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Cleric Domains “Divine and Dark Cleric Domains”

‘Cleric Domains’ – Domains represent the spheres of power that a deity grants his clerics. 

Cleric Domains

A cleric’s deity influences her alignment, what magic she can perform, her values, and how others see her. A cleric chooses two ‘Cleric Domains’ from among those belonging to her deity. A cleric can select an alignment domain (Chaos, Evil, Good, or Law) only if her alignment matches that domain. If a cleric is not devoted to a particular deity, she still selects two domains to represent her spiritual inclinations and abilities (subject to GM approval). The restriction on alignment domains still applies.

Each of the ‘Cleric Domains’ grants a number of domain powers, dependent upon the level of the cleric, as well as a number of bonus spells. A cleric gains one domain spell slot for each level of cleric spell she can cast, from 1st on up. Each day, a cleric can prepare one of the spells from her two domains in that slot. If a domain spell is not on the cleric spell list, a cleric can prepare it only in her domain spell slot. Domain spells cannot be used to cast spells spontaneously.

In addition, a cleric gains the listed powers from both of her domains, if she is of a high enough level. Unless otherwise noted, activating a domain power is a standard action.

Cleric Domains (Subdomains)

‘Cleric Domains’ – Subdomains—more specific focuses for clerical worship and power that allow players greater flexibility in customizing their characters. Every domain has a number of subdomains listed indented undernearth it. Each subdomain replaces a granted power and a number of spells in the domain’s granted spell list.

A cleric who chooses a subdomain must have access to both the domain and its subdomain from her deity. If a cleric selects a subdomain, she cannot select its Associated Domain as her other domain choice (in effect, the subdomain replaces its Associated Domain). Subdomains are treated as equivalent to their Associated Domain for any effect or prerequisite based on domains. If a subdomain has two (or more) Associated Domains, the cleric can only select the subdomain for one of her domains. Subdomains can be selected by druids (except the metal subdomain) and inquisitors (if their deity allows it).

If a domain or subdomain ability calls for a saving throw, the DC of the save is equal to 10 + 1/2 the character’s cleric level + her Wisdom modifier.

