Witchcraft • Legacy Alignment Magic

Grasp of the Endless War

Grasp of the Endless War converts moral and ethical opposition into damaging magical force. Its mechanics depend directly on the older nine-alignment system and belong to legacy d20 play.

Grasp of the Endless War at a Glance

5.5e / 2024 No direct conversion published here
5e / 2014 No direct conversion published here
Pathfinder 1e Not a Pathfinder Witch spell by default
D&D 3.x Legacy Witch 2, Cleric 3, Paladin 3

D&D 3.x Legacy Rules

School Conjuration
Level Witch 2, Cleric 3, Paladin 3
Components V, S, M
Casting Time 1 action
Range Touch
Target One living creature
Duration Instantaneous
Saving Throw Fortitude half
Spell Resistance Yes

On a successful touch attack, the spell deals 1d10 damage for each alignment step separating the target from the caster on the law–chaos and good–evil axes.

For example, a lawful-good caster striking a chaotic-evil target is four steps away and deals 4d10 damage; a chaotic-good target is two steps away and takes 2d10.

Material component: two coins with distinct sides.

Edition Boundary

This spell assumes the full nine-alignment grid. Alignment remains guidance rather than destiny, and modern campaigns that do not use alignment as a mechanical axis should not import this damage formula unchanged.

Rules Sources and Licensing

Legacy source: Liber Mysterium: The Netbook of Witches and Warlocks.

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