Peace Aura Spell

Peace Aura is a legacy abjuration that wards a site against violence by punishing creatures that attack within the protected area.
At a Glance
| School | Abjuration |
|---|---|
| Level | Cleric 8 |
| Components | V, S, DF |
| Casting Time | 1 standard action |
| Range | Touch |
| Area | 40-ft.-radius emanation |
| Duration | 24 hours |
| Saving Throw | Will half |
| Spell Resistance | No |
Effect
A creature that attempts to strike or otherwise attack another creature inside the warded area, including with a targeted spell, takes 1d6 force damage per caster level, to a maximum of 20d6.
Creatures with the Evil subtype take a –4 penalty on the saving throw.
Using Peace Aura
The spell is best used to protect a place rather than a travelling group: negotiation chambers, sanctuaries, halls of judgement and other locations where violence must carry an immediate magical cost.
Edition Note
This page preserves a legacy third-party spell.
Source
Book of Erotic Fantasy, Gwendolyn F. M. Kestrel.
