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Grasp of the Endless War

This spell taps into the casters own aura, and creates magical energy to harm other targets.

Liber Mysterium

The Netbook of Witches and Warlocks

By Timothy S. Brannan and The Netbook of Witches and Warlocks Team

Conjuration

Level: Witch 2, Cleric 3, Paladin 3
Components: V S M
Casting Time: 1 Action
Range: Touch
Target, Effect, Area: 1 Living Creature
Duration: Instantaneous
Saving Throw: Fortitude halves
Spell Resistance: Yes

With a successful touch attack, the spell deals 1d10 damage for each step of alignment the target is from the caster. For example, Arterion the Paladin (LG) casts the spell against a chaotic evil demon. Since both chaos and evil are 2 steps away from the paladin‘s lawful good alignment, the spell deals 4d10 damage.

If the target was instead a chaotic good rogue, the spell would deal 2d10 damage, since chaos is two steps away from law, but they are both good.

The material component for this spell are two coins that have distinct sides.

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