Witchcraft • Legacy Fertility Rite

Make Fertile

Pollinating flowers representing the Make Fertile spell

Make Fertile removes supernatural or physical barriers to fertility in land or living creatures. It restores the normal possibility of growth or conception; it does not guarantee a particular result.

Make Fertile at a Glance

5.5e / 2024No direct conversion published here
5e / 2014No direct conversion published here
Pathfinder 1eNot on the Pathfinder Witch list by default
D&D 3.x LegacyWitch 5, Cleric 5, Druid 5, Fertility 5

Spell Rules by Edition

5.5e / 2024

Status: no direct conversion is published here. Use modern restoration, nature or ritual magic instead of importing the legacy XP-cost mechanics.

5e / 2014

Status: no direct conversion is published here.

Pathfinder 1e

Status: not a Pathfinder Witch spell by default.

D&D 3.x Legacy

SchoolConjuration
LevelWitch 5, Cleric 5, Druid 5, Fertility 5
ComponentsV, S, M, DF, XP
Casting Time1 hour
RangeClose (25 ft. + 5 ft./2 levels)
Target/AreaOne creature or area
DurationPermanent
Saving ThrowWill negates
Spell ResistanceYes
XP Cost100 XP

The spell restores ordinary fertility where damage, curse, disease or another condition has made growth or conception impossible. It does not increase the chance above the campaign’s normal baseline and does not guarantee pregnancy, germination or harvest.

For land, the ritual uses blessed water and fertile earth or compost. For a living creature, use symbolic ingredients appropriate to the character’s tradition and setting. A sacred bowl, chalice, censer or other ritual vessel can serve as the divine focus.

What Changed?

The old XP cost, fertility checks and tradition-specific theology are kept inside the legacy rules rather than presented as universal Witch doctrine.

Using Make Fertile in Play

This is a restoration and worldbuilding spell rather than a combat tool: reviving damaged farmland, undoing a curse on a bloodline or repairing supernatural blight. It should restore possibility, not override a player character’s choices.

Counterplay and Rulings

  • Target and choice: use the legacy Will save and spell resistance for a creature. The spell restores the possibility of conception or growth; it never overrides the target’s decisions.
  • No guaranteed harvest: restored soil, plants and creatures remain subject to ordinary conditions after the ritual; poor weather and ongoing blight can still frustrate the result.
  • Curses and hostile magic: when the cause is supernatural, adjudicate its removal according to the original spell and the particular curse or effect involved; this rite does not give automatic immunity to a later curse.
  • Opposing spellcasting: Counterspell and Dispel Magic use the selected legacy edition’s normal rules; a successfully completed permanent change is not automatically reversed by a later dispel.

Related Magic

Bless Growth · Blight Growth · Withering Touch · Remove Curse

Mythical Context

Bastet, represented in cat form in Egyptian myth and religion, was associated with fecundity as well as protection. That symbolism makes a fertility spell feel connected to continuity of households and animals, not simply to a numerical bonus. See the British Museum’s Bastet amulet with ten kittens.

Historical Context

A blue-glazed Egyptian amulet from roughly 900–700 BCE portrays Bastet attended by kittens. The museum identifies such amulets as objects worn in the hope of fertility. They document the wish for abundance, not a proven supernatural alteration of reproduction. See the British Museum’s bronze figure of Bastet.

Rules Sources and Licensing

Legacy source: Liber Mysterium: The Netbook of Witches and Warlocks.

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