Divine Arbitration
When two sides of an argument just cannot see eye to eye, the cleric can use divine arbitration as a fair and unbiased way to resolve the conflict. Both parties must agree to trust the outcome of the spell and fully cooperate in its casting.
The Lore of the Gods
Book One: The Greek GodsLead Designers Steven Creech and Kevin Ruesch Lead Editor Steven Schend Creative Director Jim Butler Art Director
Todd Morasch Artwork Aaron D. Siddal
Divination
Level: Cleric 5
Components: V, S, M
Casting Time: 1 action
Range: Close (25ft. + 5ft. /level)
Target: Two individuals and you
Duration: Instantaneous
Saving Throw: None
Spell Resistance: No
As the spell is cast, all three minds (the caster’s and the participants) are briefly joined on a subconscious level and all three can see and understand the motivations and points of view of the others in regards to the conflict only. At the spell’s completion, the resolution to the argument (if there is one) will be known by all participants. All participants will sense only information directly involved in the conflict. This spell can in no way be used to pilfer secrets from a participant’s mind.