skill check. |
Inflict Minor Wounds | Touch attack, 1 point of damage. |
Light | Object shines like a torch. |
Mending | Makes minor repairs on an object. |
No Light | Prevents normal light from illuminating. |
Preserve Organ | Protects one detached organ from decay for 24 hours. |
Purify Food and Drink | Purifies 1 cu. ft./level of food or water. |
Quick Sleeping | Puts willing target to sleep. |
Quick Wakening | Wakes target up from normal sleep. |
Read Magic | Read scrolls and spellbooks. |
Resistance | Subject gains +1 on saving throws. |
Slash Tongue | Subject takes -1 penalty on attacks, saves and checks for 1 round. |
Virtue | Subject gains 1 temporary hp. |
1st-Level Cleric Spells
1st-Level Cleric Spells | |
---|---|
Air Bubble | Creates a small pocket of breathable air that surrounds the touched creature’s head or the touched object. |
Allure | The recipient of this spell becomes more desirable, likeable, and popular. |
Anarchic Water | This transmutation imbues a flask (1 pint) of water with the energy of chaos, turning it into anarchic water. |
Angry Ache | Subject takes -2 penalty on attack rolls. |
Artemis’ Blessing | Guides your allies’ bows, slings, and thrown weapons and helps them track down foes. |
Athena’s Battle Guidance, | grants you temporary, intuitive insight into your opponent’s actions during your next two attacks. |
Athena’s Blessing, | fills your allies with battle insight and the wisdom to perform tasks better. |
Axiomatic Water | Imbues a flask (1 pint) of water with the order of law, turning it into axiomatic water. |
Bane | Enemies take -1 on attack rolls and saves against fear. |
Bless | Allies gain +1 on attack rolls and saves against fear. |
Bless Growth | Improves growth of plants, adult creature, or mother. |
Bless Water | Makes Holy Water. |
Blinding Strike | On a successful hit in combat, the opponent must make a Fortitude save or be blinded for 1 round per caster level. |
Block the Seed | You are incapable of getting someone pregnant or becoming impregnated for the duration of this spell. |
Blood Spilled Anew | This spell enchants an object that has been stained with blood in an act of murder. |
Cause Fear | One creature of 5 HD or less flees for 1d4 rounds. |
Cold Fire | You are able to change the normal flames of a fire (any blaze that lasts for more than 1 round) into cold flames. |
Command | One subject obeys selected command for 1 round. |
Comprehend Languages | You understand all spoken and written languages. |
Cure Light Wounds | Cures 1d8 damage +1/level (max +5). |
Curse Water | Makes unholy water. |
Deathwatch | Reveals how near death subjects within 30 ft. are. |
Decorate Item | You can add detail to a crafted item, or alter existing details. |
Detect Chaos/Evil/Good/Law | Reveals creatures, spells, or objects of selected alignment. |
Detect Undead | Reveals undead within 60 ft. |
Divine Favor | You gain +1 per three levels on attack and damage rolls. |
Divine Strike | The target creature gains a +1 bonus to weapon damage for the duration of the spell. |
Dolphin Companion | This spell calls a normal dolphin to your side and acts as your animal companion. |
Doom | One subject takes -2 on attack rolls, damage rolls, saves, and checks. |
Drug Resistance | Subject is immune to Addiction. |
Endure Elements | Exist comfortably in hot or cold environments. |
Enhanced Taste | Makes tasting ability more sensitive. |
Entropic Shield | Ranged attacks against you have 20% miss chance. |
Extract Drug | Creates drug from inanimate object. |
Godlock | When anyone but you tries to open or move an object, an image of your god appears and warns the would-be thief to leave immediately. |
Haruspicy | (pronounced ha-RUSS-pa-see) is the bloody art of reading the future in the entrails of an animal. |
Healing Stones | Casting healing stones on a trio of small stones imbues them each with restorative healing energy. |
Heartache | Subject helpless for 1 round. |
Hide from Undead | undead can’t perceive one subject/level. |
Improved Create Water | You create 4 gallons/per level of drinkable liquid. |
Inflict Light Wounds | Touch deals 1d8 damage +1/level (max +5). |
Invisibility to Undead | undead cannot perceive the warded creatures. |
Magic Stone | Three stones gain +1 on attack, deal 1d6 +1 damage. |
Magic Weapon | Weapon gains +1 bonus. |
Minor Fighting Prowess | Caste gains +1 bonus to attack rolls, additional +1 per 2 levels. |
Moon Lust | This spell instills in the target an obsessive fascination with the moon. |
Moonstone | Creates a magic stone to affect luck. |
Obscuring Mist | Fog surrounds you. |
Omen of Peril | A brief supplication grants you a vision that hints at how dangerous the immediate future is likely to be. |
Nimbus of Light | A glittering corona of sunlight surrounds your body at a few inches distance – until you release it as a focused blast of divine energy. |
Phantom Musician | This spell causes a Musical instrument to hover above the ground and allows it to animate and play. |
Protection from Chaos/Evil/Good/Law | +2 to AC and saves, counter mind control, hedge out elementals and outsiders. |
Ray of Hope | Subject, gains a +2 morale bonus on saving throws, attack rolls, ability checks, and skill checks. |
Remove Fear | Suppresses fear or gives +4 on saves against fear for one subject + one per four levels. |
Remove Sickness | You quell feelings of illness and nausea in the target. |
Rosemantle | You cause the target to glow with a soft, faint, rosy radiance equal to candlelight. |
Sacrificial Skill | Caster gains +5 bonus on Knowledge (religion) checks made during sacrifice. |
Sanctuary | Opponents can’t attack you, and you can’t attack. |
Shield of Faith | Aura grants +2 or higher deflection bonus. |
