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Dolphin Companion

bottlenose dolphin, marine mammal, fish, Dolphin Companion

The Lore of the Gods Book One: The Greek Gods

Lead Designers Steven Creech and Kevin Ruesch Lead Editor Steven Schend

Creative Director Jim Butler Art Director Todd Morasch Artwork Aaron D. Siddal

Enchantment (Charm) [Mind-Affecting]

Level: Cleric 1, Druid 1, Ranger 1
Components: V, S, M
Casting Time: 1 action
Range: Long (400ft. +40ft. /level)
Target: one dolphin
Duration: 1 hour + 10 minutes/ level
Saving Throw: None
Spell Resistance: No

This spell calls a normal dolphin to your side and acts as your animal companion. The creature will understand and obey you, as would a well-trained dog. Commands such as ‘stay,’ ‘guard,’ ‘fetch,’ ‘attack,’ or ‘protect’ can be used as well as having the dolphin aid you in swimming quickly or to great depths.

Although summoned, the animal serves out of friendship and loyalty and will not take any abuse or be commanded to do something that is obviously suicidal. This breaks the enchantment and the dolphin will immediately leave the area. Depending on the caster’s actions, the dolphin may even choose to remain in proximity with the caster after the spell’s duration is up, though no longer acting as an animal companion.

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