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Mummy

Mummies are preserved corpses animated through the auspices of dark desert gods best forgotten. Most mummies are 5 to 6 feet tall and weigh about 120 pounds. Mummies can speak Common, but seldom bother to do so.. They usually inhabit great tombs or temple complexes, maintaining a timeless vigil and destroying would-be graverobbers.

Source(s) 3.5E Monster Manual I, 3E Monster Manual I, Monstrous Compendium Volume 1, d20 Modern, Expert Boxed Set, 1E Monster Manual 1, Rules Cyclopedia, Classic D&D Game, Monstrous Manual, Dangerous Denizens

Mummy – Mummy Lord, 10th-Level Cleric
 Medium undeadMedium undead
Hit Dice8d12+3 (55 hp)8d12 plus 10d8 (97 hp)
Initiative+0+5
Speed20 ft. (4 squares)15 ft. in Half-plate armor (3 squares); base speed 20 ft.
Armor Class20 (+10 natural), touch 10, flat-footed 2019 (+1 Dexterity, +10 natural, touch 11, flat-footed 20
Base Attack/Grapple+4/+11+11/+19
AttackSlam +11 melee (1d6+10 plus mummy rot)Slam +20 melee (1d6+12/19-20 plus mummy rot)
Full AttackSlam +11 melee (1d6+10 plus mummy rot)Slam +20 melee (1d6+12/19-20 plus mummy rot)
Space/Reach5 ft./5 ft.5 ft./5 ft.
Special AttacksDespair, mummy rotDespair, mummy rot, rebuke undead, spells
Special QualitiesDamage reduction 5/-, Darkvision 60 ft., undead traits, vulnerability to fireDamage reduction 5/-, Darkvision 60 ft., resistance to fire 10, undead traits, vulnerability to fire
SavesFort +4, Ref +2, Will +8Fort +13, Ref +8, Will +20
AbilitiesStrength 24, Dexterity 10, Constitution -, Intelligence 6, Wisdom 14, Charisma 15Strength 26, Dexterity 12, Constitution -, Intelligence 8, Wisdom 20, Charisma 17
SkillsHide +7, Listen +8, Move Silently +7, Spot +8Concentration +8, Knowledge (religion) +4, Listen +18, Move
Silently
 +5, Spot +18
FeatsAlertnessGreat FortitudeToughnessAlertnessCombat CastingGreat FortitudeImproved Critical
(slam), Improved InitiativeWeapon Focus (slam)
EnvironmentAnyAny
OrganizationSolitary, warden squad (2-4), or guardian detail (6-10)Solitary or tomb guard (1 mummy lord and 6-10 mummies)
Challenge Rating515
TreasureStandardStandard plus possessions noted below
AlignmentUsually lawful evilUsually lawful evil
Advancement9-16 HD (Medium); 17-24 HD (Large)By character class
Level Adjustment

Combat

 A mummy, in the Dungeons & Dragons fantasy roleplaying game, is an undead creature whose corpse has been mummified and animated, often through the power of an evil god of the Egyptian pantheon such as Set. Date15 October 2017 Source	Own work
A mummy, in the Dungeons & Dragons fantasy roleplaying game, is an undead creature whose corpse has been mummified and animated, often through the power of an evil god of the Egyptian pantheon such as Set. Date 15 October 2017 LadyofHats

Despair (Su): At the mere sight of a mummy, the viewer must succeed on a DC 16 Will save or be paralyzed with fear for 1d4 rounds. Whether or not the save is successful, that creature cannot be affected again by the same mummy’s despair ability for 24 hours. The save DC is Charisma-based.

mummy rot (Su): Supernatural disease-slam, Fortitude DC 16, incubation period 1 minute; damage 1d6 Constitution and 1d6 Charisma. The save DC is Charisma-based.

Unlike normal diseases, mummy rot continues until the victim reaches Constitution 0 (and dies) or is cured as described below.

mummy rot is a powerful curse, not a natural disease. A character attempting to cast any conjuration (healing) spell on a creature afflicted with mummy rot must succeed on a DC 20 caster level check, or the spell has no effect on the afflicted character.

To eliminate mummy rot, the curse must first be broken with break enchantment or remove curse (requiring a DC 20 caster level check for either spell), after which a caster level check is no longer necessary to cast healing spells on the victim, and the mummy rot can be magically cured as any normal disease.

An afflicted creature who dies of mummy rot shrivels away into sand and dust that blow away into nothing at the first wind.

Mummy Lord

Unusually powerful or evil individuals preserved as mummies sometimes rise as greater mummies after death. A mummy lord resembles its lesser fellows, but often wears or carries equipment it used in life.

Mummy lords are often potent spellcasters. They are found as guardians of the tombs of high lords, priests, and mages. Most are sworn to defend for eternity the resting place of those whom they served in life, but in some cases a mummy lord’s unliving state is the result of a terrible curse or rite designed to punish treason, infidelity, or crimes of an even more abhorrent nature. A mummy lord of this sort is usually imprisoned in a tomb that is never meant to be opened again.

Despair (Su): The save DC against this mummy lord’s despair is 17.

mummy rot (Su): The save DC against this mummy lord’s mummy rot is 17.

Typical Cleric Spells Prepared (6/7/6/5/5/4; save DC 15 + spell level):

*Domain Spell. Domains: Death and Protection.

Possessions: cloak of resistance +2, ring of minor elemental resistance (fire), brooch of shielding. (Different mummy lords may have different possessions.)

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