Slow Consumption | Caster absorbs health and sustenance from helpless subject. |
Sobriety | Dispels drunkenness, allows second save against confusion. |
Sorrow | Subject takes -3 penalty on attacks, saves, and checks. |
Spider Hand | Caster’s hand becomes a Small monstrous spider. |
Stupor | One helpless subject is put in a state that allows him to be moved but take no other actions. |
Summon Monster I | Calls extraplanar creature to fight for you. |
Summon Undead I | The undead you summon appear in a burst of smoke and fog. |
Suspend Disease | Keeps disease from harming creature for 24 hours. |
Testimony of the Broken Window | It is often said that the eyes of the dead hold the last image seen. |
Tongue of Baalzebul | Caster gains +2 bonus on Bluff, Diplomacy, and Gather Information checks. |
Vision of Exquisite Pleasure | Images of tantalizing and overwhelming sexual pleasure consume the affected target, causing him to pause in his tracks and revel in eroticism. |
Vision of Glory | You touch your ally, and her eyes mist over momentarily. You know she is seeing an image of her deity, imploring her to battle in his name. |
Vision of Heaven | Your words allow the target creature the merest glimpse of the blessed joy of the Heavens, spurring the target to a moment of regret for its evil deeds. |
Weighing the Balance | The caster can determine how far out of balance a creature is from true Neutral. |
2nd-Level Cleric Spells
2nd-Level Cleric Spells | |
---|---|
Addiction | Subject becomes addicted to a drug. |
Aid | +1 on attack rolls and saves against fear, 1d8 temporary hp +1/level (max +10). |
Align Weapon | Weapon becomes good, evil, lawful, or chaotic. |
Annul the Divine | This spell allows you to counter the effects of either consecrate or desecrate. |
Apollo’s Blessing | counters all darkness spells, those within the spell’s radius receive bonuses on Perform and Heal checks. |
Athena’s Protective Shield | An invisible but tangible field of force surrounds the subject of Athena’s protective shield. |
Augury | Learns whether an action will be good or bad. |
Aura of Glory | You invoke the holy words and a soft golden light radiates from you. You feel surer of yourself, bolstered by the power of your beliefs. |
Avoid planar effects | |
Bear’s Endurance | Subject gains +4 to Constitution for 1 min./level. |
Beguile | As Charm Person, except target is romantically inclined towards you. |
Biting Blade | Slashing weapon deals extra 1d8 +1 per caster level slashing damage. |
Bleak Harvest | With this spell, you can demonstrate your god’s wrath by visiting blight and destruction upon a farmer’s crops. |
Boneblast | 1d3 Constitution damage to subject. |
Bountiful Harvest | You bless a field, granting it unusual growth and prosperity. |
Bull’s Strength | Subject gains +4 to Strength for 1 min./level. |
Calm Emotions | Calms creatures, negating emotion effects. |
Cloak of Silence | Sometimes there are situations in which you don’t want to be heard – and yet, you have to speak. (New) |
Consecrate | Fills area with positive energy, making undead weaker. |
Cure Moderate Wounds | Cures 2d8 damage +1/level (max +10). |
Curse of Ill Fortune | You place a temporary curse upon the subject. |
Dance of Ruin | Nondemons take 2d20 points of damage. |
Darkbolt | Deals 1d8 damage/2 levels and stuns 1 round. |
Darkness | 20-ft. radius of supernatural shadow. |
Death Knell | Kills dying creature; you gain 1d8 temporary hp, +2 to Strength, and +1 level. |
Deific Vengeance | You call out to your deity, declaring your foe’s crimes and asking your deity to punish him. |
Delay Poison | Stops poison from harming subject for 1 hour/level. |
Desecrate | Fills area with negative energy, making undead stronger. |
Detect Disease | You can sense the presence of disease. The amount of information revealed depends on how long you study a particular area or subject. |
Eagle’s Splendor | Subject gains +4 to Charisma for 1 min./level. |
Elation | Your allies become elated, full of energy and joy. |
Energized Shield, Lesser | When this spell is cast, the shield touched appears to be made entirely out of one type of energy (fire, cold, electricity, acid, or sonic). |
Enemy’s Heart | You cut out an enemy’s heart and consume it, absorbing that enemy’s power as your own. |
Enthrall | Captivates all within 100 ft. + 10 ft./level. |
Filter | An invisible bubble of protection around the recipient’s body that filters out all noxious and toxic elements in the air. |
Find Traps | Notice traps as a rogue does. |
Gaze Screen | This spell creates a mirrorlike area around the recipient’s eyes. |
Gentle Repose | Preserves one corpse. |
Ghostbane Dirge | The target coalesces into a semi-physical form for a short period of time. |
Ghostly Slashing | Causes 1d4+1 per level slashing damage. |
Hand of Divinity | You call upon your beliefs and a great pair of hands appears around your target, cradling it in its power. |
Haunted | The victim will believe that he is going mad or the world around him is. |
Hero’s Visage | The caster emanates an aura of greatness, appearing like a hero of ancient legend, who only the bravest dare to approach, let alone fight. |
Hold Person | Paralyzes one humanoid for 1 round/level. |
Karma | You become more charismatic, more intelligent, and wiser. |
Kelp Snare | |
Inflict Moderate Wounds | Touch attack, 2d8 damage +1/level (max +10). |
Inky Cloud | The cloud created by this spell billows out from your location. |
Magic Circle against Fire, Earth, Water, Fire, Cold* | As magic circle against evil, but effect elemental creatures only. |
Make Whole | Repairs an object. |
Mantle of Love | You imbue the subject with magical energy that protects her from harm, granting her a +4 morale bonus on all saves. |
