Healing Magic • Pathfinder Witch Spell

Remove Sickness

Medicinal herbs representing the Remove Sickness spell

Remove Sickness suppresses nausea and sickness while strengthening the target against disease and similar effects. The published spell is Pathfinder 1e.

Remove Sickness at a Glance

5.5e / 2024 No spell by this name in SRD 5.2.1
5e / 2014 No core spell by this name
Pathfinder 1e Cleric/Oracle 1, Druid 1, Witch 1
D&D 3.5e No core spell by this name

Pathfinder 1e Rules

School Conjuration (healing)
Level Cleric/Oracle 1, Druid 1, Witch 1
Casting Time 1 standard action
Components V, S
Range Close (25 ft. + 5 ft./2 levels)
Target One creature
Duration 10 minutes/level
Saving Throw Fortitude negates (harmless)
Spell Resistance Yes (harmless)

The target gains a +4 morale bonus on saving throws against disease, nausea and sickened effects. If the target is already suffering from nausea or sickness when the spell is cast, that effect is suppressed for the duration.

What Remove Sickness Does Not Do

It suppresses symptoms and improves resistance; it does not automatically cure the underlying disease. That distinction matters when the spell expires.

What Changed?

Remove Sickness is a Pathfinder 1e spell. It suppresses nausea and sickness and grants a resistance bonus against disease-related effects; it does not cure the underlying disease automatically.

Using Remove Sickness in Play

Cast it when nausea or sickness is stopping an ally from acting, or before entering an area where disease effects are likely. Remember that suppressed symptoms can return when the spell ends.

Counterplay and Related Magic

The spell is harmless and beneficial, but it can be dispelled while active. Compare Neutralize Poison, Delay Poison and edition-appropriate disease-removal magic.

Rules Sources and Licensing

Pathfinder source: Ultimate Magic. Other-edition status is kept separate rather than converted automatically.

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