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Visage of the Deity, Greater

fantasy, portrait, egypt-3216914.jpg, Visage of the Deity, Greater

(Complete Divine)

Originally posted on D&D tools

Transmutation [Evil, Good]

Level: Cleric 9, Purification 9,
Components:

As lesser visage of the deity, except that you take on the qualities of a half-celestial or half-fiend.

You do not gain the spell-like abilities of these creatures.

  • Your creature type changes to outsider for the duration of the spell.
  • Unlike other outsiders, you can be brought back from the dead if you are killed in this form.
  • Good clerics undergo the following transformations:
  • You grow feathered wings that allow you to fly at twice your normal speed (good maneuverability).
  • You gain +1 natural armor.
  • You gain Low-Light Vision.
  • You gain resistance 10 to acid, cold, and electricity.
  • You gain immunity to disease.
  • You gain a +4 racial bonus on saving throws against poison.
  • You gain damage reduction 10/magic.
  • You gain Spell Resistance 25.
  • You gain the following bonuses to your ability scores: +4 Strength, +2 Dexterity, +4 Constitution, +2 Intelligence, +4 Wisdom, +4 Charisma.


Evil clerics undergo the following transformations:

  • You grow batlike wings that allow you to fly at your normal speed (average maneuverability).
  • You gain +1 natural armor.
  • You gain bite and claw attacks.
  • If you are size Medium or larger, your bite deals 1d6 points of damage and each claw attack deals 1d4 points of damage.
  • If you are Small, your bite deals 1d3 points of damage and each claw attack deals 1d3 points of damage.
  • You gain Darkvision out to a range of 60 feet.
  • You gain immunity to poison.
  • You gain resistance 10 to acid, cold, electricity, and fire.
  • You gain damage reduction 10/magic.
  • You gain Spell Resistance 25.
  • You gain the following bonuses to your ability scores: +4 Strength, +4 Dexterity, +2 Constitution, +4 Intelligence, +2 Charisma.
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