Merciful Weapon | The caster causes one weapon to loose its sharpness or hardness so that it deals subdual damage instead of normal damage. |
Northwind | Creatures within the effect must make a Fort save or take 2d4 points of cold damage. |
Owl’s Wisdom | Subject gains +4 to Wisdom for 1 min./level. |
Painful Truth | This spell serves the same purpose as zone of truth, but in a different manner. |
Physique | You become more agile, more resilient, and stronger. |
Remove Paralysis | Frees one or more creatures from Paralysis or slow effect. |
Resist Energy | Ignores 10 (or more) points of damage/attack from specified energy type. |
Resist Temptation | The caster becomes hardened to sexual advances and magical effects that entice him. |
Restoration, Lesser | Dispels magical ability penalty or repairs 1d4 ability damage. |
Retribution | If the target fails their Will save, the next time they deal damage, they suffer an equal number of points of damage of the same type. |
Reverse Gender | Reverse target’s gender for 1 hr./level. |
Sap Strength | Subject becomes exhausted. |
Shatter | Sonic vibration damages objects or crystalline creatures. |
Shield Other | You take half of subject’s damage. |
Silence | Negates sound in 20-ft. radius. |
Sound Burst | Deals 1d8 sonic damage to subjects; may stun them. |
Spear of Purity | You hurl a pure white or golden spear of light from your holy symbol, affecting any one target within range as a ranged touch attack. |
Spider Legs | Caster grows long spider legs that have a speed of 30 ft. and move on vertical surfaces. |
Spiritual Weapon | Magic weapon attacks on its own. |
Spores of the Vrock | All within 5 ft. take 1d8 damage and 1d2 damage each round thereafter for 10 rounds. |
Stabilize | This spell, designed to work on the battlefield, allows you to stabilize the dying all around you. |
Status | Monitors condition, position of allies. |
Summon Armour | The caster summons a dedicated suit of armour to him. |
Summon Monster II | Calls extraplanar creature to fight for you. |
Summon Undead II | This spell functions like Summon Undead I, except that you can summon more powerful undead. |
Sun Lights | Balls of light dazzle victims for 1d4 rounds. |
Undetectable Alignment | Conceals alignment for 24 hours. |
Wave of Grief | All within cone take -3 penalty on attacks, saves, and checks. |
Wither Limb | Caster reduces subject’s speed to 5 ft. or makes it impossible for subject to use objects or cast somatic spells. |
Zone of Truth | Subjects within range cannot lie. |
3rd-Level Cleric Spells
3rd-Level Cleric Spells | |
---|---|
Analyze Ancestry | This spell provides a complete genealogy back ten generations. |
Animate Dead | Creates undead skeletons and Zombies. |
Artemis’ Grace | You grant the target an extra measure of skill in attacking distant opponents with ranged weapons. |
Athena’s Grace | You are able to grant the target a measure of wisdom in defense. |
Augment Object | This spell adds +20 to the break DC of the object and doubles its hardness and hit points. |
Aversion | The target of this spell becomes repulsed and completely disgusted. |
Ban | This ritual mystically marks the victim as an enemy of your church. |
Bestow Curse | -6 to an ability score; -4 on attack rolls, saves, and checks; or 50% chance of losing each action. |
Black Sand | A region of black sand literally swallows light, emitting magical darkness rising to a height of 20 feet over the surface. |
Blindness/Deafness | Makes subject blinded or deafened. |
Boneblade | Turns a bone into a magic weapon. |
Briar Web | This spell causes grasses, weeds, bushes, and even trees to grow thorns and then wrap and twist around creatures in or entering the area. |
Chain of Eyes | You can use a creature’s vision instead of your own. |
Circle Dance | You divine the relative direction and condition of another creature. You must have firsthand knowledge of the creature for the spell to function. |
Circle of Nausea | Foes are denied all actions or take -2 penalty on attacks, saving throws, and skill checks. |
Cloak of Bravery | Summoning up your courage, you throw out your arm, cloaking all your allies in a glittering mantle of magic that bolsters their bravery. |
Clutch of Orcus | Deals 1d3 points of damage each round and paralyzes foe while caster concentrates. |
Contagion | Infects subject with chosen disease. |
Continual Fire | Creates real flame that doesn’t die out through normal means. |
Continual Flame | Makes a permanent, heatless torch. |
Create Food and Water | Feeds three humans (or one horse)/level. |
Cure Serious Wounds | Cures 3d8 damage +1/level (max +15). |
Cursed Orgasm | The next time that the subject achieves orgasm, he is wracked with incredible pain. |
Daylight | 60-ft. radius of bright light. |
Deeper Darkness | Object sheds supernatural shadow in 60-ft. radius. |
Detect Metal and Minerals | The spell will detect everything from a vein of iron ore to a pile of gold coins. |
Devil’s Eye | Caster can see in even magical darkness, up to 30 ft. |
Dire Charge | The recipient becomes capable of terrible charge attacks. |
Dispel Magic | Cancels spells and magical effects. |
Energize Potion | This spell transforms a magic potion into a volatile substance that can be hurled out to the specified range. |
Energized Shield | This spell functions like lesser energized shield, except that the energy resistance is 10 and damage dealt is 2d6. |
Energy Vortex | Energy wells up inside you and explodes outward in a furious burst. |
Eyes of the Zombie | Caster sees through a zombie’s eyes. |
False Confidence | The target is filled with confidence and competent in every social and sexual aspect of life. |
Fascinate | The victim to become intrigued and infatuated with the caster. |
