Witchcraft • Legacy Vitality Rite

Youthful Vigor

A vigorous young figure representing the Youthful Vigor spell

Youthful Vigor temporarily gives the target the physical resilience associated with the prime of life. It strengthens body and endurance without changing the target’s actual age.

Youthful Vigor at a Glance

5.5e / 2024 No direct conversion published here
5e / 2014 No direct conversion published here
Pathfinder 1e Not a Pathfinder Witch spell by default
D&D 3.x Legacy Cleric 3, Druid 3, Witch 3, Fertility 3

Spell Rules by Edition

Youthful Vigor — 5.5e / 2024

Edition status: No official 2024 version of this legacy spell is supplied here.

Youthful Vigor — 5e / 2014

Edition status: No official 2014 version is supplied here.

Youthful Vigor — Pathfinder 1e

Edition status: No Pathfinder Witch version is established here. Any conversion requires Games Master approval.

Youthful Vigor — D&D 3.5e (legacy d20 Witch rules)

School Conjuration
Level Cleric 3, Druid 3, Witch 3, Fertility 3
Components V, S, M
Casting Time 1 action
Range Touch
Target One creature
Duration 1 hour/level
Saving Throw None
Spell Resistance Yes (harmless)

The target gains +2 Strength and +2 Constitution and recovers 1 Hit Point per hour while the spell lasts. The subject does not need to sleep during the duration and feels rested.

When the spell ends, the target must rest one additional hour for every hour spent under its effect.

Material component: a safely sourced herb or plant associated with vitality, such as marigold seed or mandrake root, consumed by the target as part of the rite.

Edition Boundary

The direct ability-score increases, hourly healing and rest debt are legacy mechanics. Modern editions should use their own exhaustion, resting and ability-score rules.

Rules Sources and Licensing

Legacy source: Liber Mysterium: The Netbook of Witches and Warlocks. Use legal, non-endangered ritual ingredients rather than historic ingredients derived from protected wildlife.

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