Cleric DomainsDeitiesCleric DomainsDeities
AbundanceDagdhaKnowledgeApollo, Athena, Cairbre, Cronus, Demeter, Hera, Odin, Tyr, Hecate , Nyx, Prometheus, Ptah, Thanatos, Thoth
AnimalUllr, Pan, SobekImbolc (Protection)Arawn, Brigid,
AirAmon, Enlil, Odin, Shu, Tefnut, Uranus, Zeus,InfluenceOghma, Arianrhod
ArcheryApollo, ArtemisIsolationUranus
ArtificeAthena, HephaestusLawArawn, Athena, Forseti ,Tyr ,Hera ,Nike, Persephone, Ptah, Shu
BalanceAmon, Anubis, Demeter, Eros, DaghdhaLiberation 
BeautyAdonis, Aphrodite, Balder, Freya, Isis, Sif.LightBalder, Eros
Beltane (Sun)Lugh,Litha (Fire)Brigid
BlackwaterAegirLoveAphrodite,Freya, Arianrhod
BlightbringerKiputyttoLuckHermes , Tyche
BodyAdonisMadnessDionysus, Eris
BrigitMagicFreya, Hecate, Odin , Thoth
BurialArawnMarriageHera, Frigga
CannibalismCronus, YeenoghuMetallurgyGoibhniu
CavernGeb, NyxMoonArtemis, Diana, Hecate, Luna, Arianrhod, Selene
ChaosApep, Ares, Cronus, Daghdha, Eris, Hermod, Loki, Odur, Selene, Thanatos, Thor, Thrym, UranusMurderSet
CharmFreya, InannaMusicApollo, Balder, Dionysus ,Mnemosyne ,Pan
ColdBahamut,Hel, ThrymMutation 
CommunityAthena, Demeter, Hestia,NightErebus, Hecate
Competition NobilityEnlil, Nike, Zeus
ConstructHephaestusOceanAmphitrite, Oceanus, Poseidon
CorruptionDemogorgonOstara (Healing)Brigid
CraftHephaestus, Lugh, Chih-Nii, Geb, BrigitPact 
CreationDemeter, Eros, Hephaestus, Ptah ,Poseidon , UranusPainLoviatar , Nidhogg
DarknessErebus, Graz’zt, Hades, Morpheus, NyxPlantArtemis, Dionysus, Freyr, Demeter
DeathAnubis, Aegir, Hades, Hel, Nidhogg, Persephone, ThanatosPleasureEros,
DemonicDemogorgon, Graz’zt, Yeenoghu.Perversion 
DenialVesta, HestiaProtectionForseti, Heimdall, Inanna, Hestia, Prometheus, Rhea, Sif, Selene, Tyche, Wepwawet,
Desert Purification 
DestructionAegir ,Apep, Loki, Nidhogg ,Skadi, Thrym , Ares , Poseidon , Tefnut , WepwawetRenewalArawn, Inanna
DiabolicAsmodeus, Baalzebul, Mammon, MephistophelesRetributionHorus, Loviatar, Osiris, Tyr, Hera
DragonBahamut, Tiamat.Rune 
EarthGeb, Hades, SkadiSamhain (Death)Arawn,
EloquenceMnemosyne, Ipos,SandApep
EquinesEpona, FreyrSatireCairbre
EvilApep, Ares, Beelzebub, Eris, Hel, Hecate, Nidhogg, Nyx, Sobek, Thanatos, ThrymScalykindApep , Sobek
FertilityFreyrSeaNjord, Poseidon
FireApep, Hephaestus, Loki, Odur, Prometheus, WepwawetSeafolkPoseidon
FlowManannan Mac LirSet’s Blood 
FurArtemisStrengthAegir, Amon, Skadi, Zeus
Glory SunAmon, Apollo, Odur
GoodDaghdha, Enlil, Heimdall, Prometheus, Selene, Shu, Tefnut, Thor, TyrTimeThoth
GreedMammonTradeNephthys, Hermes
HatredEris, CronusTravelCairbre, Hecate, Njord, Odin ,Ullr , Hermes, , Ptah, Selene , Tyche
HealingApolloTrickeryEris, Hecate, Loki, Odin , Hermes
HeavenZeusUnderworldHades, Persephone
of the Sea
Amphitrite, Poseidon , TethysVenom 
Imbolc (Protection)Arawn ,Brigid,VoidUranus
InfluenceOghma, ArianrhodVoyeurAlpheus,
InquisitionTyrWarAres, Athena, Enlil, Eris, Inanna, Odin, Sif, Thor , Thrym, Tyr, Nike , Wepwawet
IsolationUranusWaterAegir, Alpheus, Poseidon , Sobek, Tefnut, Tethys
JoiningErosWeatherAthena, Freyr, Shu , Thor, Zeus
Joy WindAmon, Njord
JusticeForsetiWindstormBahamut. Tefnut
Other Cleric Domains

Section 15: Copyright Notice

Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC; Author: Jason Bulmahn, based on material by Jonathan Tweet, Monte Cook, and Skip Williams.

Advanced Player’s Guide. Copyright 2010, Paizo Publishing, LLC; Author: Jason Bulmahn.

Domain Undead

Associated Domain: Death.

Replacement Power: The following granted power replaces the bleeding touch power of the Death domain.

Deaths’ Kiss (Su): You can cause a creature to take on some of the traits of the undead with a melee touch attack. Touched creatures are treated as undead for the purposes of effects that heal or cause damage based on positive and negative energy. This effect lasts for a number of rounds equal to 1/2 your cleric level (minimum 1). It does not apply to the Turn Undead or Command Undead feats. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.

Replacement Domain Spells: 2nd—ghoul touch, 4th—enervation, 9th—energy drain.

Section 15: Copyright Notice
Advanced Player’s Guide. Copyright 2010, Paizo Publishing, LLC; Author: Jason Bulmahn.

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