Final Vision | |
Flame of Faith | Using your faith as a guide for your magic, you touch the weapon and it bursts into flame. |
Flesh Ripper | Black claw deals 1d8 damage/level and critical hits deal bleeding wounds. |
Gaean Repast | You call upon the power of Gaea, the Earth Mother herself to sustain you. |
Gaean Strength | You summon the power of Gaea, the Earth Mother, to add to your strength. (New) |
Glyph of Warding M | Inscription harms those who pass it. |
Grasp of the Endless War | Touch attack, 1d10 damage for each alignment step target is from you. (New) |
Haboob | A thick haze of swirling dust and sand swirls out from the point you designate. |
Healing Sphere | The orb cures 2d8 points of damage +1 point per caster level (maximum +10). |
Healing Stones, Greater | This spell functions as healing stones, except that each stone can remove 2 points of temporary ability damage when placed against a creature’s skin. |
Helping Hand | Ghostly hand leads subject to you. |
Hold Evil | The target freezes in place, standing helpless. |
Indelible Mark | A powerful variation of Arcane Mark, this ritual allows you to brand a living creature with a message, symbol, or sigil. |
Inflict Serious Wounds | Touch attack, 3d8 damage +1/level (max +15). |
Interplanar Message | Allows you to send a limited message of twenty-five words or less to the targeted creature, who can be on another plane when the message is received. |
Invisibility Purge | Dispels invisibility within 5 ft./level. |
Jealousy | You place a curse on the subject. If the target attempts sex with any creature other than yourself, she experiences wracking pain. |
Knight’s Move | The ground before you appears overlaid with a chessboard pattern, with certain squares of the chessboard glowing softly red. |
Lesser Telepathic Bond | You forge a telepathic bond with another creature with an Intelligence score of 6 or higher. |
Lifebond | This spell allows the affected creature to permanently know the relative position and condition of a being that has been designated as a true love. |
Locate Object | Senses direction toward object (specific or type). |
Magic Circle against Chaos/Evil/Good/Law | As protection spells, but 10-ft. radius and 10 min./level. |
Magic Vestment | Armor or shield gains +1 enhancement per four levels. |
Masochism | For every 10 hp damage caster takes, he gains +1 on attacks, saves, and checks. |
Meld into Stone | You and your gear merge with stone. |
Obscure Object | Masks object against scrying. |
Patronage | You draw down your god’s aura, draping that magical essence around the chosen individual. |
Prayer | Allies +1 bonus on most rolls, enemies -1 penalty. |
Protection from Energy | Absorb 12 points/level of damage from one kind of energy. |
Remove Blindness/Deafness | Cures normal or magical conditions. |
Remove Curse | Frees object or person from curse. |
Remove Disease | Cures all diseases affecting subject. |
Sacrifice | By killing an animal of at least one hit die in a ritual fashion, you may use that energy to aid another. |
Sadism | For every 10 hp damage caster deals, he gains +1 on attacks, saves, and checks. |
Searing Light | Ray deals 1d8/two levels damage, more against undead. |
Shield of Warding | You press your palm against the shield and speak the words of power. A silver radiance, in the shape of your holy symbol spreads over the shield. |
Shriveling | Subject takes 1d4 damage per level. |
Spark of Insight | Remembrance some forgotten piece of lore or information that pertains to the situation at hand. |
Speak with Dead | Corpse answers one question/two levels. |
Stone Shape | Sculpts stone into any shape. |
Summon Monster III | Calls extraplanar creature to fight for you. |
Summon Undead III | This spell functions like Summon Undead I, except that you can summon more powerful undead. |
Sunspear | Creates a spear of light that heals or inflicts 2d4 +2 / level when thrown. |
Thunderstrike | The caster commands a powerful jolt of energy to erupt at the point of origin. |
Unliving Weapon | undead subject explodes for 1d6 damage/2 levels when struck or at a specific time. |
Venomous Vapor | You create a small cloud of deadly glowing mist around the target. |
Vigor, Mass Lesser | You invoke healing energy over a group of creatures, granting each the fast healing ability for the duration of the spell. |
Vile Lance | Creates +2 shortspear that deals vile damage. |
Visage of the Deity, Lesser | When you cast this spell, your body changes into a form more like your deity’s (in a very limited fashion, of course). |
Water Breathing | Subjects can breathe underwater. |
Water Walk | Subject treads on water as if solid. |
White Sand | This spell creates an area of white sand, infused with positive energy. |
Wind Wall | Deflects arrows, smaller creatures, and gases. |
Wrack | Blinds subject and renders it helpless for 1 round/level, then -2 on attacks, saves, and checks for 3d10 minutes. |
Youthful Vigor | The target gains the vigor of youth. |
4th-Level Cleric Spells
4th-Level Cleric Spells | |
---|---|
Abyssal Might. | Caster gains +2 to Strength, Constitution, Dexterity, and SR. |
Air Walk | Subject treads on air as if solid (Climb at 45-degree angle). |
Battering Ram | You project ram-headed beams of force. |
Beauty’s Caress | When touched, the target becomes much more attractive, poised, and self-confident. |
Black Spot | The black spot is a specific and feared pirate curse. |
Blessed Seed | This spell infuses you with celestial energy that infuses your sperm or womb with power. |
Bounty/Strength to the Unborn | Increases the chances that a fetus/embryo/seedling will be born. |
Castigate | Shouting your deity’s teachings, you rebuke your foes with the magic of your sacred words. |
