Witchcraft • Legacy Alignment Magic
Grasp of the Endless War
Grasp of the Endless War converts moral and ethical opposition into damaging magical force. Its mechanics depend directly on the older nine-alignment system and belong to legacy d20 play.
Grasp of the Endless War at a Glance
| 5.5e / 2024 | No direct conversion published here |
|---|---|
| 5e / 2014 | No direct conversion published here |
| Pathfinder 1e | Not a Pathfinder Witch spell by default |
| D&D 3.x Legacy | Witch 2, Cleric 3, Paladin 3 |
D&D 3.x Legacy Rules
| School | Conjuration |
|---|---|
| Level | Witch 2, Cleric 3, Paladin 3 |
| Components | V, S, M |
| Casting Time | 1 action |
| Range | Touch |
| Target | One living creature |
| Duration | Instantaneous |
| Saving Throw | Fortitude half |
| Spell Resistance | Yes |
On a successful touch attack, the spell deals 1d10 damage for each alignment step separating the target from the caster on the law–chaos and good–evil axes.
For example, a lawful-good caster striking a chaotic-evil target is four steps away and deals 4d10 damage; a chaotic-good target is two steps away and takes 2d10.
Material component: two coins with distinct sides.
Edition Boundary
This spell assumes the full nine-alignment grid. Alignment remains guidance rather than destiny, and modern campaigns that do not use alignment as a mechanical axis should not import this damage formula unchanged.
Rules Sources and Licensing
Legacy source: Liber Mysterium: The Netbook of Witches and Warlocks.
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