Claws of the Savage | Subject gains claws that deal damage based on size. |
Cleanse | Forces evil spirits, undead, and outsiders to leave area. |
Combat Blessing | By invoking the favour of the gods, the caster augments the combat prowess of himself and his allies. |
Control Water | Raises or lowers bodies of water. |
Corrupt Weapon | Casting this spell allows the cleric to channel unholy energies into her weapon. |
Cure Critical Wounds | Cures 4d8 damage +1/level (max +20). |
Damning Darkness | Darkness deals either 2d6 or 1d6 damage per round. |
Death Ward | Grants immunity to death spells and negative energy effects. |
Delay Death | You gesture toward your ally and call upon the power of your beliefs. A soft, golden glow appears on your companion’s chest, around his heart. |
Desperation | Target is filled with self-doubt and lacks confidence, perceiving himself to be incompetent in every social and sexual aspect of life. Yet, filled with a powerful desire to copulate. |
Dimensional Anchor | Bars extradimensional movement. |
Discern Lies | Reveals deliberate falsehoods. |
Dismissal | Forces a creature to return to native plane. |
Divination | Provides useful advice for specific proposed actions. |
Divine Link | You channel your god, who can then speak with those present. |
Divine Power | You gain attack bonus, +6 to Strength, and 1 hp/level. |
Eagle’s splendor, Greater | This spell functions like eagle’s splendor, except as noted above. |
Elemental Armor | +8 AC bonus, resistance against energy type 10. |
Empathic Surge | You broadcast your emotions to those around you- if they fail their saves, those nearby suddenly feel exactly the way you do. |
Freedom of Movement | Subject moves normally despite impediments. |
Ghost Touch | Ghost touch makes a weapon, fifty projectiles, or an article of clothing able to to interact with incorporeal creatures. |
Giant Vermin | Turns centipedes, scorpions, or spiders into giant vermin. |
Hell’s Power | Caster gains +2 AC and +1 to existing DR. |
Identify Transgressor | Caster learns the identity of one person. |
Imbue with Spell Ability | Transfer spells to subject. |
Impotency | A male creature that is touched by the caster becomes permanently impotent. A female becomes frigid and completely disinterested in sex. |
Improved bull’s strength | As bull’s strength, but with a longer duration. |
Improved eagle’s splendor | As eagle’s splendor , but with a longer duration. |
Improved Karma | This spell functions like Karma, except as noted above. |
Improved Physique | As physique, but with a longer duration. |
Inflict Critical Wounds | Touch attack, 4d8 damage +1/level (max +20). |
Lesser Strengthening Rite | Cleric gains 1d3 Strength and Constitution points. |
Limited Telepathy | This spell enables you to create a connection with one other creature with an Intelligence score of 6 or higher within range. |
Magic Weapon, Greater | +1 bonus/four levels (max +5). |
Mortal Cloak | The provider is used as a mask for the recipient, who is polymorphed into the provider’s form as if by the polymorph spell. |
Neutralize Poison | Immunizes subject against poison, detoxifies venom in or on subject. |
Panacea | This spell channels positive energy into a creature to wipe away afflictions. |
Planar Ally, Lesser X | Exchange services with a 6 HD extraplanar creature. |
Poison | Touch deals 1d10 Constitution damage, repeats in 1 min. |
Psychic Poison | Poisons those casting divination or mind affecting spells at object, creature, or area. |
Recitation | By reciting a sacred passage or declaration, you invoke your deity’s blessing upon yourself and your allies. |
Repel Vermin | Insects, spiders, and other vermin stay 10 ft. away. |
Restoration | Restores level and ability score drains. |
Retribution, Greater | This spell functions as retribution, except that the target will suffer double the damage. |
Saving Grace | For the duration of the spell, if the target creature falls to 0 hp or below, but does not die immediately, he will gain a number of temporary hp. |
Sending | Delivers short message anywhere, instantly. |
Spell Immunity | Subject is immune to one spell per four levels. |
Spirit of Avalon | Calls invisible spirit that will defend caster. |
Stone Metamorphosis | You can change an existing piece of rock to another type of rock. |
Stop Heart | Subject drops to -8 hp immediately. |
Summon Monster IV | Calls extraplanar creature to fight for you. |
Sword of Conscience | The target creature, which must be evil, is struck by pangs of conscience and remorse. |
Tongues | Speak any language. |
Wall of Good | You create an immobile barrier that inhibits evil creatures. |
Withering Touch | Touch attack, 2d8 points of strength and Constitution in any combination removed. |
5th-Level Cleric Spells
5th-Level Cleric Spells | |
---|---|
Adoration | One subject cannot attack you. |
Atonement | Removes burden of misdeeds from subject. |
Bitter Vintage | You transform wine into the poison of your choice. |
Break Enchantment | Frees subjects from enchantments, alterations, curses, and petrification. |
Breath of Life | Unlike other spells that heal damage, breath of life can bring recently slain creatures back to life. |
Charnel Fire | Consumes one corpse or undead creature. |
Command, Greater | As command, but affects one subject/level. |
Commune | Deity answers one yes-or-no question/level. |
Crown of Flame | You become a blazingly hot beacon of the powers of good, searing all evil outsiders, evil undead, and evil fey within 10 feet of you. |
Cure Light Wounds, Mass | Cures 1d8 damage +1/level for many creatures. |
Dispel Chaos/Evil/Good/Law | +4 bonus against attacks. |
Disrupting Weapon | Melee weapon destroys undead. |
Divine Arbitration | The cleric can use divine arbitration as a fair and unbiased way to resolve conflict. |
Empathic Transfer | As empathic surge, but you tap the emotions of another creature within 30 feet and broadcast that individual’s emotions to the target area. |
False Sending | As sending, except caster imitates someone else. |
Fiendish Seed | The child shall be a thing of evil. |
Flame Strike | Smite foes with divine fire (1d6/level damage). |
Flaywind Burst | This spell produces a brief windstorm (approximately 70 mph), filled with scouring, supernatural grit that literally strips flesh. |
Ghostbane Dirge, Mass | This spell functions as ghostbane dirge, except that it affects multiple targets. |
God’s laughter | You release a joyous, boisterous laugh that strengthens the resolve of good creatures and weakens the resolve of evil creatures. |
Guarded Form | You fix the target’s true appearance and attributes in place. |
Hallow | Designates location as holy. |
Healing Circle | By casting this spell, you create an aura of healing energy upon which your allies can draw to mend their own wounds. |
Heartclutch | Subject dies in 1d3 rounds or takes 3d6 damage +1/level. |
Immunity | Target becomes immune to poisons. |
Inflict Light Wounds, Mass | Deals 1d8 damage +1/level to many creatures. |
Insect Plague | Locust swarms attack creatures. |
Make Fertile | Make something previously infertile capable of creating life. |
Malediction | A malediction is a more severe form of bestow curse. |
Mark of Apollo | You draw an indelible mark on the subject worthy of Apollo’s blessings. |
Mark of Artemis | You draw an indelible mark on the subject worthy of Artemis’s blessings. |
Mark of Athena | You draw an indelible mark on the subject worthy of Athena’s blessings. |
Mark of Justice | Designates action that will trigger curse on subject. |
Mind to Mind | This spell links the caster with one other individual. |
Mirror Walking | You or the one you touch may pass through any mirror or reflecting surface of sufficient size onto the Plane of Mirrors. |
Morality Undone | Subject becomes evil. |
Narcissism | A curse not used often, narcissism causes the victim to become overwhelmed with self-love. |
Plane Shift | As many as eight subjects travel to another plane. |
Raise Dead | Restores life to subject who died as long as one day/level ago. |
Resonating Resistance | Foes must check Spell Resistance twice against caster. |
Righteous Might | Your size increases, and you gain combat bonuses. |
Sacrifice, Mortal | As sacrifice, but this ritual goes one step further by requiring the death of a sentient being. |
Sanctuary,Mass | This spell functions like sanctuary, except that it affects multiple creatures. |
Scrying | Spies on subject from a distance. |
Slay Living | Touch attack kills subject. |
Spell Resistance | Subject gains SR 12 + level. |
Spiritual Dagger | Athame becomes possessed, animated creature. |
Stalwart Pact | You touch your ally and empower him with a spell that will later take effect in dire need. |
Succor | The spell prevents 1 negative energy level or level drain per 5 caster levels (maximum 4 levels). |
Summon Monster V | Calls extraplanar creature to fight for you. |
Sun Chariot | You summon an unbreakable chariot that can hold six people. The sun chariot is drawn by six flying horses (pegasi); both horses and chariot are seemingly made of sunlight. |
Symbol of Pain | Triggered rune wracks nearby creatures with pain. |
Symbol of Sleep | Triggered rune puts nearby creatures into catatonic slumber. |
True Seeing | Lets you see all things as they really are. |
Tsunami | A massive animated wave is created from any body of water large enough. |
Unhallow | Designates location as unholy. |
Ursa Minor | You summon an axiomatic black bear composed of stars. |
Vision of Exquisite Pleasure, Mass | The spell functions as vision of exquisite pleasure except that it affects multiple creatures. |
Wall of Ooze | Creates barrier that has 50 hp/4 levels that paralyzes and deals 2d6 damage to all that touch it. |
Wall of Stone | Creates a stone wall that can be shaped. |
6th-Level Cleric Spells
6th-Level Cleric Spells | |
---|---|
Animate Objects | Objects attack your foes. |
Antilife Shell | 10-ft. field hedges out living creatures. |
Arcane Prohibition | You imbue the surrounding area with such a strong divine presence that arcane magics have difficulty functioning properly. |
Banishment | Banishes 2 HD/level of extraplanar creatures. |
Bear’s Endurance, Mass | As bear’s endurance, affects one subject/ level. |
Blade Barrier | Wall of blades deals 1d6/level damage. |
Blade Resistance | Damage resistance 25/+5 against metal only. |
Body to Body | This spell creates a link with the caster identical to the shield other spell except that it affects multiple targets |
Bull’s Strength, Mass | As bull’s strength, affects one subject/level. |
Cloud of the Achaierai | Cloud deals 2d6 damage plus confusion. |
Cometfall | You conjure a comet that immediately falls to the ground. |
Control Outcome of Birth | The caster can choose outcome (gender, amount,) of birth. |
Create Undead | Create Ghouls, Ghasts, mummies, or mohrgs. |
Crown of Brilliance | Creatures you engage in melee combat must make successful Fortitude saving throws or be blinded for 1d4 rounds. |
Cure Moderate Wounds, Mass | Cures 2d8 damage +1/level for many creatures. |
Curse of Lycanthropy | Causes a person to become infected with lycanthropy. |
Dark Gift | Drawing upon the dark powers of the Underworld, the recipient of this spell is slightly transformed. |
Dispel Magic, Greater | As dispel magic, but up to +20 on check. |
Divine Transference | This spell is similar to divine link , except that you may designate another person for your deity to speak through. |
Eagle’s Splendor, Mass | As eagle’s splendor, affects one subject/level. |
Excommunicate | Allows a cleric to cast a member of her faith out of her church and the sight of her god. |
Fiendish Quickening | Caster’s ability to teleport without error is quickened. |
Find the Path | Shows most direct way to a location. |
Forbiddance | Blocks planar travel, damages creatures of different alignment. |
Geas/Quest | As lesser geas, plus it affects any creature. |
Glyph of Warding, Greater | As glyph of warding, but up to 10d8 damage or 6th-level spell. |
Harm | Deals 10 points/level damage to target. |
Heal | Cures 10 points/level of damage, all diseases and mental conditions. |
Heavenly Blessing | Drawing upon the powers of the higher planes, the recipient of this spell is slightly transformed. |
Heroes’ Feast | Food for one creature/level cures and grants combat bonuses. |
Inflict Moderate Wounds, Mass | Deals 2d8 damage +1/level to many creatures. |
Karma Mass | As Karma, but affecting multiple creatures. |
Lucent Lance | The light erupts in a coruscating beam of radiance shaped like a needle-sharp lance. |
Method of Madness | Mentally compute vast amounts of information. |
Mortal Cloak Forced | As mortal cloak , save that the provider is not a willing participant (though he must be within range of the spell). |
Owl’s Wisdom, Mass | As owl’s wisdom, affects one subject/level. |
Physique Mass | As physique, but affecting multiple creatures. |
Planar Ally X | As lesser planar ally, but up to 12 HD. |
Saltspray | A cone of intensely salty seawater, originating from your hand and extending outward. |
Shared Fate | Allows a meeting between two rivals to be as safe as possible. |
Sirine’s Song | All within the area must make a Will save or become mesmerized by the music and be drawn to it. |
Smitten | This spell operates similarly to the fascinate spell, however its effects are more extreme. |
Snare Astral Traveler | Captures one astral creature and holds it motionless. |
Summon Monster VI | Calls extraplanar creature to fight for you. |
Symbol of Fear | Triggered rune panics nearby creatures. |
Symbol of Persuasion | Triggered rune charms nearby creatures. |
Symbol of Sealing | This spell allows you to scribe a potent rune of power upon or above a door or other opening. |
Thousand Needles | Subject takes 2d6 damage and -4 penalty on attacks, saves, and checks. |
Undeath to Death | Destroys 1d4 HD/level undead (max 20d4). |
Vigorous Circle | This spell is the same as mass lesser vigor, except that it grants fast healing at the rate of 3 hit points per round. |
Wind Shear | You cause a 30ft. diameter cylinder of pummeling winds to bash down on an area. |
Wind Walk | You and your allies turn vaporous and travel fast. |
Word of Recall | Teleports you back to designated place. |
Zealot Pact | By binding the subject to your deity, you give it the ability to crush the deity’s enemies. |
7th-Level Cleric Spells
7th-Level Cleric Spells | |
---|---|
Adoring Crowd | A number of subjects within close range cannot attack you. |
Bestow Greater Curse | Subject takes -6 penalty to two abilities; -8 penalty on attacks, saves, and checks; or 75% chance of taking no action. |
Blasphemy | Kills, paralyzes, weakens, or dazes nonevil subjects. |
Blood Creatures | You use your own blood as a catalyst to create mystical creatures. |
Blood to Water | You transmute the subjects’ blood into pure water. |
Control Weather | Changes weather in local area. |
Cure Serious Wounds, Mass | Cures 3d8 damage +1/level for many creatures. |
Destruction | Kills subject and destroys remains. |
Dictum | Kills, paralyzes, slows, or deafens nonlawful subjects. |
Divine Interference | You create a web of divine energy around a selected individual, saturating his aura with the power of your god. |
Ethereal Jaunt | You become ethereal for 1 round/level. |
Fiendish Clarity | Caster sees in even magical darkness, sees invisible up to 60 feet, and can detect good. |
Gaean Support | With this spell, you petition the Earth to protect you by absorbing your wounds into herself. |
Holy Word | Kills, paralyzes, blinds, or deafens none good subjects. |
Imprison Soul | Traps soul in a small object, and victim takes 1d4 Constitution damage per day. |
Inflict Serious Wounds, Mass | Deals 3d8 damage +1/level to many creatures. |
Magickal Conception | Makes a woman pregnant via magic. |
Greater Mark of Justice | Designates action that will trigger malediction on subject. |
Mend Fortifications | As with the Make whole spell, mend fortifications allows the caster to repair damaged objects. |
Piper’s Call | The caster must either sing or play music as she casts piper’s call. |
Plane Shift, Greater | This spell functions like plane shift, except that if you have visited the desired location, the spell takes you to the precise location. |
Red Tide | This spell causes an area to erupt with a thick rust-red cloud of poisonous algae. |
Refuge | Alters item to transport its possessor to you. |
Regenerate | Subject’s severed limbs grow back, cures 4d8 damage +1/level (max +35). |
Renewal Pact | Calling upon your deity to aid your ally, you bind a protective spell to your friend, leaving a tattoolike mark of your deity’s holy symbol on his skin. |
Repulsion | Creatures can’t approach you. |
Restoration, Greater | As restoration, plus restores all levels and ability scores. |
Resurrection | Fully restore dead subject. |
Righteous Wrath of the Faithful | When you cast this spell, you fire your allies and companions with a divine madness or fury that greatly enhances their combat ability. |
Sacrifice of Power | You ritually sacrifice a living humanoid, and use its life energy to gain a temporary boon from your god. |
Scourge | An extremely powerful form of bestow curse. |
Scrying, Greater | As scrying, but faster and longer. |
Slime Wave | A wave of Green slime explodes outward from the spot where you point. |
Steal the Painful Memory | Sometimes a trial reveals information best left unknown. |
Summon Monster VII | Calls extraplanar creature to fight for you. |
Symbol of Stunning | Triggered rune stuns nearby creatures. |
Symbol of Weakness | Triggered rune weakens nearby creatures. |
Word of Chaos | Kills, confuses, stuns, or deafens nonchaotic subjects. |
Wretched Blight | Deals 1d8 damage/level in 20-ft. radius and stuns foes for 1d4 rounds. |
8th-Level Cleric Spells
8th-Level Cleric Spells | |
---|---|
Mark of Anathema | The ultimate form of theocratic justice. |
Antimagic Field | Negates magic within 10 ft. |
Arcane Prohibition, Greater | As arcane prohibition, but the chance of arcane spell failure in the area is raised to 95%. |
Axiomatic Creature | This spell transforms the target into an axiomatic creature – a perfect version of itself. |
Befoul | You wave a hand over a body of water, and it instantly takes on the color, odor, and consistency of a filth-ridden cesspool. |
Bodak Birth | Transforms a willing subject into a bodak. |
Brain Spider | Eavesdrop on thoughts of up to eight other creatures. |
Bull’s Strength Greater | Subject/level gains +4 to Strength for 1 hour/2 levels. |
Bull’s Strength Mass Improved | As mass bull’s strength, but with a longer duration. |
Cloak of Chaos | +4 to AC, +4 resistance, and SR 25 against lawful spells. |
Create Greater Undead | Create shadows, wraiths, spectres, or devourers. |
Crossbreed | Allow two incompatible races to have an offspring. |
Cure Critical Wounds, Mass | Cures 4d8 damage +1/level for many creatures. |
Death Pact | This spell allows the target to enter into a binding agreement with your deity that brings the target back to life if it is slain. |
Dimensional Lock | Teleportation and interplanar travel blocked for one day/level. |
Discern Location | Reveals exact location of creature or object. |
Earthquake | Intense tremor shakes 80-ft.-radius. |
Equalization | The target creatures alignment shifts toward neutral. |
Eye of the Storm | Creates a zone that nullifies all weather related effects. |
Fire Storm | Deals 1d6/level fire damage. |
Holy Aura | +4 to AC, +4 resistance, and SR 25 against evil spells. |
Mists of Ecstasy | This spell causes a bluish-green cloud to erupt in a 20ft. radius from its target. |
Peace Aura | Peace aura wards a particular site, building, or structure against violence. |
Pestilence | Subject gains a disease, as do all who touch him. |
Planar Ally, Greater | As lesser planar ally, but up to 18 HD. |
Inflict Critical Wounds, Mass | Deals 4d8 damage +1/level to many creatures. |
Shield of Law | +4 to AC, +4 resistance, and SR 25 against chaotic spells. |
Spell Immunity, Greater | As spell immunity, but up to 8th-level spells. |
Splinter the Mind | shatters the conscious and subconscious minds |
Stormrage | You harness the powers of wind and storm to move, protect yourself, and attack. |
Summon Monster VIII | Calls extraplanar creature to fight for you. |
Symbol of Death | Triggered rune slays nearby creatures. |
Symbol of Insanity | Triggered rune renders nearby creatures insane. |
Unholy Aura | +4 to AC, +4 resistance, and SR 25 against good spells. |
Youth and Beauty | You return the vigor of youth. |
9th-Level Cleric Spells
9th-Level Cleric Spells | |
---|---|
Astral Projection | Projects you and companions onto Astral Plane. |
Awaken Construct | This spell awakens a humanoid-shaped construct to humanlike sentience. |
Berserker Rage | This spell creates intense emotions of hatred in all creatures. |
Blood Protectors | You channel divine energy into your own shed blood, transforming and expanding the drops of blood into a group of warriors. |
Despoil | Kills plants, damages objects in 100-ft. radius/level. |
Energy Drain | Subject gains 2d4 negative levels. |
Etherealness | Travel to Ethereal Plane with companions. |
Gate | Connects two planes for travel or summoning. |
Heal, Mass | As heal, but with several subjects. |
Implosion | Kills one creature/round. |
Interplanetary Teleport | This spell functions as teleport, except there is truly no range limit and you do not need to have seen your destination. |
Magickal Creation | A new life is created without a father or mother. |
Miracle | Requests a deity’s intercession. |
Purge of Darkness | The cleric calls down a black bolt of energy from the sky. |
Purge of Might | The cleric calls down a golden bolt of energy from the sky. |
Raise Structure | You conjure a fortress or other structure from the ground. |
Releasing the Kraken | This powerful spell summons a kraken to you and allows you to speak with it. |
Soul Bind | Traps newly dead soul to prevent resurrection. |
Spell Meld | This spell joins the caster and a willing, spellcasting subject with a strong, mystical connection. Their spellcasting abilities pool together. |
Spread of Savagery | Creatures within 10 ft./level become hostile and savage. |
Storm of Vengeance | Storm rains acid, lightning, and hail. |
Summon Monster IX | Calls extraplanar creature to fight for you. |
Symbol of Strife | All creatures within the radius of a symbol of strife are compelled to attack the nearest conscious creature. |
True Resurrection | As resurrection, plus remains aren’t needed. |
Ursa Major | You summon an axiomatic dire bear composed of stars. |
Visage of the Deity, Greater | As lesser visage of the deity, except that you take on the qualities of a half-celestial or half-fiend. |
Were-Doom | 1d4 creatures are infected with lycanthropy. |
Winds of Vengeance | You surround yourself with a buffeting shroud of supernatural, tornado-force winds. |